wined3d: Use wined3d_texture_load_location() in wined3d_device_update_sub_resource().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4151,7 +4151,7 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
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if (!dst_point.x && !dst_point.y && src_rect.right == width && src_rect.bottom == height)
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wined3d_texture_prepare_texture(texture, context, FALSE);
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else
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surface_load_location(surface, context, WINED3D_LOCATION_TEXTURE_RGB);
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wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
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wined3d_texture_bind_and_dirtify(texture, context, FALSE);
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wined3d_surface_upload_data(surface, gl_info, resource->format,
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