wined3d: Send sampler object desctruction through the command stream.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-06-22 10:39:00 +02:00 committed by Alexandre Julliard
parent a4a8693e89
commit 29788075e0
1 changed files with 15 additions and 10 deletions

View File

@ -33,23 +33,28 @@ ULONG CDECL wined3d_sampler_incref(struct wined3d_sampler *sampler)
return refcount;
}
static void wined3d_sample_destroy_object(void *object)
{
struct wined3d_sampler *sampler = object;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
context = context_acquire(sampler->device, NULL);
gl_info = context->gl_info;
GL_EXTCALL(glDeleteSamplers(1, &sampler->name));
context_release(context);
HeapFree(GetProcessHeap(), 0, sampler);
}
ULONG CDECL wined3d_sampler_decref(struct wined3d_sampler *sampler)
{
ULONG refcount = InterlockedDecrement(&sampler->refcount);
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
TRACE("%p decreasing refcount to %u.\n", sampler, refcount);
if (!refcount)
{
context = context_acquire(sampler->device, NULL);
gl_info = context->gl_info;
GL_EXTCALL(glDeleteSamplers(1, &sampler->name));
context_release(context);
HeapFree(GetProcessHeap(), 0, sampler);
}
wined3d_cs_emit_destroy_object(sampler->device->cs, wined3d_sample_destroy_object, sampler);
return refcount;
}