wined3d: Fix generic_d3dcolor().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3104,6 +3104,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
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USE_GL_FUNC(glVertexAttrib4f) /* OpenGL 2.0 */
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USE_GL_FUNC(glVertexAttrib4fv) /* OpenGL 2.0 */
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USE_GL_FUNC(glVertexAttrib4Nsv) /* OpenGL 2.0 */
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USE_GL_FUNC(glVertexAttrib4Nub) /* OpenGL 2.0 */
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USE_GL_FUNC(glVertexAttrib4Nubv) /* OpenGL 2.0 */
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USE_GL_FUNC(glVertexAttrib4Nusv) /* OpenGL 2.0 */
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USE_GL_FUNC(glVertexAttrib4sv) /* OpenGL 2.0 */
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@ -3219,6 +3220,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
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MAP_GL_FUNCTION(glVertexAttrib4f, glVertexAttrib4fARB);
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MAP_GL_FUNCTION(glVertexAttrib4fv, glVertexAttrib4fvARB);
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MAP_GL_FUNCTION(glVertexAttrib4Nsv, glVertexAttrib4NsvARB);
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MAP_GL_FUNCTION(glVertexAttrib4Nub, glVertexAttrib4NubARB);
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MAP_GL_FUNCTION(glVertexAttrib4Nubv, glVertexAttrib4NubvARB);
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MAP_GL_FUNCTION(glVertexAttrib4Nusv, glVertexAttrib4NusvARB);
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MAP_GL_FUNCTION(glVertexAttrib4sv, glVertexAttrib4svARB);
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