Sweden-Number/dlls/wined3d
Henri Verbeet bae1ec98ca wined3d: Don't use drawStridedFast() for drawing pretransformed vertices.
This was exposed by adding EXT_vertex_array_bgra support, previously we would
almost never hit this because color data being present would already prevent
us from using drawStridedFast(). Thanks to Stefan for spotting this.
2009-01-23 13:12:58 +01:00
..
Makefile.in wined3d: Fake GL_ARB_multitexture. 2008-12-16 14:31:25 +01:00
arb_program_shader.c wined3d: Get rid of last_was_foggy_shader & friends. 2009-01-20 12:45:40 +01:00
ati_fragment_shader.c wined3d: Split the remains of state_fog. 2009-01-12 13:02:49 +01:00
baseshader.c wined3d: Get rid of D3DCREATESHADEROBJECTINSTANCE. 2009-01-12 13:22:02 +01:00
basetexture.c wined3d: Get rid of D3DINITIALIZEBASETEXTURE. 2009-01-12 13:21:56 +01:00
clipper.c
context.c wined3d: Avoid hooking non-fog glEnable/glDisable calls. 2009-01-12 13:03:47 +01:00
cubetexture.c wined3d: Remove AddDirtyRect() from the public interface. 2009-01-14 13:51:00 +01:00
device.c wined3d: Add an IWineD3DDeviceParent interface. 2009-01-16 13:29:32 +01:00
directx.c wined3d: Detect Radeon Xpress Series, report PCI ID of Radeon Xpress 200M. 2009-01-21 10:24:44 +01:00
drawprim.c wined3d: Take EXT_vertex_array_bgra into account in send_attribute() and loadNumberedArrays(). 2009-01-23 13:12:47 +01:00
gl_compat.c wined3d: Avoid hooking non-fog glEnable/glDisable calls. 2009-01-12 13:03:47 +01:00
glsl_shader.c wined3d: Don't single-allocate new gl shaders. 2009-01-20 12:45:09 +01:00
indexbuffer.c wined3d: Remove a useless FIXME. 2008-12-20 11:11:49 +01:00
nvidia_texture_shader.c wined3d: Split the remains of state_fog. 2009-01-12 13:02:49 +01:00
palette.c wined3d: Remove stray tabs. 2009-01-09 14:06:14 +01:00
pixelshader.c wined3d: Get rid of is_compiled in the pixel shader. 2009-01-20 12:55:17 +01:00
query.c wined3d: Don't delete queries from the wrong context. 2009-01-07 12:22:02 +01:00
resource.c wined3d: Get rid of D3DCREATERESOURCEOBJECTINSTANCE. 2009-01-13 15:20:28 +01:00
state.c wined3d: Don't use drawStridedFast() for drawing pretransformed vertices. 2009-01-23 13:12:58 +01:00
stateblock.c wined3d: Also apply the last sampler state. 2009-01-07 12:21:37 +01:00
surface.c wined3d: Remove AddDirtyRect() from the public interface. 2009-01-14 13:51:00 +01:00
surface_base.c wined3d: Remove some comments. 2009-01-15 12:43:32 +01:00
surface_gdi.c wined3d: Remove AddDirtyRect() from the public interface. 2009-01-14 13:51:00 +01:00
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Remove AddDirtyRect() from the public interface. 2009-01-14 13:51:00 +01:00
utils.c wined3d: Get rid of last_was_foggy_shader & friends. 2009-01-20 12:45:40 +01:00
vertexbuffer.c wined3d: Add support for EXT_vertex_array_bgra. 2009-01-08 13:21:51 +01:00
vertexdeclaration.c wined3d: Simplify handling of swizzled attributes. 2009-01-08 13:21:43 +01:00
vertexshader.c wined3d: Simplify handling of swizzled attributes. 2009-01-08 13:21:43 +01:00
volume.c wined3d: Remove AddDirtyBox() from the public interface. 2009-01-14 13:51:00 +01:00
volumetexture.c wined3d: Remove AddDirtyBox() from the public interface. 2009-01-14 13:51:00 +01:00
wined3d.spec
wined3d_gl.h wined3d: Detect Radeon Xpress Series, report PCI ID of Radeon Xpress 200M. 2009-01-21 10:24:44 +01:00
wined3d_main.c winex11.drv/wined3d: Fix tsx11 calling convention. 2008-12-23 12:51:44 +01:00
wined3d_private.h wined3d: Get rid of last_was_foggy_shader & friends. 2009-01-20 12:45:40 +01:00
wined3d_private_types.h