wined3d: Get rid of is_compiled in the pixel shader.

This commit is contained in:
Stefan Dösinger 2009-01-16 15:09:50 +01:00 committed by Alexandre Julliard
parent 50109aa969
commit 3d97055be7
1 changed files with 0 additions and 2 deletions

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@ -439,8 +439,6 @@ static GLuint pixelshader_compile(IWineD3DPixelShaderImpl *This, const struct ps
retval = device->shader_backend->shader_generate_pshader((IWineD3DPixelShader *)This, &buffer, args);
shader_buffer_free(&buffer);
This->baseShader.is_compiled = TRUE;
return retval;
}