diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c index 9dcf37f6adc..daea9dfcd5f 100644 --- a/dlls/wined3d/pixelshader.c +++ b/dlls/wined3d/pixelshader.c @@ -439,8 +439,6 @@ static GLuint pixelshader_compile(IWineD3DPixelShaderImpl *This, const struct ps retval = device->shader_backend->shader_generate_pshader((IWineD3DPixelShader *)This, &buffer, args); shader_buffer_free(&buffer); - This->baseShader.is_compiled = TRUE; - return retval; }