Sweden-Number/dlls/d3d9
Stefan Dösinger 178d0030a2 d3d9/tests: Port test_flip to d3d9.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
2015-10-06 19:23:32 +09:00
..
tests d3d9/tests: Port test_flip to d3d9. 2015-10-06 19:23:32 +09:00
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
buffer.c wined3d: Remove wined3d_buffer_set/get_priority. 2014-07-16 16:10:01 +02:00
d3d9.spec
d3d9_main.c d3d9: Remove unnecessary DllMain implementation. 2014-05-15 19:04:50 +02:00
d3d9_private.h wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
device.c wined3d: Remove wined3d_backbuffer_type. 2015-09-08 21:59:16 +09:00
directx.c wined3d: Add support for half-integer pixel centers. 2015-03-30 19:10:29 +09:00
query.c d3d9: TRACE fixes. 2015-09-18 14:57:38 +02:00
shader.c d3d9: Don't assert for shaders with the wrong vtbl. 2014-12-16 11:39:40 +01:00
stateblock.c wined3d: wined3d_stateblock_apply() never fails. 2012-10-08 11:28:37 +02:00
surface.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
swapchain.c wined3d: Remove wined3d_backbuffer_type. 2015-09-08 21:59:16 +09:00
texture.c d3d9: Don't assert on invalid IDirect3DBaseTexture9 interfaces. 2015-08-04 12:21:58 +02:00
version.rc
vertexdeclaration.c d3d9: TRACE fixes. 2015-09-18 14:57:38 +02:00
volume.c d3d9: Volumes are always part of a texture. 2014-08-15 17:04:10 +02:00