Sweden-Number/dlls/wined3d
Francois Gouget 0f38a60dd3 Assorted spelling fixes. 2008-10-10 14:14:05 +02:00
..
Makefile.in wined3d: Use a swapchain for GDI surfaces. 2008-08-19 12:21:32 +02:00
arb_program_shader.c wined3d: Correct some swizzles and write masks in arb_program_shader. 2008-10-09 12:14:21 +02:00
ati_fragment_shader.c wined3d: Make sure some variables are always initialized. 2008-10-09 12:14:26 +02:00
baseshader.c wined3d: Make some more GLSL functions private to the backend. 2008-09-24 12:53:23 +02:00
basetexture.c wined3d: Remove some assumptions that PreLoad() will always bind the texture. 2008-09-17 20:49:38 +02:00
clipper.c
context.c wined3d: Don't do GL calls without a context. 2008-10-09 12:14:15 +02:00
cubetexture.c wined3d: Set the texture name at surface creation. 2008-09-25 11:52:50 +02:00
device.c wined3d: Set the correct pow2Matrix for cube textures when NPOT textures are supported. 2008-10-09 12:14:08 +02:00
directx.c wined3d: Remove a redundant initialization of cfgs in CheckDepthStencilCapability (LLVM/Clang). 2008-10-09 12:13:53 +02:00
drawprim.c wined3d: Declare diffuseColor and specularColor inside their respective blocks (LLVM/Clang). 2008-10-10 12:27:17 +02:00
glsl_shader.c wined3d: Make sure some variables are always initialized. 2008-10-09 12:14:26 +02:00
indexbuffer.c
nvidia_texture_shader.c wined3d: Add a '\n' to Wine traces. 2008-09-02 13:59:11 +02:00
palette.c
pixelshader.c wined3d: Move part of the shader instruction table to the backend. 2008-09-24 12:53:05 +02:00
query.c
resource.c wined3d: Implement IWineD3DResourceImpl_GetPriority and IWineD3DResourceImpl_SetPriority for resource management. 2008-10-08 14:17:03 +02:00
state.c wined3d: Add a checkGLcall() at the end of loadTexCoords(). 2008-09-17 20:50:04 +02:00
stateblock.c wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device. 2008-09-04 12:26:59 +02:00
surface.c wined3d: Pass the correct RECT to LoadLocation() in LockRect(). 2008-10-10 12:27:21 +02:00
surface_base.c wined3d: Track overlay surfaces in the overlayed surface. 2008-08-05 14:09:37 +02:00
surface_gdi.c wined3d: Split SetGlTextureDesc() up. 2008-09-25 11:52:42 +02:00
swapchain.c wined3d: Skip copying the depth stencil if it's discarded. 2008-09-23 12:25:18 +02:00
swapchain_base.c Assorted spelling fixes. 2008-10-10 14:14:05 +02:00
swapchain_gdi.c wined3d: Add a swapchain method to set the dest override. 2008-08-19 12:25:20 +02:00
texture.c wined3d: Set the texture name at surface creation. 2008-09-25 11:52:50 +02:00
utils.c wined3d: Implement YV12 support for emulated overlays. 2008-09-02 14:55:50 +02:00
vertexbuffer.c
vertexdeclaration.c wined3d: Don't try to draw with unsupported attribute data types. 2008-09-22 12:20:34 +02:00
vertexshader.c wined3d: Move part of the shader instruction table to the backend. 2008-09-24 12:53:05 +02:00
volume.c wined3d: Make the debug channels more consistent. 2008-09-17 20:49:57 +02:00
volumetexture.c wined3d: Make the debug channels more consistent. 2008-09-17 20:49:57 +02:00
wined3d.spec
wined3d_main.c wined3d: Make the debug channels more consistent. 2008-09-17 20:49:57 +02:00
wined3d_private.h wined3d: Implement IWineD3DResourceImpl_GetPriority and IWineD3DResourceImpl_SetPriority for resource management. 2008-10-08 14:17:03 +02:00
wined3d_private_types.h wined3d: Track depth stencil location per-surface. 2008-07-03 11:50:52 +02:00