wined3d: Declare diffuseColor and specularColor inside their respective blocks (LLVM/Clang).

This commit is contained in:
Henri Verbeet 2008-10-09 15:32:33 +02:00 committed by Alexandre Julliard
parent f2dbaeff64
commit cb472a3be7
1 changed files with 2 additions and 8 deletions

View File

@ -294,8 +294,6 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData
const WORD *pIdxBufS = NULL;
const DWORD *pIdxBufL = NULL;
LONG vx_index;
DWORD diffuseColor = 0xFFFFFFFF; /* Diffuse Color */
DWORD specularColor = 0; /* Specular Color */
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
UINT *streamOffset = This->stateBlock->streamOffset;
long SkipnStrides = startVertex + This->stateBlock->loadBaseVertexIndex;
@ -382,10 +380,6 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData
/* For each primitive */
for (vx_index = 0; vx_index < NumVertexes; ++vx_index) {
/* Initialize diffuse color */
diffuseColor = 0xFFFFFFFF;
/* Blending data and Point sizes are not supported by this function. They are not supported by the fixed
* function pipeline at all. A Fixme for them is printed after decoding the vertex declaration
*/
@ -451,10 +445,10 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData
diffuse_funcs[sd->u.s.diffuse.dwType]((void *) ptrToCoords);
if(This->activeContext->num_untracked_materials) {
DWORD diffuseColor = ptrToCoords[0];
unsigned char i;
float color[4];
diffuseColor = ptrToCoords[0];
color[0] = D3DCOLOR_B_R(diffuseColor) / 255.0;
color[1] = D3DCOLOR_B_G(diffuseColor) / 255.0;
color[2] = D3DCOLOR_B_B(diffuseColor) / 255.0;
@ -475,7 +469,7 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData
(This->stateBlock->renderState[WINED3DRS_FOGVERTEXMODE] == WINED3DFOG_NONE || sd->u.s.position.dwType == WINED3DDECLTYPE_FLOAT4 )&&
This->stateBlock->renderState[WINED3DRS_FOGTABLEMODE] == WINED3DFOG_NONE) {
if(GL_SUPPORT(EXT_FOG_COORD)) {
specularColor = ptrToCoords[0];
DWORD specularColor = ptrToCoords[0];
GL_EXTCALL(glFogCoordfEXT(specularColor >> 24));
} else {
static BOOL warned = FALSE;