wined3d: Set the correct pow2Matrix for cube textures when NPOT textures are supported.
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@ -1077,19 +1077,25 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface
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TRACE("(%p) Create Cube Texture\n", This);
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/** Non-power2 support **/
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/* Find the nearest pow2 match */
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pow2EdgeLength = 1;
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while (pow2EdgeLength < EdgeLength) pow2EdgeLength <<= 1;
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object->edgeLength = EdgeLength;
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/* TODO: support for native non-power 2 */
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/* Precalculated scaling for 'faked' non power of two texture coords */
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object->baseTexture.pow2Matrix[ 0] = ((float)EdgeLength) / ((float)pow2EdgeLength);
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object->baseTexture.pow2Matrix[ 5] = ((float)EdgeLength) / ((float)pow2EdgeLength);
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object->baseTexture.pow2Matrix[10] = ((float)EdgeLength) / ((float)pow2EdgeLength);
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object->baseTexture.pow2Matrix[15] = 1.0;
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if (GL_SUPPORT(ARB_TEXTURE_NON_POWER_OF_TWO)) {
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/* Precalculated scaling for 'faked' non power of two texture coords */
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object->baseTexture.pow2Matrix[ 0] = 1.0;
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object->baseTexture.pow2Matrix[ 5] = 1.0;
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object->baseTexture.pow2Matrix[10] = 1.0;
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object->baseTexture.pow2Matrix[15] = 1.0;
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} else {
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/* Precalculated scaling for 'faked' non power of two texture coords */
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object->baseTexture.pow2Matrix[ 0] = ((float)EdgeLength) / ((float)pow2EdgeLength);
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object->baseTexture.pow2Matrix[ 5] = ((float)EdgeLength) / ((float)pow2EdgeLength);
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object->baseTexture.pow2Matrix[10] = ((float)EdgeLength) / ((float)pow2EdgeLength);
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object->baseTexture.pow2Matrix[15] = 1.0;
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}
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if(glDesc->Flags & WINED3DFMT_FLAG_FILTERING) {
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object->baseTexture.minMipLookup = &minMipLookup;
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