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Makefile.in
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…
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arb_program_shader.c
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wined3d: Store all the resource desc information in struct wined3d_resource.
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2011-03-09 12:29:17 +01:00 |
ati_fragment_shader.c
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…
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basetexture.c
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wined3d: Store all the resource desc information in struct wined3d_resource.
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2011-03-09 12:29:17 +01:00 |
buffer.c
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wined3d: Get rid of wined3d_buffer_get_desc().
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2011-03-11 11:40:47 +01:00 |
clipper.c
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…
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context.c
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wined3d: Don't invalidate STATE_VDECL in context_set_render_offscreen().
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2011-03-11 11:40:56 +01:00 |
cubetexture.c
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wined3d: Generalize AddDirtyRect() / AddDirtyBox() to AddDirtyRegion().
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2011-03-15 17:14:07 +01:00 |
device.c
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wined3d: Generalize GetSurfaceLevel() / GetVolumeLevel() to GetSubResource().
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2011-03-10 12:53:04 +01:00 |
directx.c
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wined3d: Add support for EXT_texture_sRGB_decode.
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2011-03-03 17:47:13 +01:00 |
drawprim.c
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…
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gl_compat.c
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glsl_shader.c
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wined3d: Store all the resource desc information in struct wined3d_resource.
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2011-03-09 12:29:17 +01:00 |
nvidia_texture_shader.c
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palette.c
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wined3d: Make IWineD3DResourceImpl an independent structure.
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2011-03-01 13:21:59 +01:00 |
query.c
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resource.c
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wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc().
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2011-03-10 12:53:13 +01:00 |
shader.c
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shader_sm1.c
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shader_sm4.c
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…
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state.c
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wined3d: Store all the resource desc information in struct wined3d_resource.
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2011-03-09 12:29:17 +01:00 |
stateblock.c
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wined3d: Get rid of IWineD3DSurface::GetDesc().
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2011-03-11 11:40:31 +01:00 |
surface.c
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wined3d: Generalize AddDirtyRect() / AddDirtyBox() to AddDirtyRegion().
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2011-03-15 17:14:07 +01:00 |
surface_base.c
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wined3d: Get rid of IWineD3DSurface::GetDesc().
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2011-03-11 11:40:31 +01:00 |
surface_gdi.c
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wined3d: Get rid of IWineD3DSurface::GetDesc().
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2011-03-11 11:40:31 +01:00 |
swapchain.c
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wined3d: Store all the resource desc information in struct wined3d_resource.
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2011-03-09 12:29:17 +01:00 |
swapchain_base.c
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…
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swapchain_gdi.c
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wined3d: Store all the resource desc information in struct wined3d_resource.
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2011-03-09 12:29:17 +01:00 |
texture.c
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wined3d: Generalize AddDirtyRect() / AddDirtyBox() to AddDirtyRegion().
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2011-03-15 17:14:07 +01:00 |
utils.c
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wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication.
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2011-03-03 17:47:13 +01:00 |
version.rc
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…
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vertexdeclaration.c
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…
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view.c
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wined3d: Make IWineD3DResourceImpl an independent structure.
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2011-03-01 13:21:59 +01:00 |
volume.c
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wined3d: Get rid of IWineD3DVolumeTexture::Map().
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2011-03-15 17:14:06 +01:00 |
volumetexture.c
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wined3d: Generalize AddDirtyRect() / AddDirtyBox() to AddDirtyRegion().
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2011-03-15 17:14:07 +01:00 |
wined3d.spec
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wined3d: Get rid of IWineD3DVolumeTexture::Map().
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2011-03-15 17:14:06 +01:00 |
wined3d_gl.h
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wined3d: Add support for EXT_texture_sRGB_decode.
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2011-03-03 17:47:13 +01:00 |
wined3d_main.c
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…
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wined3d_private.h
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wined3d: Generalize AddDirtyRect() / AddDirtyBox() to AddDirtyRegion().
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2011-03-15 17:14:07 +01:00 |