Sweden-Number/dlls/wined3d
Henri Verbeet 60938b4e94 wined3d: Store sRGB read control support in struct wined3d_d3d_info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-06 08:41:24 +02:00
..
Makefile.in wined3d: Introduce a Vulkan based adapter implementation. 2019-04-01 21:54:32 +02:00
adapter_gl.c wined3d: Store sRGB read control support in struct wined3d_d3d_info. 2019-08-06 08:41:24 +02:00
adapter_vk.c wined3d: Create a blitter for the Vulkan adapter. 2019-06-06 15:30:37 +02:00
arb_program_shader.c wined3d: Return a wined3d_context_gl structure from context_get_current(). 2019-08-05 18:44:58 +02:00
ati_fragment_shader.c wined3d: Pass a wined3d_context structure to fragment_pipeline.enable_extension(). 2019-08-01 08:03:26 +02:00
buffer.c wined3d: Use d3d_info to determine BGRA vertex support in wined3d_buffer_load(). 2019-08-02 08:58:58 +02:00
context.c wined3d: Get rid of the float16 fallback in context_update_stream_info(). 2019-08-05 18:45:03 +02:00
cs.c wined3d: Move the "desc" field from struct wined3d_swapchain to struct wined3d_swapchain_state. 2019-07-31 08:30:11 +02:00
device.c wined3d: Inhibit the screensaver while a full-screen application has focus. 2019-08-05 18:44:39 +02:00
directx.c wined3d: Add GPU information for a few more Intel KBL GPUs. 2019-08-05 18:44:51 +02:00
gl_compat.c wined3d: Return a wined3d_context_gl structure from context_get_current(). 2019-08-05 18:44:58 +02:00
glsl_shader.c wined3d: Use d3d_info to determine whether shader outputs need interpolation qualifiers. 2019-08-05 18:45:06 +02:00
nvidia_texture_shader.c wined3d: Pass a wined3d_context structure to fragment_pipeline.enable_extension(). 2019-08-01 08:03:26 +02:00
palette.c
query.c wined3d: Pass a wined3d_context_gl structure to wined3d_pipeline_statistics_query_end(). 2019-07-05 17:43:54 +02:00
resource.c
sampler.c wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind(). 2019-06-13 20:55:35 +02:00
shader.c wined3d: Use d3d_info to determine whether shader outputs need interpolation qualifiers. 2019-08-05 18:45:06 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_desc_from_sampler_states(). 2019-08-02 08:58:48 +02:00
stateblock.c wined3d: Store and use stream offset in state block. 2019-04-05 22:16:31 +02:00
surface.c wined3d: Move the "desc" field from struct wined3d_swapchain to struct wined3d_swapchain_state. 2019-07-31 08:30:11 +02:00
swapchain.c wined3d: Inhibit the screensaver while a full-screen application has focus. 2019-08-05 18:44:39 +02:00
texture.c wined3d: Pass a wined3d_context_gl structure to texture_download_data_slow_path(). 2019-08-02 08:58:53 +02:00
utils.c wined3d: Drop support for WINED3DFMT_D32_UNORM. 2019-06-25 08:27:56 +02:00
version.rc
vertexdeclaration.c wined3d: Get rid of the float16 fallback in context_update_stream_info(). 2019-08-05 18:45:03 +02:00
view.c wined3d: Pass a wined3d_context_gl structure to wined3d_shader_resource_view_gl_bind(). 2019-08-02 08:58:55 +02:00
wined3d.spec dxgi: Implement d3d12_swapchain_SetFullscreenState(). 2019-08-01 08:04:48 +02:00
wined3d_gl.h wined3d: Add support for GL_EXT_texture_shadow_lod. 2019-08-02 16:56:46 +02:00
wined3d_main.c wined3d: Pass a wined3d_context_gl structure to context_set_current(). 2019-08-05 18:44:55 +02:00
wined3d_private.h wined3d: Store sRGB read control support in struct wined3d_d3d_info. 2019-08-06 08:41:24 +02:00
wined3d_vk.h wined3d: Use vkGetDeviceProcAddr() to load Vulkan device functions. 2019-04-19 16:24:13 +02:00