wined3d: Pass a wined3d_context_gl structure to wined3d_pipeline_statistics_query_end().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -956,9 +956,9 @@ static BOOL wined3d_pipeline_query_ops_poll(struct wined3d_query *query, DWORD f
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}
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static void wined3d_pipeline_statistics_query_end(struct wined3d_pipeline_statistics_query *query,
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struct wined3d_context *context)
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struct wined3d_context_gl *context_gl)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
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GL_EXTCALL(glEndQuery(GL_VERTICES_SUBMITTED_ARB));
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GL_EXTCALL(glEndQuery(GL_PRIMITIVES_SUBMITTED_ARB));
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@ -990,7 +990,7 @@ static BOOL wined3d_pipeline_query_ops_issue(struct wined3d_query *query, DWORD
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{
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if ((context_gl = wined3d_context_gl_reacquire(pq->context_gl)))
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{
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wined3d_pipeline_statistics_query_end(pq, &context_gl->c);
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wined3d_pipeline_statistics_query_end(pq, context_gl);
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}
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else
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{
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@ -1031,7 +1031,7 @@ static BOOL wined3d_pipeline_query_ops_issue(struct wined3d_query *query, DWORD
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{
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if ((context_gl = wined3d_context_gl_reacquire(pq->context_gl)))
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{
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wined3d_pipeline_statistics_query_end(pq, &context_gl->c);
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wined3d_pipeline_statistics_query_end(pq, context_gl);
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context_release(&context_gl->c);
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poll = TRUE;
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}
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