wined3d: Pass a wined3d_context_gl structure to wined3d_so_statistics_query_end().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-07-05 16:08:20 +04:30 committed by Alexandre Julliard
parent 5f69c15645
commit 3c82bb74eb
1 changed files with 4 additions and 4 deletions

View File

@ -817,9 +817,9 @@ static BOOL wined3d_so_statistics_query_ops_poll(struct wined3d_query *query, DW
}
static void wined3d_so_statistics_query_end(struct wined3d_so_statistics_query *query,
struct wined3d_context *context)
struct wined3d_context_gl *context_gl)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
if (gl_info->supported[ARB_TRANSFORM_FEEDBACK3])
{
@ -850,7 +850,7 @@ static BOOL wined3d_so_statistics_query_ops_issue(struct wined3d_query *query, D
{
if ((context_gl = wined3d_context_gl_reacquire(pq->context_gl)))
{
wined3d_so_statistics_query_end(pq, &context_gl->c);
wined3d_so_statistics_query_end(pq, context_gl);
}
else
{
@ -894,7 +894,7 @@ static BOOL wined3d_so_statistics_query_ops_issue(struct wined3d_query *query, D
{
if ((context_gl = wined3d_context_gl_reacquire(pq->context_gl)))
{
wined3d_so_statistics_query_end(pq, &context_gl->c);
wined3d_so_statistics_query_end(pq, context_gl);
context_release(&context_gl->c);
poll = TRUE;