wined3d: Pass a wined3d_context_gl structure to wined3d_so_statistics_query_end().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -817,9 +817,9 @@ static BOOL wined3d_so_statistics_query_ops_poll(struct wined3d_query *query, DW
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}
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static void wined3d_so_statistics_query_end(struct wined3d_so_statistics_query *query,
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struct wined3d_context *context)
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struct wined3d_context_gl *context_gl)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
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if (gl_info->supported[ARB_TRANSFORM_FEEDBACK3])
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{
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@ -850,7 +850,7 @@ static BOOL wined3d_so_statistics_query_ops_issue(struct wined3d_query *query, D
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{
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if ((context_gl = wined3d_context_gl_reacquire(pq->context_gl)))
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{
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wined3d_so_statistics_query_end(pq, &context_gl->c);
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wined3d_so_statistics_query_end(pq, context_gl);
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}
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else
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{
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@ -894,7 +894,7 @@ static BOOL wined3d_so_statistics_query_ops_issue(struct wined3d_query *query, D
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{
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if ((context_gl = wined3d_context_gl_reacquire(pq->context_gl)))
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{
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wined3d_so_statistics_query_end(pq, &context_gl->c);
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wined3d_so_statistics_query_end(pq, context_gl);
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context_release(&context_gl->c);
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poll = TRUE;
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