wined3d: Store sRGB read control support in struct wined3d_d3d_info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3794,6 +3794,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
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d3d_info->draw_base_vertex_offset = !!gl_info->supported[ARB_DRAW_ELEMENTS_BASE_VERTEX];
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d3d_info->vertex_bgra = !!gl_info->supported[ARB_VERTEX_ARRAY_BGRA];
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d3d_info->texture_swizzle = !!gl_info->supported[ARB_TEXTURE_SWIZZLE];
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d3d_info->srgb_read_control = !!gl_info->supported[EXT_TEXTURE_SRGB_DECODE];
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if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE])
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d3d_info->multisample_draw_location = WINED3D_LOCATION_TEXTURE_RGB;
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@ -212,6 +212,7 @@ struct wined3d_d3d_info
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unsigned int draw_base_vertex_offset : 1;
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unsigned int vertex_bgra : 1;
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unsigned int texture_swizzle : 1;
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unsigned int srgb_read_control : 1;
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enum wined3d_feature_level feature_level;
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DWORD multisample_draw_location;
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@ -4819,7 +4820,7 @@ static inline BOOL needs_separate_srgb_gl_texture(const struct wined3d_context *
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unsigned int flags = texture->resource.format_flags
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& (WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE);
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return (!context->gl_info->supported[EXT_TEXTURE_SRGB_DECODE]
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return (!context->d3d_info->srgb_read_control
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|| (flags && flags != (WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE)))
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&& context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL;
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}
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