wined3d: Create a blitter for the Vulkan adapter.
The CPU blitter isn't the fastest, but it should work. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -416,12 +416,14 @@ static BOOL adapter_vk_check_format(const struct wined3d_adapter *adapter,
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static HRESULT adapter_vk_init_3d(struct wined3d_device *device)
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{
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struct wined3d_device_vk *device_vk;
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struct wined3d_context *context_vk;
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HRESULT hr;
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TRACE("device %p.\n", device);
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context_vk = &wined3d_device_vk(device)->context_vk;
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device_vk = wined3d_device_vk(device);
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context_vk = &device_vk->context_vk;
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if (FAILED(hr = wined3d_context_vk_init(context_vk, device->swapchains[0])))
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{
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WARN("Failed to initialise context.\n");
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@ -437,6 +439,14 @@ static HRESULT adapter_vk_init_3d(struct wined3d_device *device)
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TRACE("Initialised context %p.\n", context_vk);
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if (!(device_vk->d.blitter = wined3d_cpu_blitter_create()))
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{
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ERR("Failed to create CPU blitter.\n");
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device_context_remove(device, context_vk);
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wined3d_context_cleanup(context_vk);
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return E_FAIL;
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}
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return WINED3D_OK;
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}
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@ -446,6 +456,8 @@ static void adapter_vk_uninit_3d(struct wined3d_device *device)
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TRACE("device %p.\n", device);
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device->blitter->ops->blitter_destroy(device->blitter, NULL);
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context_vk = &wined3d_device_vk(device)->context_vk;
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device_context_remove(device, context_vk);
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wined3d_context_cleanup(context_vk);
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