wined3d: Get rid of the float16 fallback in context_update_stream_info().

This is never used, since we reject creation of vertex declarations that
contain any elements with unsupported formats.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-08-05 17:39:57 +04:30 committed by Alexandre Julliard
parent 337dc8a272
commit 1c41aac4a4
3 changed files with 1 additions and 16 deletions

View File

@ -3601,7 +3601,6 @@ static void context_update_stream_info(struct wined3d_context *context, const st
{
struct wined3d_stream_info *stream_info = &context->stream_info;
const struct wined3d_d3d_info *d3d_info = context->d3d_info;
const struct wined3d_gl_info *gl_info = context->gl_info;
DWORD prev_all_vbo = stream_info->all_vbo;
unsigned int i;
WORD map;
@ -3664,15 +3663,7 @@ static void context_update_stream_info(struct wined3d_context *context, const st
if (stream_info->all_vbo)
return;
if (use_vs(state))
{
if (state->vertex_declaration->have_half_floats && !gl_info->supported[ARB_HALF_FLOAT_VERTEX])
{
TRACE("Using immediate mode draw with vertex shaders for FLOAT16 conversion.\n");
context->use_immediate_mode_draw = TRUE;
}
}
else
if (!use_vs(state))
{
WORD slow_mask = -!d3d_info->ffp_generic_attributes & (1u << WINED3D_FFP_PSIZE);
slow_mask |= -(!d3d_info->vertex_bgra && !d3d_info->ffp_generic_attributes)

View File

@ -251,11 +251,6 @@ static HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declara
heap_free(declaration->elements);
return E_FAIL;
}
if (elements[i].format == WINED3DFMT_R16G16_FLOAT || elements[i].format == WINED3DFMT_R16G16B16A16_FLOAT)
{
declaration->have_half_floats = TRUE;
}
}
return WINED3D_OK;

View File

@ -3744,7 +3744,6 @@ struct wined3d_vertex_declaration
unsigned int element_count;
BOOL position_transformed;
BOOL have_half_floats;
};
struct wined3d_saved_states