Sweden-Number/dlls/wined3d
Andrew Wesie 54a9e84952 wined3d: Add fast-path for texture download blit.
Signed-off-by: Andrew Wesie <awesie@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-04 09:10:20 -05:00
..
Makefile.in
adapter_gl.c wined3d: Expose viewport array index capability in wined3d_caps. 2018-10-01 19:12:31 -07:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c wined3d: Move the OpenGL texture format to struct wined3d_format_gl. 2018-09-24 10:24:31 +02:00
cs.c wined3d: Add core context support for A8_UNORM render targets. 2018-10-01 19:12:33 -07:00
device.c wined3d: Remove extraneous flush from EndScene. 2018-09-28 01:12:10 +02:00
directx.c wined3d: Expose viewport array index capability in wined3d_caps. 2018-10-01 19:12:31 -07:00
gl_compat.c
glsl_shader.c wined3d: Add core context support for A8_UNORM render targets. 2018-10-01 19:12:33 -07:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Use query buffer objects for occlusion queries. 2018-09-28 20:30:42 +02:00
resource.c wined3d: Do not create DCs for all textures on WINED3D_NO3D adapters. 2018-09-28 01:12:02 +02:00
sampler.c
shader.c wined3d: Validate byte code pointer in shader_init(). 2018-10-03 16:23:17 -05:00
shader_sm1.c
shader_sm4.c wined3d: Get rid of shader_get_shader_type(). 2018-10-03 16:23:09 -05:00
state.c
stateblock.c
surface.c wined3d: Add fast-path for texture download blit. 2018-10-04 09:10:20 -05:00
swapchain.c wined3d: Do not create DCs for all textures on WINED3D_NO3D adapters. 2018-09-28 01:12:02 +02:00
texture.c wined3d: Add fast-path for texture download blit. 2018-10-04 09:10:20 -05:00
utils.c wined3d: Add core context support for A8_UNORM render targets. 2018-10-01 19:12:33 -07:00
version.rc
vertexdeclaration.c wined3d: Introduce WINED3DFMT_FLAG_VERTEX_ATTRIBUTE. 2018-09-14 12:48:31 +02:00
view.c wined3d: Move the OpenGL texture format to struct wined3d_format_gl. 2018-09-24 10:24:31 +02:00
wined3d.spec wined3d: Introduce wined3d_device_get_feature_level(). 2018-09-24 22:41:30 +02:00
wined3d_gl.h wined3d: Use query buffer objects for occlusion queries. 2018-09-28 20:30:42 +02:00
wined3d_main.c wined3d: Accept "renderer" in addition to "DirectDrawRenderer". 2018-09-24 10:24:27 +02:00
wined3d_private.h wined3d: Add fast-path for texture download blit. 2018-10-04 09:10:20 -05:00