wined3d: Add fast-path for texture download blit.

Signed-off-by: Andrew Wesie <awesie@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Andrew Wesie 2018-10-04 01:16:44 -05:00 committed by Alexandre Julliard
parent cea7615038
commit 54a9e84952
3 changed files with 49 additions and 3 deletions

View File

@ -3257,6 +3257,29 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_
return WINED3D_OK;
}
}
else if (!(src_sub_resource->locations & surface_simple_locations)
&& (dst_sub_resource->locations & dst_texture->resource.map_binding))
{
/* Download */
if (scale)
TRACE("Not doing download because of scaling.\n");
else if (convert)
TRACE("Not doing download because of format conversion.\n");
else if (src_texture->resource.format->conv_byte_count)
TRACE("Not doing download because the source format needs conversion.\n");
else if (is_multisample_location(src_texture, WINED3D_LOCATION_TEXTURE_RGB))
TRACE("Not doing download because of multisample source.\n");
else if (!texture2d_is_full_rect(src_texture, src_sub_resource_idx % src_texture->level_count, &src_rect))
TRACE("Not doing download because of partial download (src).\n");
else if (!texture2d_is_full_rect(dst_texture, dst_sub_resource_idx % dst_texture->level_count, &dst_rect))
TRACE("Not doing download because of partial download (dst).\n");
else
{
wined3d_texture_download_from_texture(dst_texture, dst_sub_resource_idx, src_texture,
src_sub_resource_idx);
return WINED3D_OK;
}
}
else if (dst_swapchain && dst_swapchain->back_buffers
&& dst_texture == dst_swapchain->front_buffer
&& src_texture == dst_swapchain->back_buffers[0])
@ -3280,10 +3303,9 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_
return WINED3D_OK;
}
else if ((flags & WINED3D_BLT_RAW) || (!scale && !convert && !resolve))
{
if ((flags & WINED3D_BLT_RAW) || (blit_op == WINED3D_BLIT_OP_COLOR_BLIT && !scale && !convert && !resolve))
blit_op = WINED3D_BLIT_OP_RAW_BLIT;
}
if (dst_texture->resource.access & WINED3D_RESOURCE_ACCESS_GPU)
dst_location = dst_texture->resource.draw_binding;

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@ -3806,3 +3806,25 @@ void wined3d_texture_upload_from_texture(struct wined3d_texture *dst_texture, un
wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB);
wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~WINED3D_LOCATION_TEXTURE_RGB);
}
/* Partial downloads are not supported. */
void wined3d_texture_download_from_texture(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx)
{
struct wined3d_context *context;
struct wined3d_bo_address data;
DWORD dst_location = dst_texture->resource.map_binding;
context = context_acquire(src_texture->resource.device, NULL, 0);
wined3d_texture_prepare_location(dst_texture, dst_sub_resource_idx, context, dst_location);
wined3d_texture_get_memory(dst_texture, dst_sub_resource_idx, &data, dst_location);
wined3d_texture_bind_and_dirtify(src_texture, context,
!(src_texture->sub_resources[src_sub_resource_idx].locations & WINED3D_LOCATION_TEXTURE_RGB));
wined3d_texture_download_data(src_texture, src_sub_resource_idx, context, &data);
context_release(context);
wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, dst_location);
wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~dst_location);
}

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@ -3349,6 +3349,8 @@ HRESULT wined3d_texture_check_box_dimensions(const struct wined3d_texture *textu
unsigned int level, const struct wined3d_box *box) DECLSPEC_HIDDEN;
void wined3d_texture_download_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, const struct wined3d_bo_address *data) DECLSPEC_HIDDEN;
void wined3d_texture_download_from_texture(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx) DECLSPEC_HIDDEN;
GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_bo_address *data, DWORD locations) DECLSPEC_HIDDEN;