..
Makefile.in
makefiles: Get rid of the MAKE_DLL_RULES variable.
2014-01-02 12:08:18 +01:00
arb_program_shader.c
wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
2016-03-09 18:39:53 +09:00
ati_fragment_shader.c
wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
2016-03-09 18:39:53 +09:00
buffer.c
wined3d: Set WINED3D_BUFFER_DOUBLEBUFFER for managed buffers as well.
2016-01-05 15:45:22 +01:00
context.c
wined3d: Get resource info from the texture in context_setup_target().
2016-03-07 13:22:21 +09:00
cs.c
wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_cs_exec_set_depth_stencil_view().
2015-11-06 14:45:42 +09:00
device.c
wined3d: Don't call surface_load_ds_location() directly.
2016-03-10 11:26:00 +09:00
directx.c
wined3d: Limit amount of video memory for older Windows versions.
2016-03-13 15:41:18 +09:00
drawprim.c
wined3d: Don't call surface_load_ds_location() directly.
2016-03-10 11:26:00 +09:00
gl_compat.c
wined3d: Don't crash when emulating GL_EXT_fogcoord.
2015-07-28 13:41:48 +02:00
glsl_shader.c
wined3d: Improve ERR() message in shader_glsl_get_sample_function().
2016-03-11 20:23:22 +09:00
nvidia_texture_shader.c
wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
2016-03-09 18:39:53 +09:00
palette.c
wined3d: TRACE fixes.
2015-10-01 00:00:46 +09:00
query.c
wined3d: TRACE fixes.
2015-10-01 00:00:46 +09:00
resource.c
wined3d: Simplify FBO cleanup on resource destruction.
2016-02-24 10:32:33 +09:00
sampler.c
wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set.
2016-02-12 23:07:28 +09:00
shader.c
wined3d: Recognize aoffimmi shader instruction modifier.
2016-03-09 22:16:46 +09:00
shader_sm1.c
wined3d: Recognize aoffimmi shader instruction modifier.
2016-03-09 22:16:46 +09:00
shader_sm4.c
wined3d: Recognize aoffimmi shader instruction modifier.
2016-03-09 22:16:46 +09:00
state.c
wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
2016-03-09 18:39:53 +09:00
stateblock.c
wined3d: Use unsigned mask constants in shifts.
2015-08-26 23:53:22 +09:00
surface.c
wined3d: Merge wined3d_surface_unmap() and wined3d_volume_unmap().
2016-03-10 11:26:06 +09:00
swapchain.c
wined3d: Use SetRect() instead of open coding it.
2016-03-09 18:39:40 +09:00
texture.c
wined3d: Merge wined3d_surface_unmap() and wined3d_volume_unmap().
2016-03-10 11:26:06 +09:00
utils.c
wined3d: Advertise WINED3DFMT_BC{4, 5}_UNORM 3D textures as not supported.
2016-03-11 20:23:43 +09:00
version.rc
…
vertexdeclaration.c
wined3d: Implement d3d10 style instance data step rates.
2015-03-24 17:41:06 +09:00
view.c
ddraw: Use wined3d_rendertarget_view_create_from_sub_resource() in ddraw_surface_get_rendertarget_view().
2016-02-04 14:41:44 +09:00
volume.c
wined3d: Merge wined3d_surface_unmap() and wined3d_volume_unmap().
2016-03-10 11:26:06 +09:00
wined3d.spec
d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_3d_GetLevelDesc().
2016-03-03 13:00:47 +09:00
wined3d_gl.h
wined3d: Add support for WINED3DFMT_R11G11B10_FLOAT format.
2016-03-03 22:29:06 +09:00
wined3d_main.c
wined3d: Add a setting to check relative addressing indices when accessing uniforms.
2016-03-02 23:30:48 +09:00
wined3d_private.h
wined3d: Merge wined3d_surface_unmap() and wined3d_volume_unmap().
2016-03-10 11:26:06 +09:00