wined3d: Improve ERR() message in shader_glsl_get_sample_function().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2743,7 +2743,7 @@ static void shader_glsl_get_sample_function(const struct wined3d_shader_context
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{
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static const DWORD texel_fetch_flags = WINED3D_GLSL_SAMPLE_LOAD | WINED3D_GLSL_SAMPLE_OFFSET;
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if (flags & ~texel_fetch_flags)
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ERR("Unexpected flags for texelFetch %#x.\n", flags & ~texel_fetch_flags);
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ERR("Unexpected flags %#x for texelFetch.\n", flags & ~texel_fetch_flags);
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base = "texelFetch";
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type_part = "";
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