Sweden-Number/dlls/d3d8
Stefan Dösinger 4bd65f2a66 d3d8: Initialize the vertex decl when allocating it. 2007-11-05 13:24:36 +01:00
..
tests d3d: Add a test for double surface locking. 2007-08-31 11:25:19 +02:00
Makefile.in d3d8: Add an IDirect3DVertexDeclaration8 class to hold the wined3d vertex declaration. 2007-02-14 13:50:57 +01:00
basetexture.c
cubetexture.c d3d8: Hold the lock in cubetexture methods. 2007-06-12 11:13:49 +02:00
d3d8.spec
d3d8_main.c d3d8: Better match the PSDK types and fix the winapi_check warnings. 2007-08-03 12:44:22 +02:00
d3d8_private.h d3d8: Convert fvfs to vertex declarations. 2007-06-21 13:08:57 +02:00
device.c wined3d: BaseVertexIndex can be negative. 2007-08-27 12:00:42 +02:00
directx.c d3d8: Convert fvfs to vertex declarations. 2007-06-21 13:08:57 +02:00
indexbuffer.c d3d8: Hold the lock in IDirect3DIndexBuffer8 methods. 2007-06-12 11:14:01 +02:00
pixelshader.c
resource.c
stateblock.c
surface.c d3d8: Hold the lock in IDirect3DSurface8 methods. 2007-06-12 11:14:16 +02:00
swapchain.c d3d8: Hold the lock in swapchain methods. 2007-06-13 11:07:52 +02:00
texture.c d3d8: Hold the lock in IDirect3Dtexture8 methods. 2007-06-13 11:08:20 +02:00
version.rc
vertexbuffer.c d3d8: Hold the lock in IDirect3DVertexBuffer methods. 2007-06-13 11:07:59 +02:00
vertexdeclaration.c d3d8: Initialize the vertex decl when allocating it. 2007-11-05 13:24:36 +01:00
vertexshader.c d3d8: Store the d3d8 vertex declaration in the d3d8 vertex shader. 2007-02-14 13:54:17 +01:00
volume.c d3d8: Hold the lock in volume methods. 2007-06-13 11:08:06 +02:00
volumetexture.c d3d8: Hold the lock in IDirect3DVolumeTexture8 methods. 2007-06-13 11:08:14 +02:00