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tests
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d3d: Add a test for double surface locking.
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2007-08-31 11:25:19 +02:00 |
Makefile.in
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d3d8: Add an IDirect3DVertexDeclaration8 class to hold the wined3d vertex declaration.
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2007-02-14 13:50:57 +01:00 |
basetexture.c
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…
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cubetexture.c
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d3d8: Hold the lock in cubetexture methods.
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2007-06-12 11:13:49 +02:00 |
d3d8.spec
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…
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d3d8_main.c
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d3d8: Better match the PSDK types and fix the winapi_check warnings.
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2007-08-03 12:44:22 +02:00 |
d3d8_private.h
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d3d8: Convert fvfs to vertex declarations.
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2007-06-21 13:08:57 +02:00 |
device.c
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wined3d: BaseVertexIndex can be negative.
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2007-08-27 12:00:42 +02:00 |
directx.c
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d3d8: Convert fvfs to vertex declarations.
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2007-06-21 13:08:57 +02:00 |
indexbuffer.c
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d3d8: Hold the lock in IDirect3DIndexBuffer8 methods.
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2007-06-12 11:14:01 +02:00 |
pixelshader.c
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…
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resource.c
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…
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stateblock.c
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…
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surface.c
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d3d8: Hold the lock in IDirect3DSurface8 methods.
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2007-06-12 11:14:16 +02:00 |
swapchain.c
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d3d8: Hold the lock in swapchain methods.
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2007-06-13 11:07:52 +02:00 |
texture.c
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d3d8: Hold the lock in IDirect3Dtexture8 methods.
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2007-06-13 11:08:20 +02:00 |
version.rc
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…
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vertexbuffer.c
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d3d8: Hold the lock in IDirect3DVertexBuffer methods.
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2007-06-13 11:07:59 +02:00 |
vertexdeclaration.c
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d3d8: Initialize the vertex decl when allocating it.
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2007-11-05 13:24:36 +01:00 |
vertexshader.c
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d3d8: Store the d3d8 vertex declaration in the d3d8 vertex shader.
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2007-02-14 13:54:17 +01:00 |
volume.c
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d3d8: Hold the lock in volume methods.
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2007-06-13 11:08:06 +02:00 |
volumetexture.c
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d3d8: Hold the lock in IDirect3DVolumeTexture8 methods.
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2007-06-13 11:08:14 +02:00 |