Sweden-Number/dlls/wined3d
Stefan Dösinger 928cb58aa8 wined3d: Remove fbo_entry->d3d_depth_stencil.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-24 10:32:47 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Pass a view to blit_shader.depth_fill(). 2016-02-04 14:41:39 +09:00
ati_fragment_shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
buffer.c wined3d: Set WINED3D_BUFFER_DOUBLEBUFFER for managed buffers as well. 2016-01-05 15:45:22 +01:00
context.c wined3d: Remove fbo_entry->d3d_depth_stencil. 2016-02-24 10:32:47 +09:00
cs.c wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_cs_exec_set_depth_stencil_view(). 2015-11-06 14:45:42 +09:00
device.c wined3d: Use wined3d_texture_blt() in resolve_depth_buffer(). 2016-02-16 12:09:37 +09:00
directx.c wined3d: Handle slice pitch and alignment as well in wined3d_format_calculate_pitch(). 2016-02-10 13:45:19 +09:00
drawprim.c wined3d: Avoid double initialization. 2016-01-03 20:03:41 +01:00
gl_compat.c wined3d: Don't crash when emulating GL_EXT_fogcoord. 2015-07-28 13:41:48 +02:00
glsl_shader.c wined3d: Mark a couple of unimplemented relative addressing cases with FIXMEs. 2016-02-12 23:07:29 +09:00
nvidia_texture_shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
palette.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
query.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
resource.c wined3d: Simplify FBO cleanup on resource destruction. 2016-02-24 10:32:33 +09:00
sampler.c wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set. 2016-02-12 23:07:28 +09:00
shader.c wined3d: Add shader limits for SM5. 2016-02-18 01:17:26 +09:00
shader_sm1.c wined3d: Use a wined3d_string_buffer to dump the intermediate shader code. 2016-02-13 13:21:53 +09:00
shader_sm4.c wined3d: Make the "icb" field in struct wined3d_shader_instruction const. 2016-02-05 13:52:56 +09:00
state.c wined3d: Bind default sampler object when setting sampler state with no texture. 2016-02-24 10:31:57 +09:00
stateblock.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
surface.c wined3d: Simplify FBO cleanup on resource destruction. 2016-02-24 10:32:33 +09:00
swapchain.c wined3d: Change calls of GetDC() to GetDCEx() with DCX_CACHE so the HDC is not shared with other threads. 2016-02-16 23:26:31 +09:00
texture.c wined3d: Simplify FBO cleanup on resource destruction. 2016-02-24 10:32:33 +09:00
utils.c wined3d: Retrieve FBO attachments from GL in context_check_fbo_status. 2016-02-24 10:32:08 +09:00
version.rc
vertexdeclaration.c
view.c ddraw: Use wined3d_rendertarget_view_create_from_sub_resource() in ddraw_surface_get_rendertarget_view(). 2016-02-04 14:41:44 +09:00
volume.c wined3d: Introduce wined3d_texture_check_block_align(). 2016-02-18 21:05:49 +09:00
wined3d.spec wined3d: Introduce wined3d_texture_get_sub_resource_parent(). 2016-02-17 13:05:57 +09:00
wined3d_gl.h wined3d: Add ARB_internalformat_query extension. 2016-01-27 23:35:32 +09:00
wined3d_main.c wined3d: Add a setting for the maximum OpenGL version to use. 2015-07-09 17:18:22 +09:00
wined3d_private.h wined3d: Remove fbo_entry->d3d_depth_stencil. 2016-02-24 10:32:47 +09:00