Sweden-Number/dlls/wined3d
Henri Verbeet afc06ce748 wined3d: Get rid of a redundant memset() in device_stream_info_from_declaration(). 2009-08-27 11:45:37 +02:00
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Makefile.in makefiles: Regenerate the source lists using make_makefiles. 2009-07-03 13:26:38 +02:00
arb_program_shader.c wined3d: Use 50 chars for register names in texm3x3* functions. 2009-08-19 17:28:08 +02:00
ati_fragment_shader.c wined3d: Explicitly pass the context to the shader_select() handler. 2009-08-07 12:11:06 +02:00
baseshader.c wined3d: Replace find_clip_texcoord() with a generic function for finding a free input register. 2009-08-17 13:57:50 +02:00
basetexture.c wined3d: WINED3DTEXF_NONE only makes sense as a mip filter. 2009-08-05 11:20:43 +02:00
buffer.c wined3d: Properly check if an attribute is used in find_conversion_shift(). 2009-08-25 11:09:45 +02:00
clipper.c wined3d: Const correctness fixes. 2008-11-25 13:37:39 +01:00
context.c wined3d: Don't check for a "representative" in the MarkStateDirty() functions. 2009-08-21 11:10:21 +02:00
cubetexture.c wined3d: Move texture filter lookup table initialization to basetexture_init(). 2009-08-05 11:20:19 +02:00
device.c wined3d: Get rid of a redundant memset() in device_stream_info_from_declaration(). 2009-08-27 11:45:37 +02:00
directx.c wined3d: Delete meaningless UNIX GL driver version parsing. 2009-08-27 11:00:59 +02:00
drawprim.c wined3d: Properly check if an attribute is used in drawStridedInstanced(). 2009-08-27 11:45:37 +02:00
gl_compat.c wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
glsl_shader.c wined3d: Rename some GLSL instruction handlers. 2009-08-19 14:45:23 +02:00
nvidia_texture_shader.c wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
palette.c wined3d: Get rid of some asserts. 2009-06-22 12:59:16 +02:00
pixelshader.c wined3d: Make find_gl_pshader backend private. 2009-05-28 12:44:43 +02:00
query.c wined3d: Handle GetData() on event queries that aren't started yet. 2009-08-11 12:35:43 +02:00
resource.c wined3d: Add device resources from resource_init(). 2009-05-29 11:26:44 +02:00
shader_sm1.c wined3d: Recognize SM4 arrays. 2009-07-16 16:03:23 +02:00
shader_sm4.c wined3d: Recognize the SM4 log opcode. 2009-07-20 13:35:07 +02:00
state.c wined3d: Properly check if an attribute is used in state_normalize(). 2009-08-26 12:10:42 +02:00
stateblock.c wined3d: Fix a condition in record_lights(). 2009-08-07 12:11:35 +02:00
surface.c wined3d: Make it clear that glFlush and glFinish are WGL functions. 2009-08-26 14:35:41 +02:00
surface_base.c wined3d: Implement a A8R8G8B8 to X8R8G8B8 surface format converter. 2009-07-08 20:14:21 +02:00
surface_gdi.c wined3d: Get rid of struct glDescriptor. 2009-07-10 12:13:24 +02:00
swapchain.c wined3d: Fix swapchain draw buffer cleanup. 2009-08-12 13:22:25 +02:00
swapchain_base.c wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code. 2008-12-02 14:04:00 +01:00
swapchain_gdi.c wined3d: Sign-compare warnings fix. 2008-12-02 14:12:39 +01:00
texture.c wined3d: Get rid of two dead render target lock mode options. 2009-08-10 13:10:49 +02:00
utils.c wined3d: Return ~0U for wined3d_log2i(0). 2009-08-10 13:53:05 +02:00
vertexdeclaration.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
vertexshader.c wined3d: Use flags for driver quirks. 2009-07-01 11:41:44 +02:00
view.c wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
volume.c wined3d: Use WINED3D_UNMAPPED_STAGE in some more places. 2009-08-17 13:57:50 +02:00
volumetexture.c wined3d: Move texture filter lookup table initialization to basetexture_init(). 2009-08-05 11:20:19 +02:00
wined3d.spec d3d8: Use a wined3d cs for wined3d locking. 2009-08-25 11:12:17 +02:00
wined3d_gl.h wined3d: Make it clear that glFlush and glFinish are WGL functions. 2009-08-26 14:35:41 +02:00
wined3d_main.c d3d8: Use a wined3d cs for wined3d locking. 2009-08-25 11:12:17 +02:00
wined3d_private.h wined3d: Don't use WINED3DADAPTER_DEFAULT as refresh rate. 2009-08-26 14:35:33 +02:00