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Makefile.in
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makefiles: Regenerate the source lists using make_makefiles.
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2009-07-03 13:26:38 +02:00 |
arb_program_shader.c
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wined3d: Use 50 chars for register names in texm3x3* functions.
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2009-08-19 17:28:08 +02:00 |
ati_fragment_shader.c
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wined3d: Explicitly pass the context to the shader_select() handler.
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2009-08-07 12:11:06 +02:00 |
baseshader.c
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wined3d: Replace find_clip_texcoord() with a generic function for finding a free input register.
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2009-08-17 13:57:50 +02:00 |
basetexture.c
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wined3d: WINED3DTEXF_NONE only makes sense as a mip filter.
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2009-08-05 11:20:43 +02:00 |
buffer.c
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wined3d: Properly check if an attribute is used in find_conversion_shift().
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2009-08-25 11:09:45 +02:00 |
clipper.c
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wined3d: Const correctness fixes.
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2008-11-25 13:37:39 +01:00 |
context.c
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wined3d: Don't check for a "representative" in the MarkStateDirty() functions.
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2009-08-21 11:10:21 +02:00 |
cubetexture.c
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wined3d: Move texture filter lookup table initialization to basetexture_init().
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2009-08-05 11:20:19 +02:00 |
device.c
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wined3d: Make it clear that glFlush and glFinish are WGL functions.
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2009-08-26 14:35:41 +02:00 |
directx.c
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wined3d: Make it clear that glFlush and glFinish are WGL functions.
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2009-08-26 14:35:41 +02:00 |
drawprim.c
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wined3d: Properly check if an attribute is used in remove_vbos().
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2009-08-26 12:10:45 +02:00 |
gl_compat.c
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wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-08-03 15:01:48 +02:00 |
glsl_shader.c
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wined3d: Rename some GLSL instruction handlers.
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2009-08-19 14:45:23 +02:00 |
nvidia_texture_shader.c
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wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-08-03 15:01:48 +02:00 |
palette.c
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wined3d: Get rid of some asserts.
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2009-06-22 12:59:16 +02:00 |
pixelshader.c
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wined3d: Make find_gl_pshader backend private.
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2009-05-28 12:44:43 +02:00 |
query.c
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wined3d: Handle GetData() on event queries that aren't started yet.
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2009-08-11 12:35:43 +02:00 |
resource.c
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wined3d: Add device resources from resource_init().
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2009-05-29 11:26:44 +02:00 |
shader_sm1.c
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wined3d: Recognize SM4 arrays.
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2009-07-16 16:03:23 +02:00 |
shader_sm4.c
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wined3d: Recognize the SM4 log opcode.
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2009-07-20 13:35:07 +02:00 |
state.c
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wined3d: Properly check if an attribute is used in state_normalize().
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2009-08-26 12:10:42 +02:00 |
stateblock.c
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wined3d: Fix a condition in record_lights().
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2009-08-07 12:11:35 +02:00 |
surface.c
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wined3d: Make it clear that glFlush and glFinish are WGL functions.
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2009-08-26 14:35:41 +02:00 |
surface_base.c
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wined3d: Implement a A8R8G8B8 to X8R8G8B8 surface format converter.
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2009-07-08 20:14:21 +02:00 |
surface_gdi.c
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wined3d: Get rid of struct glDescriptor.
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2009-07-10 12:13:24 +02:00 |
swapchain.c
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wined3d: Fix swapchain draw buffer cleanup.
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2009-08-12 13:22:25 +02:00 |
swapchain_base.c
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wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code.
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2008-12-02 14:04:00 +01:00 |
swapchain_gdi.c
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wined3d: Sign-compare warnings fix.
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2008-12-02 14:12:39 +01:00 |
texture.c
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wined3d: Get rid of two dead render target lock mode options.
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2009-08-10 13:10:49 +02:00 |
utils.c
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wined3d: Return ~0U for wined3d_log2i(0).
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2009-08-10 13:53:05 +02:00 |
vertexdeclaration.c
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wined3d: Make use of GL_ARB_half_float_vertex.
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2009-05-05 14:13:02 +02:00 |
vertexshader.c
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wined3d: Use flags for driver quirks.
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2009-07-01 11:41:44 +02:00 |
view.c
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wined3d: Add IWineD3DRendertargetView.
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2009-02-24 16:57:29 +01:00 |
volume.c
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wined3d: Use WINED3D_UNMAPPED_STAGE in some more places.
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2009-08-17 13:57:50 +02:00 |
volumetexture.c
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wined3d: Move texture filter lookup table initialization to basetexture_init().
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2009-08-05 11:20:19 +02:00 |
wined3d.spec
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d3d8: Use a wined3d cs for wined3d locking.
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2009-08-25 11:12:17 +02:00 |
wined3d_gl.h
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wined3d: Make it clear that glFlush and glFinish are WGL functions.
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2009-08-26 14:35:41 +02:00 |
wined3d_main.c
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d3d8: Use a wined3d cs for wined3d locking.
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2009-08-25 11:12:17 +02:00 |
wined3d_private.h
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wined3d: Don't use WINED3DADAPTER_DEFAULT as refresh rate.
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2009-08-26 14:35:33 +02:00 |