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Makefile.in
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wined3d: Fake GL_ARB_multitexture.
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2008-12-16 14:31:25 +01:00 |
arb_program_shader.c
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wined3d: Split the remains of state_fog.
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2009-01-12 13:02:49 +01:00 |
ati_fragment_shader.c
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wined3d: Split the remains of state_fog.
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2009-01-12 13:02:49 +01:00 |
baseshader.c
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wined3d: Get rid of D3DCREATESHADEROBJECTINSTANCE.
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2009-01-12 13:22:02 +01:00 |
basetexture.c
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wined3d: Get rid of D3DINITIALIZEBASETEXTURE.
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2009-01-12 13:21:56 +01:00 |
clipper.c
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wined3d: Const correctness fixes.
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2008-11-25 13:37:39 +01:00 |
context.c
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wined3d: Avoid hooking non-fog glEnable/glDisable calls.
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2009-01-12 13:03:47 +01:00 |
cubetexture.c
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d3d: Correct some debug levels.
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2008-12-30 11:36:50 +01:00 |
device.c
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wined3d: Fix and unify shader creation error handling.
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2009-01-12 13:22:07 +01:00 |
directx.c
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wined3d: Avoid hooking non-fog glEnable/glDisable calls.
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2009-01-12 13:03:47 +01:00 |
drawprim.c
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wined3d: Remove stray tabs.
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2009-01-09 14:06:14 +01:00 |
gl_compat.c
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wined3d: Avoid hooking non-fog glEnable/glDisable calls.
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2009-01-12 13:03:47 +01:00 |
glsl_shader.c
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wined3d: Remove the pixelshader fogstart/fogend optimization.
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2009-01-12 13:01:49 +01:00 |
indexbuffer.c
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wined3d: Remove a useless FIXME.
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2008-12-20 11:11:49 +01:00 |
nvidia_texture_shader.c
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wined3d: Split the remains of state_fog.
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2009-01-12 13:02:49 +01:00 |
palette.c
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wined3d: Remove stray tabs.
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2009-01-09 14:06:14 +01:00 |
pixelshader.c
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wined3d: Move position_transformed out of u.s in struct WineDirect3DVertexStridedData.
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2009-01-08 13:21:31 +01:00 |
query.c
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wined3d: Don't delete queries from the wrong context.
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2009-01-07 12:22:02 +01:00 |
resource.c
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wined3d: Rename resource functions to reflect that they're not COM functions.
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2008-12-03 09:47:26 +01:00 |
state.c
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wined3d: Avoid hooking non-fog glEnable/glDisable calls.
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2009-01-12 13:03:47 +01:00 |
stateblock.c
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wined3d: Also apply the last sampler state.
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2009-01-07 12:21:37 +01:00 |
surface.c
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wined3d: Add a checkGLcall() after glReadBuffer.
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2009-01-10 18:04:28 +01:00 |
surface_base.c
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wined3d: Rename resource functions to reflect that they're not COM functions.
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2008-12-03 09:47:26 +01:00 |
surface_gdi.c
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ddrawex: Add a test for the permanent DC function.
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2009-01-09 16:26:06 +01:00 |
swapchain.c
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wined3d: Sign-compare warnings fix.
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2008-12-02 14:12:39 +01:00 |
swapchain_base.c
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wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code.
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2008-12-02 14:04:00 +01:00 |
swapchain_gdi.c
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wined3d: Sign-compare warnings fix.
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2008-12-02 14:12:39 +01:00 |
texture.c
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d3d: Correct some debug levels.
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2008-12-30 11:36:50 +01:00 |
utils.c
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wined3d: Enable GL_HALF_FLOAT_NV when NV_HALF_FLOAT is supported.
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2009-01-08 13:21:56 +01:00 |
vertexbuffer.c
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wined3d: Add support for EXT_vertex_array_bgra.
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2009-01-08 13:21:51 +01:00 |
vertexdeclaration.c
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wined3d: Simplify handling of swizzled attributes.
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2009-01-08 13:21:43 +01:00 |
vertexshader.c
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wined3d: Simplify handling of swizzled attributes.
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2009-01-08 13:21:43 +01:00 |
volume.c
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wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs.
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2008-12-04 11:59:06 +01:00 |
volumetexture.c
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d3d: Correct some debug levels.
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2008-12-30 11:36:50 +01:00 |
wined3d.spec
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wined3d: Fix the WineDirect3DCreate() export.
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2008-10-27 12:37:27 +01:00 |
wined3d_gl.h
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wined3d: Avoid hooking non-fog glEnable/glDisable calls.
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2009-01-12 13:03:47 +01:00 |
wined3d_main.c
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winex11.drv/wined3d: Fix tsx11 calling convention.
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2008-12-23 12:51:44 +01:00 |
wined3d_private.h
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wined3d: Get rid of D3DCREATESHADEROBJECTINSTANCE.
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2009-01-12 13:22:02 +01:00 |
wined3d_private_types.h
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wined3d: Track depth stencil location per-surface.
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2008-07-03 11:50:52 +02:00 |