Commit Graph

102 Commits

Author SHA1 Message Date
Rico Schüller db8df8bc7c d3dx9: Use float functions in D3DXQuaternionRotationAxis(). 2012-09-26 14:40:53 +02:00
Rico Schüller 7d75ad8230 d3dx9: Use float functions in D3DXQuaternionRotationYawPitchRoll(). 2012-09-26 14:40:52 +02:00
Rico Schüller ce319e9d53 d3dx9: Use float functions in D3DXQuaternionSlerp(). 2012-09-26 14:40:52 +02:00
Rico Schüller 398eb27538 d3dx9: Use float functions in D3DXSHRotateZ(). 2012-09-26 14:40:51 +02:00
Nozomi Kodama 1f85d64b19 d3dx9: Implement D3DXSHRotate. 2012-09-25 11:39:28 +02:00
Nozomi Kodama c69a496461 d3dx9: Implement D3DXSHEvalDirectionalLight. 2012-09-25 11:38:53 +02:00
Nozomi Kodama 7c5d93b504 d3dx9: Simplify D3DXVector*Normalize. 2012-09-25 11:32:45 +02:00
Rico Schüller 6268414cab d3dx9: Remove ID3DXMatrixStackImpl typedef. 2012-09-04 15:04:40 +02:00
Rico Schüller 27b7fdf663 d3dx9: Use sizeof variable instead of type. 2012-09-04 15:04:34 +02:00
Nozomi Kodama c7bf5e09d5 d3dx9_36: Add more traces. 2012-07-23 12:33:25 +02:00
Nozomi Kodama 3c278d7ec3 d3dx9_36: Add some traces. 2012-07-20 13:59:04 +02:00
Nozomi Kodama f5714cccbd d3dx9_36: Implementation of D3DXSHRotateZ. 2012-07-19 17:02:01 +02:00
Nozomi Kodama c957f8a921 d3dx9_36: Implementation of D3DXSHEvalDirection. 2012-07-16 16:28:47 +02:00
Nozomi Kodama f757f3fb7d d3dx9: Implementation of D3DXSHMultiply2. 2012-07-16 14:33:43 +02:00
Nozomi Kodama e3888ec87c d3dx9_36: Implementation of D3DXSHScale. 2012-06-29 20:41:47 +02:00
Nozomi Kodama b56227cbf1 d3dx9_36: Implementation of D3DXSHDot. 2012-06-28 11:35:25 +02:00
Nozomi Kodama 60a0fb30df d3dx9_36: Implementation of D3DXSHMultiply3. 2012-06-18 10:56:48 +02:00
Nozomi Kodama ed7c28353d d3dx9_36: Implementation of D3DXQuaternionSquadSetup. 2012-06-14 19:16:40 +02:00
Nozomi Kodama 4099eb8bbb d3dx9_36: D3DXQuaternionLn computes as if the norm of the input is 1. 2012-06-13 14:50:25 +02:00
Henri Verbeet 4522b07c86 d3dx9: Don't return a pointer to the implementation in ID3DXMatrixStackImpl_QueryInterface(). 2012-04-10 16:21:26 +02:00
Christian Costa a7692beb61 d3dx9_36: Make D3DXVec3Unproject support omission of world matrix + test. 2012-03-14 12:59:08 +01:00
Rico Schüller b83d322dba d3dx9: Implement D3DXSHAdd(). 2011-12-12 10:19:30 +01:00
Francois Gouget a369b2bd63 d3dx9_36: Use copysignf() instead of signbit(). 2011-07-12 18:21:59 +02:00
Dylan Smith cac35191b9 d3dx9: Implement D3DXFloat32To16Array.
Derived from patch submitted by Misha Koshelev.
Corrected rounding of denormalized numbers.
2011-07-04 13:39:15 +02:00
Misha Koshelev a6b40624db d3dx9_36: Implement and add tests for D3DXFloat16To32Array. 2011-07-01 14:39:22 +02:00
Michael Stefaniuc a9065082da d3dx9_36: COM cleanup for the ID3DXMatrixStack iface. 2011-01-27 14:15:13 +01:00
Henri Verbeet a8b76781bf d3dx9_36: Not implementing an interface is not an internal error. 2010-03-15 15:55:26 +01:00
David Adam 94c7ab72f5 d3dx9: Fix D3DXMatrixStack_RotateAxisLocal to make tests pass in Windows. 2009-07-20 12:18:26 +02:00
David Adam 02758ea8f8 d3dx9: Fix D3DXMatrixStack_RotateAxis to make tests pass in Windows. 2009-07-20 12:18:21 +02:00
David Adam 0729e91e21 d3dx9: Fix D3DXMatrixStack_MultMatrixLocal to make tests pass in Windows. 2009-07-20 12:18:15 +02:00
David Adam 3b6cbaeb03 d3dx9: Fix D3DXMatrixStack_MultMatrix to make tests pass in Windows. 2009-07-20 12:18:09 +02:00
David Adam c88860a221 d3dx9: Fix D3DXMatrixStack_LoadMatrix to make tests pass in Windows. 2009-07-20 12:18:02 +02:00
David Adam 8823decbd4 d3dx9: Fix D3DXVec4Normalize to make tests pass in Windows. 2009-07-20 12:17:53 +02:00
David Adam 878bcb519c d3dx9: Fix D3DXVec3TransformCoord to make tests pass in Windows. 2009-07-20 12:17:47 +02:00
David Adam e37aff31b4 d3dx9: Fix D3DXVec2TransformCoord to make tests pass in Windows. 2009-07-20 12:17:39 +02:00
David Adam 0788ac38ab d3dx9: Fix D3DXQuaternionNormalize to make tests pass in Windows. 2009-07-17 12:37:43 +02:00
David Adam 831d6b5886 d3dx9: Fix D3DXQuaternionInverse to make tests pass in Windows. 2009-07-17 12:37:36 +02:00
David Adam a3634e2ca3 d3dx9: Fix D3DXQuaternionToAxisAngle to make tests pass in Windows. 2009-07-16 12:48:02 +02:00
David Adam d1c2d2a4f8 d3dx9: Merge d3dx8 math into d3dx9. 2009-07-13 10:53:15 +02:00
David Adam bd7421cd6d d3dx9: Fix the prototype of some functions. 2009-07-13 10:50:42 +02:00
Francois Gouget eda0ec3fd2 d3dx9_36: The d3dx debug channel is unused so remove it. 2009-02-09 13:16:06 +01:00
David Adam 55d6f07e31 d3dx9_36: Remove useless traces. 2009-02-04 12:26:33 +01:00
David Adam 3f1a7abf48 d3dx9_36: Fix failing tests in Windows. 2009-02-02 15:21:44 +01:00
David Adam be964897aa d3dx9: Fix falling tests in native windows. 2009-01-13 16:17:02 +01:00
David Adam e1fefd57e7 d3dx9_36/test: Remove an unconsistent test. 2009-01-12 13:10:43 +01:00
David Adam 09c6caea06 d3dx8: Implement D3DXMatrixTransformation2D. 2008-11-13 14:21:04 +01:00
David Adam 4f1d5c26d1 d3dx8: Implement D3DXMatrixAffineTransformation2D. 2008-11-13 14:20:41 +01:00
Francois Gouget 9a13920696 d3dx9_36: Fix compilation on systems that don't support nameless unions. 2008-09-15 11:23:51 +02:00
Luis C. Busquets Pérez 0af9415a4f d3dx9: Implement D3DXMatrixDecompose. 2008-09-12 13:40:33 +02:00
Philip Nilsson 6de5bdb0f7 d3dx9: Use UINT instead of unsigned int where appropriate. 2008-07-25 14:09:15 +02:00
Philip Nilsson d36df763c7 d3dx9: Implement D3DXPlaneTransformArray. 2008-07-25 14:09:15 +02:00
Philip Nilsson 0457333f55 d3dx9: Implement the D3DXVec*Array functions. 2008-03-21 12:52:19 +01:00