Henri Verbeet
111307dfba
wined3d: Get rid of the GL_SUPPORT macro.
2009-10-29 13:09:33 +01:00
Henri Verbeet
48e03bc189
wined3d: Introduce a separate structure for various OpenGL implementation limits.
2009-10-29 13:09:27 +01:00
Henri Verbeet
eeb54b9922
wined3d: Keep better track of where we're using wined3d contexts.
...
The idea here is that we can restore the thread's current GL context on
context_release() if it doesn't correspond to the current wined3d context on
context_acquire().
2009-10-28 11:15:19 +01:00
Stefan Dösinger
0c72464abf
wined3d: Use the native constant limit for fitting private constants.
2009-10-26 11:42:36 +01:00
Stefan Dösinger
9ee6508132
wined3d: Remove dead code.
2009-10-26 11:42:29 +01:00
Stefan Dösinger
f15fc8f41c
wined3d: Take native constants into account when reporting ARB limits.
2009-10-26 11:42:20 +01:00
Henri Verbeet
8d2512317f
wined3d: Free the blitter private data in arbfp_blit_free() (Valgrind).
2009-10-22 10:46:15 +02:00
Henri Verbeet
6be41fd59a
wined3d: Get rid of GL_LIMITS.
2009-10-22 10:46:05 +02:00
Henri Verbeet
55047f811a
wined3d: Fix some GLINFO_LOCATION abuse.
2009-10-22 10:45:57 +02:00
Stefan Dösinger
122ed40c2b
wined3d: Use ARB constant limits in ARB.
2009-10-20 14:46:16 +02:00
Stefan Dösinger
2d802af4d9
wined3d: Make shader specific constants accessible via GL_LIMITS.
2009-10-20 14:46:08 +02:00
Stefan Dösinger
8a68f418db
wined3d: Don't reserve clipping constants needlessly.
2009-10-08 12:03:50 +02:00
Stefan Dösinger
ed2860f789
wined3d: Split the clip_parameters[2] array.
2009-10-08 12:03:42 +02:00
Stefan Dösinger
7f6ae94c0a
wined3d: Don't write to result.color in arb_add_sRGB_correction.
...
add_sRGB_correction and the generate_pshader function generate the same MOV.
There's no need to do it in two places.
2009-10-08 12:03:30 +02:00
Stefan Dösinger
dc45657f2c
wined3d: Fix vs_2_0 sgn.
...
vs_2_0's sgn has two extra parameters - temporary registers for the
instruction. This patch fixes the crash of the d3d9:visual test on windows and
properly handles the vs_2_0 version of sgn.
2009-10-02 12:36:59 +02:00
Stefan Dösinger
404aecb8da
wined3d: Test if result.clip[] works correctly.
...
The Mac Nvidia driver doesn't implement the result.clip part of
GL_NV_vertex_program2_option correctly. It complains about a syntax
error if "result.clip[0]" is used. "result.clip" compiles correctly, but
supports only one clipplane, and running the shader results in severe
rendering bugs.
2009-09-28 17:33:07 +02:00
Henri Verbeet
f88c6e5ce5
wined3d: Move common shader fields to IWineD3DBaseShaderClass.
2009-09-25 15:14:35 +02:00
Henri Verbeet
9880cd7504
wined3d: Make some variables static.
2009-09-15 14:32:36 -05:00
Henri Verbeet
f8a3a5fd49
wined3d: Check the correct debug channel in shader_arb_load_constantsF().
2009-09-08 13:06:07 +02:00
Henri Verbeet
f928d6ec87
wined3d: Fix shader_arb_load_constantsF().
2009-09-08 13:06:01 +02:00
Stefan Dösinger
d6547c535b
wined3d: Only generate the clipplane emulation KIL if a clipplane is used.
...
The KIL is quite expensive because it forces drivers to disable early Z
discard. It is cheaper to generate and switch between two shaders.
2009-09-08 13:03:03 +02:00
Henri Verbeet
4cdb1c9211
wined3d: Print a warning when an ARB program exceeds the native resource limits.
2009-09-02 11:25:58 +02:00
Henri Verbeet
055906e2a9
wined3d: Properly check for ARB program compile errors.
2009-09-02 11:25:58 +02:00
Henri Verbeet
560d63548d
wined3d: Remove trailing spaces.
2009-08-27 11:45:37 +02:00
Stefan Dösinger
3cd91a451d
wined3d: Use 50 chars for register names in texm3x3* functions.
2009-08-19 17:28:08 +02:00
Henri Verbeet
d900491310
wined3d: Replace find_clip_texcoord() with a generic function for finding a free input register.
2009-08-17 13:57:50 +02:00
Henri Verbeet
f7918b978f
wined3d: Make the "luminanceparams" shader_reg_maps member a bitmap.
2009-08-12 13:22:50 +02:00
Henri Verbeet
95bb4c0486
wined3d: Make the "bumpmat" shader_reg_maps member a bitmap.
2009-08-12 13:22:44 +02:00
Henri Verbeet
270f57e755
wined3d: Make the "address" shader_reg_maps member a bitmap.
2009-08-12 13:22:30 +02:00
Henri Verbeet
6fa9fa15da
wined3d: Make the "temporary" shader_reg_maps member a bitmap.
2009-08-11 12:36:20 +02:00
Henri Verbeet
50853e295b
wined3d: Make the "texcoord" shader_reg_maps member a bitmap.
2009-08-11 12:36:16 +02:00
Francois Gouget
e74efb5487
Assorted spelling fixes.
2009-08-11 12:35:38 +02:00
Henri Verbeet
8d746c31ba
wined3d: Properly handle negative loop step in shader_glsl_loop().
2009-08-10 13:52:37 +02:00
Stefan Dösinger
14eedc5be7
wined3d: Watch out about higher constants when clamping ps 1.x consts.
...
ps 1.x supports only 8 constants, so the shader load code dirtifies the
first 8 on a shader switch. However, the constant load code reloaded all dirty
consts with clamping. That potentially left constants > 8 clamped.
2009-08-07 14:56:33 +02:00
Henri Verbeet
3bf0ad4528
wined3d: Explicitly pass the context to the shader_select() handler.
2009-08-07 12:11:06 +02:00
Henri Verbeet
4c1b3de936
wined3d: Call the shader_load_np2fixup_constants() handler directly from inside the shader backend.
2009-08-06 17:26:30 +02:00
Henri Verbeet
03686cb6bd
wined3d: Explicitly pass the context to the shader_load_constants() handlers.
2009-08-06 17:26:30 +02:00
Henri Verbeet
a7251f0f4e
wined3d: Track render_offscreen in the context.
...
This makes sure the relevant states in FindContext() are actually marked dirty
when needed.
2009-08-06 17:26:30 +02:00
Stefan Dösinger
2e9362d0fb
wined3d: ARB clipplane init needs the helper constant.
2009-08-05 11:19:14 +02:00
Henri Verbeet
da1e5573da
wined3d: Rename WineD3DContext to struct wined3d_context.
2009-08-03 15:01:48 +02:00
Henri Verbeet
be536ebe2f
wined3d: Get rid of activeContext.
2009-07-24 13:10:57 +02:00
Henri Verbeet
ee4d18cc83
wined3d: Pass NULL to ActivateContext() when we don't need a specific target.
...
Once we keep track of the wined3d context for each thread,
lastActiveRenderTarget won't do what we want here.
2009-07-21 14:22:44 +02:00
Stefan Dösinger
cd7f43b00d
wined3d: Don't activate a context unless we need one.
2009-07-20 12:23:07 +02:00
Henri Verbeet
43e6686a78
wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
2009-07-17 11:22:07 +02:00
Stefan Dösinger
9d14dcab68
wined3d: Use the unmodified source in MOVA.
...
The code removed by this patch was a leftover from the time when we tried to
emulate MOVA with a plain ARL, which only supports one source in plain ARB.
This breaks the more sophisticated MOVA and 4 component ADDR register we have
now however.
2009-07-16 11:15:45 +02:00
Stefan Dösinger
387d337a70
wined3d: EXP and EXPP are scalar operations.
2009-07-15 13:17:02 +02:00
Stefan Dösinger
2bfdff198c
wined3d: Check the correct constant limit.
2009-07-10 13:07:33 +02:00
Henri Verbeet
483d552e21
wined3d: Allow shader_buffer_init() to fail.
2009-07-09 11:38:02 +02:00
Henri Verbeet
40b411958b
wined3d: Rename "SHADER_BUFFER" to something sane.
2009-07-09 11:37:58 +02:00
Henri Verbeet
32fd8f2130
wined3d: checkGLcall() doesn't need a \n.
2009-07-07 11:50:22 +02:00