wined3d: Check the correct constant limit.

This commit is contained in:
Stefan Dösinger 2009-07-10 09:30:14 +02:00 committed by Alexandre Julliard
parent 17769497eb
commit 2bfdff198c

View File

@ -4492,7 +4492,7 @@ static void shader_arb_get_caps(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *g
pCaps->PixelShaderVersion = WINED3DPS_VERSION(3,0);
TRACE_(d3d_caps)("Hardware pixel shader version 3.0 enabled (NV_FRAGMENT_PROGRAM2)\n");
}
else if(GL_LIMITS(vshader_constantsF) >= 32)
else if(GL_LIMITS(pshader_constantsF) >= 32)
{
/* Shader Model 2.0 requires at least 32 pixel shader constants */
pCaps->PixelShaderVersion = WINED3DPS_VERSION(2,0);