Nozomi Kodama
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479195ea41
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d3dx9: Save multiplications for better performance.
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2013-03-07 17:35:40 +01:00 |
Nozomi Kodama
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9085f1d27f
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d3dx9: Implement D3DXSHEvalConeLight.
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2013-03-07 17:33:13 +01:00 |
Nozomi Kodama
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bb3549fc2f
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d3dx9: Explicit computations in D3DXMatrixInverse to speed them up.
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2013-02-28 21:37:19 +01:00 |
Nozomi Kodama
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c66d9eb2fe
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d3dx9: Explicit computations in D3DXMatrixDeterminant to speed them up.
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2013-02-28 21:37:18 +01:00 |
Rico Schüller
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a3277ed666
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d3dx9: Fix typos.
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2013-02-25 13:03:30 +01:00 |
Nozomi Kodama
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de852879d1
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d3dx9: Avoid useless computations.
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2013-02-20 20:43:46 +01:00 |
Nozomi Kodama
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f9347a8f0e
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d3dx9: Add a missing trace.
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2013-02-20 20:43:40 +01:00 |
Nozomi Kodama
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bd59218140
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d3dx9: Specify arguments in trace to ease debugging.
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2013-02-20 20:43:35 +01:00 |
Nozomi Kodama
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5038a7d915
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d3dx9: Use const instead of CONST.
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2013-02-14 17:32:22 +01:00 |
Michael Stefaniuc
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20f1016bc8
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d3dx9_36: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-07 15:48:26 +01:00 |
Michael Stefaniuc
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18b2a38ba2
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d3dx9_36/tests: Use assignment instead of memcpy to copy a struct.
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2013-01-24 15:38:42 +01:00 |
Christian Costa
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8f6eee5a73
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d3dx9_36: Implement ID3DXFileDataImpl_IsReference.
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2013-01-22 12:14:14 +01:00 |
Christian Costa
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5db342168d
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d3dx9_36: Implement ID3DXFileData_GetChildren and ID3DXFileData_GetChild.
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2013-01-22 12:14:09 +01:00 |
Christian Costa
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5880ff01be
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d3dx9_36: Fill children info into ID3DXFileData object.
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2013-01-21 12:51:19 +01:00 |
Alexandre Julliard
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d72394e7fa
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d3dx9_36/tests: Remove useless casts.
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2013-01-18 13:28:56 +01:00 |
Christian Costa
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64a88a2d83
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d3dx9_36: Make variables static in xfile tests.
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2013-01-18 13:28:56 +01:00 |
Christian Costa
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45e43dc5d0
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d3dx9_36: Implement ID3DXFileDataImpl_Lock and ID3DXFileDataImpl_Unlock + tests.
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2013-01-18 13:28:55 +01:00 |
Christian Costa
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8aa700e7ba
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d3dx9_36: Initialize properly object in CreateEnumObject.
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2013-01-18 13:28:55 +01:00 |
Rico Schüller
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2fb6dcb3f2
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d3dx9/tests: Use D3DXFloat16To32Array() instead of a custom function.
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2013-01-17 12:16:13 +01:00 |
Rico Schüller
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7c5517da6f
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d3dx9: Add support for D3DFMT_A16B16G16R16.
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2013-01-16 12:20:27 +01:00 |
Rico Schüller
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25ce3a4220
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d3dx9: Add support for D3DFMT_A32B32G32R32F.
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2013-01-16 12:20:23 +01:00 |
Christian Costa
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fc8dfe60ea
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d3dx9_36: Implement ID3DXFileDataImpl_GetId.
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2013-01-14 11:04:08 +01:00 |
Christian Costa
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f8d908938a
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d3dx9_36: Implement ID3DXFileDataImpl_GetName.
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2013-01-14 11:04:03 +01:00 |
Rico Schüller
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c1d1d74614
|
d3dx9: Use lowercase hexadecimal values.
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2013-01-11 11:58:34 +01:00 |
Rico Schüller
|
43f30fe8d6
|
d3dx9: Add support for D3DFMT_A16B16G16R16F.
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2013-01-11 11:58:16 +01:00 |
Rico Schüller
|
f7d877061d
|
d3dx9: Use all 32 bits as mask.
|
2013-01-10 19:22:36 +01:00 |
Rico Schüller
|
98ef0ca8e6
|
d3dx9: Shift only as much as needed.
|
2013-01-10 19:21:31 +01:00 |
Rico Schüller
|
275f784009
|
d3dx9: Introduce a function for filling a texture.
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2013-01-10 19:19:49 +01:00 |
Christian Costa
|
8113346d3a
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d3dx9_36: Implement ID3DXFileDataImpl_GetType.
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2013-01-10 12:23:40 +01:00 |
Christian Costa
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c5d96f40d2
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d3dx9_36: Implement ID3DXFileEnumObjectImpl_GetChildren and ID3DXFileEnumObjectImpl_GetChild.
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2013-01-10 12:23:36 +01:00 |
Christian Costa
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ba6932459a
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d3dx9_36: Finish implementation of ID3DXFileImpl_CreateEnumObject and add stubbed interface for ID3DXFileData.
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2013-01-09 17:39:35 +01:00 |
Christian Costa
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5c5deb34c8
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d3dx9_36: Implement partially ID3DXFileImpl_CreateEnumObject with stubbed ID3DXFileEnumObject interface.
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2013-01-08 19:08:48 +01:00 |
Rico Schüller
|
7ff6afd091
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d3dx9: Remove unused variable.
|
2013-01-08 16:35:33 +01:00 |
Rico Schüller
|
e7cd340e8a
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d3dx9: Constify some variables.
|
2013-01-08 16:35:33 +01:00 |
Rico Schüller
|
87ef00fc34
|
d3dx9: Use sizeof variable, not type.
|
2013-01-08 16:35:33 +01:00 |
Rico Schüller
|
6cb4301021
|
d3dx9: Handle invalid byte code in D3DXGetShaderConstantTableEx().
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2013-01-08 16:35:32 +01:00 |
Rico Schüller
|
a847b9dddb
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d3dx9: Always set the table = NULL in D3DXGetShaderConstantTableEx().
|
2013-01-08 16:35:32 +01:00 |
Rico Schüller
|
bc4a4f5f3b
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d3dx9: Handle invalid byte code in D3DXFindShaderComment().
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2013-01-08 16:35:31 +01:00 |
Christian Costa
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4778a5e27d
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d3dx9_36: Add support for RT_BITMAP resource type since it is in DIB format D3DXIFF_DIB.
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2013-01-07 19:33:09 +01:00 |
Francois Gouget
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a41f63dfcb
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d3dx9_36: Make error_dxfile_to_d3dxfile() and test_templates() static.
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2013-01-07 13:38:21 +01:00 |
Francois Gouget
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f963f93964
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Assorted spelling fixes.
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2013-01-07 11:10:40 +01:00 |
Christian Costa
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b742b98c55
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d3dx9_36: Implement ID3DXFileImpl_RegisterTemplates + tests.
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2013-01-04 12:14:07 +01:00 |
Andrew Talbot
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1a45569f72
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d3dx9_36: Avoid signed-unsigned integer comparisons.
|
2013-01-04 11:59:32 +01:00 |
Andrew Talbot
|
2cf00836ef
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d3dx9_36: Avoid signed-unsigned integer comparisons.
|
2013-01-03 11:52:08 +01:00 |
Christian Costa
|
dabde6a04f
|
d3dx9_36: Check proper signature for DIB files.
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2012-12-27 18:47:54 +01:00 |
Christian Costa
|
95433ccd3c
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d3dx9_36: Implement D3DXFileCreate with stubbed ID3DXFile interface + basic tests.
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2012-12-27 18:47:54 +01:00 |
Francois Gouget
|
7b2d297d3e
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d3dx9_36/tests: Use software vertex processing so the tests can run on Intel GM950 graphics cards.
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2012-12-14 17:37:43 +01:00 |
Francois Gouget
|
a20db48dae
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d3dx9_36/tests: Skip some tests when DXT5 textures are not supported.
|
2012-12-14 11:49:54 +01:00 |
Rico Schüller
|
2cb1372350
|
d3dx9: Improve D3DXMatrixRotationYawPitchRoll().
|
2012-12-05 12:44:47 +01:00 |
Henri Verbeet
|
c4ef74bd19
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d3dx9: Avoid LPD3DXALLOCATEHIERARCHY.
|
2012-12-05 12:43:31 +01:00 |