Henri Verbeet
d6bc4fe71a
wined3d: Allow surface flags to be passed to texture creation functions.
2013-06-06 11:47:19 +02:00
Henri Verbeet
ce912d5149
wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
2013-01-17 12:21:55 +01:00
Henri Verbeet
ddbe791d37
wined3d: Set texture_level in surface_set_texture_target() as well.
2012-10-24 11:24:22 +02:00
Jacek Caban
1524cc2ab7
d3d8: Use proper helpers for iface calls.
2012-08-27 19:45:59 +02:00
Henri Verbeet
ec466ff3b7
d3d8: Get rid of IDirect3DSurface8Impl.
2012-05-23 18:24:57 +02:00
Henri Verbeet
9b085a9260
d3d8: Get rid of IDirect3DDevice8Impl.
2012-05-21 21:31:10 +02:00
Henri Verbeet
83761d20a8
d3d8: Get rid of IDirect3DBaseTexture8Impl.
2012-04-19 12:01:47 +02:00
Henri Verbeet
8cef8b3587
wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures.
2012-04-13 10:48:51 +02:00
Henri Verbeet
30c3e84ee5
d3d8: Don't return a pointer to the implementation in IDirect3DSurface8Impl_QueryInterface().
2012-03-26 18:15:05 +02:00
Henri Verbeet
3769afa33d
wined3d: Get rid of the WINED3DSURFTYPE typedef.
2012-01-20 13:31:33 +01:00
Henri Verbeet
e53a277305
wined3d: Get rid of the WINED3DPOOL typedef.
2012-01-18 12:37:38 +01:00
Henri Verbeet
ef9be113e2
d3d8: Don't expose wined3d internal flags to the application.
2012-01-11 17:47:13 +01:00
Henri Verbeet
eafebc0491
wined3d: Get rid of the WINED3DLOCKED_RECT typedef.
2011-12-06 15:50:58 +01:00
Henri Verbeet
3430e11605
wined3d: Add a flags parameter to wined3d_surface_create().
2011-11-30 11:50:48 +01:00
Michael Stefaniuc
99f770e4ef
d3d8: Remove pointless casts to the type of the casted expression.
2011-09-15 19:13:15 +02:00
Michael Stefaniuc
d615be8eea
d3d8: COM cleanup for the IDirect3DSurface8 iface.
2011-07-05 13:47:30 +02:00
Michael Stefaniuc
cce8294f39
d3d8: Use unsafe_impl_from_IDirect3DSurface8 for app provided ifaces.
2011-07-05 13:47:26 +02:00
Henri Verbeet
f6bfdd47c9
d3d8: Implement IDirect3DSurface8 private data handling on top of wined3d_resource.
2011-06-22 11:25:22 +02:00
Henri Verbeet
8d4ca1f815
wined3d: Remove COM from the device implementation.
2011-05-17 10:06:18 +02:00
Henri Verbeet
00a5f38595
wined3d: Remove object creation methods from the IWineD3DDevice interface.
2011-05-11 14:56:48 +02:00
Henri Verbeet
1c1de920e3
wined3d: Remove COM from the surface implementation.
2011-04-29 16:52:13 +02:00
Henri Verbeet
2b18192e7a
wined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-11 11:40:31 +01:00
Henri Verbeet
756fdb7c5a
wined3d: Merge the various resource desc structures.
2011-03-09 12:28:58 +01:00
Michael Stefaniuc
54a61ae734
d3d8: Finish the COM cleanup of the IDirect3DDevice8 iface.
2011-01-28 11:59:39 +01:00
Henri Verbeet
95469309d6
wined3d: Consistently use Map/Unmap for mapping resources.
2010-10-14 17:54:52 +02:00
Henri Verbeet
53183b4cf3
wined3d: IWineD3DSurface_GetDesc() should never fail.
2010-09-08 13:31:43 +02:00
Henri Verbeet
6c4c351791
wined3d: Don't require wined3d object parents to be COM objects.
2010-09-01 14:01:02 +02:00
Henri Verbeet
179cee08b0
d3d8: Fix GetDevice() for surfaces that are part of a texture.
...
If the surface is part of a texture it doesn't keep its own reference to the
device, but instead relies on the reference the texture has. This fixes a
regression introduced by 3cedef2ffe
.
2009-12-07 14:34:04 +01:00
Henri Verbeet
3cedef2ffe
d3d8: Simplify GetDevice().
...
We already store "parentDevice", so we might as well use it.
2009-12-04 14:34:59 +01:00
Henri Verbeet
f8bd01a315
d3d8: Add traces.
2009-10-19 11:45:57 +02:00
Allan Tong
6792bb8843
d3d8: Don't release the parent device before destroying its children.
2009-09-29 12:05:53 +02:00
Henri Verbeet
a5214c306f
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
...
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet
e02f7b2062
d3d8: Add a separate function for surface initialization.
2009-09-15 14:32:30 -05:00
Henri Verbeet
f9c791f9ca
d3d8: Use a wined3d cs for wined3d locking.
...
We will need this for d3d10, where both dxgi and d3d10core are making wined3d
calls. Right now d3d8/d3d9 also use this to protect their own data, but
eventually we should push this down into wined3d itself and use something a
bit more fine-grained. There's no good reason that doing e.g. a vertex buffer
upload in some thread should block all of wined3d.
2009-08-25 11:12:17 +02:00
Henri Verbeet
88162fabb8
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-06-15 13:42:29 +02:00
Henri Verbeet
72b5378758
d3d8: Get rid of resource.c.
2009-03-23 14:08:03 +01:00
Henri Verbeet
d575b5fecb
d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values.
2009-02-20 11:09:54 +01:00
Stefan Dösinger
a69c86d3f5
ddrawex: Add a test for the permanent DC function.
2009-01-09 16:26:06 +01:00
Stefan Dösinger
34d1beed74
d3d8: Hold the lock in IDirect3DSurface8 methods.
2007-06-12 11:14:16 +02:00
H. Verbeet
7b48db196f
d3d: Fix the surface locking rectangle validation.
2007-05-04 13:41:13 +02:00
Markus Amsler
0531858146
d3d8: Handle surface container in d3d8.
2006-12-18 12:07:46 +01:00
Markus Amsler
5dbd834ca0
d3d8: Release non implicit surfaces only if refcount is 0, with test.
2006-12-14 12:57:27 +01:00
Markus Amsler
4745618487
d3d8: Fix implicit surface refcounting.
2006-12-06 12:41:27 +01:00
Markus Amsler
0d725490d6
d3d8: Handle surface refcount forwarding in d3d8.
2006-12-06 12:40:12 +01:00
H. Verbeet
c6e0ca28d5
d3d8: Win64 printf format warning fixes.
2006-10-10 19:58:56 +02:00
Vitaliy Margolen
145442a79d
d3d8: Fix remaining refcount tests and tighten all tests.
2006-07-07 16:57:41 +02:00
Alexandre Julliard
c3bd09e563
d3d8: Make the virtual table functions static where possible.
2006-06-10 11:48:24 +02:00
H. Verbeet
d06aa8d857
d3d8: Fix QueryInterface.
...
QueryInterface should return S_OK on success and set the object
pointer to NULL on failure. This is similar to the patch Ivan
submitted a while ago for wined3d.
2006-06-07 15:28:06 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Peter Beutner
5c4a1fc8de
d3d8: Fix GetDesc and GetLevelDesc for surfaces and textures.
...
In DX8 the D3DSURFACE_DESC structure has a size field which needs to be set.
2006-05-20 17:47:45 +02:00