Christian Costa
f6f90daa31
d3dx9: Correctly align texture dimensions to block size in D3DXCheckTextureRequirements().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-02 23:48:29 +02:00
Matteo Bruni
81ababa864
d3dx9: WARN when the file doesn't exist in D3DXCreateTextureFromFileExW().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 09:43:27 +02:00
Matteo Bruni
376182062f
d3dx9: Handle compressed surfaces in D3DXLoadSurfaceFromMemory.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=24983
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-26 21:04:39 +02:00
Matteo Bruni
1f9243c757
d3dx9: Add traces to filtering functions.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-26 21:03:26 +02:00
Matteo Bruni
eadc7b3128
d3dx9: Get rid of unused unlock_surface() argument.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-05 21:22:47 +02:00
Paul Gofman
378204527e
d3dx9: Pass rectangle to {lock|unlock}_surface().
...
This fixes regressions introduced by commits
65956ae50a
, 092c14b9d8
.
Surface source or destination rectangles were left behind.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47546
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-05 21:22:36 +02:00
Alexandre Julliard
9fb5745a79
d3dx9: Build with msvcrt.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-30 20:20:09 +02:00
Paul Gofman
4e44d74afb
d3dx9: Use temporary surface in D3DXFillTexture() for unmappable textures.
...
Fixes a regression triggered by commit 949dbbd31f
.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46453
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-23 16:31:31 +01:00
Zebediah Figura
7dbcbed704
d3dx9: Add stub for D3DXComputeNormalMap.
...
Based on a patch by Christian Costa.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-13 20:58:08 +01:00
Michael Stefaniuc
f46c96332b
d3dx9: Use the available ARRAY_SIZE() macro.
...
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-21 15:31:29 +01:00
Matteo Bruni
2cd9db009a
d3dx9: Add stubs for D3DXFill*TextureTX().
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-05 14:49:10 -05:00
Matteo Bruni
4d1192ad89
d3dx9: Cleanup header includes.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-15 14:12:29 +09:00
Paul Gofman
546c55a09d
d3dx9: Don't pass usage flags when creating temporary texture
...
Some usage flags require D3DPOOL_DEFAULT (and not D3DPOOL_SYSTEMMEM),
and the usage of texture being created is overall not related to
intermediate buffer texture usage. If texture being created has
D3DUSAGE_AUTOGENMIPMAP, updating it from non autogenerated mipmap should
be fine according to MSDN (IDirect3DDevice9::UpdateTexture).
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-25 23:24:14 +09:00
Andrey Gusev
07630a9eae
d3dx9_36: Assorted spelling and typos fixes.
2015-03-31 00:04:42 +09:00
Matteo Bruni
beb72c91af
d3dx9: Improve the scoring for fallback formats.
2014-11-11 14:21:12 +09:00
Matteo Bruni
1569698d9e
d3dx9: Use an alpha-capable format when creating textures with a color key.
2014-11-11 14:21:07 +09:00
Matteo Bruni
5aeb834dd4
d3dx9: Allow implicit conversions in D3DXCreateTextureFromFileInMemoryEx.
...
They should be generally supported by the existing code.
Specific missing format conversions are caught and reported by
D3DXLoadSurfaceFromMemory(), which is called directly or indirectly
from here.
2014-08-27 19:24:41 +02:00
Matteo Bruni
770eaec561
d3dx9: Properly evaluate fallbacks for luminance texture formats in D3DXCheckTextureRequirements.
2014-08-25 22:02:21 +02:00
Matteo Bruni
596557a57a
d3dx9: Support skipping mip levels in D3DXCreateTextureFromFileInMemoryEx.
2014-03-05 19:18:17 +01:00
Matteo Bruni
df3c573f63
d3dx9: Allow loading DDS volume textures into 2D textures.
2014-03-03 17:53:53 +01:00
Matteo Bruni
190877422e
d3dx9: Enforce minimum texture dimensions for block-based pixel formats.
2014-02-17 20:16:21 +01:00
Matteo Bruni
dda9da793f
d3dx9: Add some TRACEs and FIXMEs to D3DXCreateTextureFromFileInMemoryEx.
2014-02-17 20:16:20 +01:00
Henri Verbeet
871967d0fb
d3dx9: Avoid LPVOID.
2013-09-04 11:37:06 +02:00
Henri Verbeet
2a24b11af5
d3dx9: Avoid LPWSTR.
2013-09-02 18:02:46 +02:00
Henri Verbeet
d35c67becd
d3dx9: Simplify D3DXCreateTextureFromResourceExW().
2013-08-29 19:56:17 +02:00
Henri Verbeet
4b56eae0f1
d3dx9: Simplify D3DXCreateTextureFromResourceExA().
2013-08-29 19:56:17 +02:00
Rico Schüller
25ce3a4220
d3dx9: Add support for D3DFMT_A32B32G32R32F.
2013-01-16 12:20:23 +01:00
Rico Schüller
43f30fe8d6
d3dx9: Add support for D3DFMT_A16B16G16R16F.
2013-01-11 11:58:16 +01:00
Rico Schüller
f7d877061d
d3dx9: Use all 32 bits as mask.
2013-01-10 19:22:36 +01:00
Rico Schüller
98ef0ca8e6
d3dx9: Shift only as much as needed.
2013-01-10 19:21:31 +01:00
Rico Schüller
275f784009
d3dx9: Introduce a function for filling a texture.
2013-01-10 19:19:49 +01:00
Christian Costa
4778a5e27d
d3dx9_36: Add support for RT_BITMAP resource type since it is in DIB format D3DXIFF_DIB.
2013-01-07 19:33:09 +01:00
Henri Verbeet
4ba6974345
d3dx9: Avoid LPDIRECT3DDEVICE9.
2012-10-29 10:47:03 +01:00
Henri Verbeet
c4f7bcc653
d3dx9: Avoid LPDIRECT3DBASETEXTURE9.
2012-10-25 22:27:29 +02:00
Henri Verbeet
3280939563
d3dx9: Avoid LPDIRECT3DTEXTURE9.
2012-10-25 11:48:39 +02:00
Henri Verbeet
9b19d75519
d3dx9: Avoid LPDIRECT3DCUBETEXTURE9.
2012-10-25 11:48:35 +02:00
Henri Verbeet
80382486aa
d3dx9: Avoid LPDIRECT3DVOLUMETEXTURE9.
2012-10-24 11:24:31 +02:00
Józef Kucia
2c19f22c8a
d3dx9: Do not try to fill textures other than ARGB in fill texture functions.
2012-10-23 12:07:53 +02:00
Rico Schüller
8da8811615
d3dx9: Remove PixelFormatDesc typedef.
2012-09-03 15:51:57 +02:00
Józef Kucia
2c1968aef9
d3dx9: Allow D3DX_DEFAULT to be passed as srclevel to D3DXFilterTexture.
2012-07-23 14:55:45 +02:00
Józef Kucia
ffe36a3894
d3dx9: Implement volume texture filtering in D3DXFilterTexture.
2012-07-16 16:56:17 +02:00
Józef Kucia
fde802a04d
d3dx9: Forward D3DXCreateVolumeTextureFromFile functions to D3DXCreateVolumeTextureFromFileInMemoryEx.
2012-07-02 11:59:24 +02:00
Józef Kucia
07b0f25404
d3dx9: Implement D3DXCreateVolumeTextureFromFileInMemoryEx.
2012-07-02 11:59:13 +02:00
Józef Kucia
38b8949fea
d3dx9: Implement D3DXSaveTextureToFileInMemory.
2012-05-31 12:37:26 +02:00
Józef Kucia
dfc5ab140c
d3dx9: Forward D3DXSaveTextureToFile to D3DXSaveTextureToFileInMemory.
2012-05-31 12:37:25 +02:00
Henri Verbeet
372984e053
d3dx9: Don't use HEAP_ZERO_MEMORY if we're going to overwrite the memory anyway.
2012-05-25 16:24:03 +02:00
Józef Kucia
480e4e5bfc
d3dx9: Correctly check if a cube texture is dynamic in D3DXCreateCubeTextureFromFileInMemoryEx.
2012-05-21 11:33:57 +02:00
Józef Kucia
eb55412f66
d3dx9: Correctly check if a texture is dynamic in D3DXCreateTextureFromFileInMemoryEx.
2012-05-21 11:33:56 +02:00
Józef Kucia
1a4f1edf32
d3dx9: Use actual level count for computing the number of loaded mipmaps.
2012-05-21 11:33:56 +02:00
Józef Kucia
7d07f1f2f6
d3dx9: Correctly handle D3DUSAGE_AUTOGENMIPMAP in D3DXCheckVolumeTextureRequirements.
2012-05-21 11:33:56 +02:00