d3dx9: Use temporary surface in D3DXSaveSurfaceToFileInMemory() for unmappable textures.
Fixes a regression triggered by commit
949dbbd31f
.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
ce09011434
commit
092c14b9d8
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@ -530,6 +530,7 @@ static HRESULT save_dds_surface_to_memory(ID3DXBuffer **dst_buffer, IDirect3DSur
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BYTE *pixels;
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struct volume volume;
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const struct pixel_format_desc *pixel_format;
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IDirect3DSurface9 *temp_surface;
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if (src_rect)
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{
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@ -569,7 +570,7 @@ static HRESULT save_dds_surface_to_memory(ID3DXBuffer **dst_buffer, IDirect3DSur
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return hr;
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}
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hr = IDirect3DSurface9_LockRect(src_surface, &locked_rect, NULL, D3DLOCK_READONLY);
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hr = lock_surface(src_surface, &locked_rect, &temp_surface, FALSE);
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if (FAILED(hr))
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{
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ID3DXBuffer_Release(buffer);
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@ -582,7 +583,7 @@ static HRESULT save_dds_surface_to_memory(ID3DXBuffer **dst_buffer, IDirect3DSur
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copy_pixels(locked_rect.pBits, locked_rect.Pitch, 0, pixels, dst_pitch, 0,
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&volume, pixel_format);
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IDirect3DSurface9_UnlockRect(src_surface);
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unlock_surface(src_surface, &locked_rect, temp_surface, FALSE);
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*dst_buffer = buffer;
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return D3D_OK;
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@ -2124,6 +2125,7 @@ HRESULT WINAPI D3DXSaveSurfaceToFileInMemory(ID3DXBuffer **dst_buffer, D3DXIMAGE
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WICPixelFormatGUID wic_pixel_format;
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D3DFORMAT d3d_pixel_format;
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D3DSURFACE_DESC src_surface_desc;
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IDirect3DSurface9 *temp_surface;
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D3DLOCKED_RECT locked_rect;
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int width, height;
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STATSTG stream_stats;
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@ -2131,7 +2133,7 @@ HRESULT WINAPI D3DXSaveSurfaceToFileInMemory(ID3DXBuffer **dst_buffer, D3DXIMAGE
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ID3DXBuffer *buffer;
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DWORD size;
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TRACE("(%p, %#x, %p, %p, %s)\n",
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TRACE("dst_buffer %p, file_format %#x, src_surface %p, src_palette %p, src_rect %s.\n",
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dst_buffer, file_format, src_surface, src_palette, wine_dbgstr_rect(src_rect));
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if (!dst_buffer || !src_surface) return D3DERR_INVALIDCALL;
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@ -2225,16 +2227,14 @@ HRESULT WINAPI D3DXSaveSurfaceToFileInMemory(ID3DXBuffer **dst_buffer, D3DXIMAGE
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if (SUCCEEDED(hr) && d3d_pixel_format != D3DFMT_UNKNOWN)
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{
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TRACE("Using pixel format %s %#x\n", debugstr_guid(&wic_pixel_format), d3d_pixel_format);
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if (src_surface_desc.Format == d3d_pixel_format) /* Simple copy */
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{
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hr = IDirect3DSurface9_LockRect(src_surface, &locked_rect, src_rect, D3DLOCK_READONLY);
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if (FAILED(hr))
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if (FAILED(hr = lock_surface(src_surface, &locked_rect, &temp_surface, FALSE)))
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goto cleanup;
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IWICBitmapFrameEncode_WritePixels(frame, height,
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locked_rect.Pitch, height * locked_rect.Pitch, locked_rect.pBits);
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IDirect3DSurface9_UnlockRect(src_surface);
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unlock_surface(src_surface, &locked_rect, temp_surface, FALSE);
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}
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else /* Pixel format conversion */
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{
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@ -2264,16 +2264,14 @@ HRESULT WINAPI D3DXSaveSurfaceToFileInMemory(ID3DXBuffer **dst_buffer, D3DXIMAGE
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hr = E_OUTOFMEMORY;
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goto cleanup;
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}
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hr = IDirect3DSurface9_LockRect(src_surface, &locked_rect, src_rect, D3DLOCK_READONLY);
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if (FAILED(hr))
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if (FAILED(hr = lock_surface(src_surface, &locked_rect, &temp_surface, FALSE)))
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{
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HeapFree(GetProcessHeap(), 0, dst_data);
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goto cleanup;
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}
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convert_argb_pixels(locked_rect.pBits, locked_rect.Pitch, 0, &size, src_format_desc,
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dst_data, dst_pitch, 0, &size, dst_format_desc, 0, NULL);
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IDirect3DSurface9_UnlockRect(src_surface);
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unlock_surface(src_surface, &locked_rect, temp_surface, FALSE);
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IWICBitmapFrameEncode_WritePixels(frame, height, dst_pitch, dst_pitch * height, dst_data);
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HeapFree(GetProcessHeap(), 0, dst_data);
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@ -1253,16 +1253,30 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
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static void test_D3DXSaveSurfaceToFileInMemory(IDirect3DDevice9 *device)
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{
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HRESULT hr;
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RECT rect;
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ID3DXBuffer *buffer;
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IDirect3DSurface9 *surface;
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static const struct
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{
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DWORD usage;
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D3DPOOL pool;
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}
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test_access_types[] =
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{
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{0, D3DPOOL_MANAGED},
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{0, D3DPOOL_DEFAULT},
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{D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT},
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};
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struct
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{
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DWORD magic;
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struct dds_header header;
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BYTE *data;
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} *dds;
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IDirect3DSurface9 *surface;
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IDirect3DTexture9 *texture;
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ID3DXBuffer *buffer;
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unsigned int i;
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HRESULT hr;
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RECT rect;
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hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 4, 4, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, NULL);
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if (FAILED(hr)) {
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@ -1317,6 +1331,27 @@ static void test_D3DXSaveSurfaceToFileInMemory(IDirect3DDevice9 *device)
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ID3DXBuffer_Release(buffer);
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IDirect3DSurface9_Release(surface);
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for (i = 0; i < ARRAY_SIZE(test_access_types); ++i)
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{
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hr = IDirect3DDevice9_CreateTexture(device, 4, 4, 0, test_access_types[i].usage,
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D3DFMT_A8R8G8B8, test_access_types[i].pool, &texture, NULL);
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ok(hr == D3D_OK, "Unexpected hr %#x, i %u.\n", hr, i);
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hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
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ok(hr == D3D_OK, "Unexpected hr %#x, i %u.\n", hr, i);
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hr = D3DXSaveSurfaceToFileInMemory(&buffer, D3DXIFF_DDS, surface, NULL, NULL);
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ok(hr == D3D_OK, "Unexpected hr %#x, i %u.\n", hr, i);
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ID3DXBuffer_Release(buffer);
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hr = D3DXSaveSurfaceToFileInMemory(&buffer, D3DXIFF_BMP, surface, NULL, NULL);
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ok(hr == D3D_OK, "Unexpected hr %#x, i %u.\n", hr, i);
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ID3DXBuffer_Release(buffer);
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IDirect3DSurface9_Release(surface);
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IDirect3DTexture9_Release(texture);
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}
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}
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static void test_D3DXSaveSurfaceToFile(IDirect3DDevice9 *device)
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