Henri Verbeet
dc3958c079
d3d8: Do some more verification on handles.
2009-06-16 13:36:48 +02:00
Stefan Dösinger
9f1731edb6
d3d: Limit d3d8 and d3d9 vshader constants to 256.
...
DX10 cards support 512(ATI) or 1024(Nvidia) vertex shader constants in
GL. The dx9 DXCapsViewer shows that dx10 windows drivers only claim
256 constants on Windows, so we can and should do the same.
2009-04-27 13:23:36 +02:00
Stefan Dösinger
cb1c9dcda9
d3d: Remove the format from index buffers.
2009-04-09 16:28:25 +02:00
Stefan Dösinger
ff16f30677
d3d8: Store the fvf in the d3d8 vertex buffer.
2009-04-09 16:27:43 +02:00
Stefan Dösinger
513a493f00
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-04-08 11:37:29 +02:00
Henri Verbeet
72b5378758
d3d8: Get rid of resource.c.
2009-03-23 14:08:03 +01:00
Henri Verbeet
cbc8630019
d3d8: Make the shader handle table a bit more generic.
2009-03-10 12:08:32 +01:00
Henri Verbeet
aa3027a604
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
...
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar,
except for the conversion code (which will be unused there).
2009-03-06 15:35:58 +01:00
Henri Verbeet
d575b5fecb
d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values.
2009-02-20 11:09:54 +01:00
Henri Verbeet
a966293f59
wined3d: Add an IWineD3DDeviceParent interface.
...
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00
Henri Verbeet
62497e8772
d3d8: Remove unused code.
...
Also corrects some related comments.
2008-12-16 12:51:40 +01:00
Henri Verbeet
0a47e1beb4
d3d8: Use the wined3d declaration to retrieve the d3d8 shader in IDirect3DDevice8Impl_GetVertexShader().
...
This makes it no longer necessary to create a wined3d vertex shader
when the d3d8 vertex shader has a NULL function.
2008-12-15 14:00:46 +01:00
Henri Verbeet
b9468a89fc
d3d8: Create a d3d8 declaration as parent for FVF based declarations.
2008-12-15 14:00:37 +01:00
Francois Gouget
ec7cbc26f5
d3d8: Make D3D8CB_CreateSurface() static.
2008-12-15 12:25:02 +01:00
Henri Verbeet
a6917b143d
wined3d: Use IDL to generate wined3d.h.
2008-11-25 13:37:22 +01:00
H. Verbeet
898c2c9778
d3d8: Don't store shader_handle's.
...
They're not stable across table resizes.
2008-08-20 10:26:51 +02:00
Stefan Dösinger
0fa0df7843
d3d8: Reject broken normal declaration types with fixed function.
2008-03-28 14:49:30 +01:00
Austin English
4777f26d61
Spelling fixes.
2008-03-27 11:10:07 +01:00
Stefan Dösinger
8869c0f147
d3d: De-pointerize the WINED3DCAPS structure.
2008-03-25 19:36:38 +01:00
Alexandre Julliard
980ee365a0
wined3d: Use unsigned int instead of size_t for element counts.
2008-01-07 17:17:04 +01:00
Stefan Dösinger
527295e57f
d3d8: Convert fvfs to vertex declarations.
2007-06-21 13:08:57 +02:00
Stefan Dösinger
193ccecaee
d3d8: Add a dll global critical section.
2007-06-06 13:39:36 +02:00
Stefan Dösinger
94b3fddec8
d3d: Pass the cube face to Create*Texture's surface creation callback.
2007-05-01 11:42:25 +02:00
Stefan Dösinger
725057da47
d3d: Remove dependency on ddraw.h header.
2007-04-16 13:20:15 +02:00
H. Verbeet
138826b8cc
d3d8: Save the d3d8 vertex declaration.
2007-03-08 11:58:23 +01:00
H. Verbeet
157205c085
d3d8: Don't store the d3d8 declaration in the wined3d object.
2007-02-14 13:56:50 +01:00
H. Verbeet
efed9aea1f
d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8.
2007-02-14 13:54:55 +01:00
H. Verbeet
5ad6766c85
d3d8: Store the d3d8 vertex declaration in the d3d8 vertex shader.
2007-02-14 13:54:17 +01:00
H. Verbeet
a0b417725a
d3d8: Add an IDirect3DVertexDeclaration8 class to hold the wined3d vertex declaration.
2007-02-14 13:50:57 +01:00
Stefan Dösinger
71631f7638
wined3d: Use the baseVertexIndex in the stateblock.
2007-01-03 11:02:51 +01:00
Markus Amsler
87083c9d71
d3d8: Handle volume container in d3d8.
2006-12-18 12:07:54 +01:00
Markus Amsler
0531858146
d3d8: Handle surface container in d3d8.
2006-12-18 12:07:46 +01:00
Markus Amsler
5e0fc62135
d3d: Callback infrastructure for implicit swap chain destruction in IWineD3DDevice.
2006-12-18 12:07:26 +01:00
Markus Amsler
4745618487
d3d8: Fix implicit surface refcounting.
2006-12-06 12:41:27 +01:00
Markus Amsler
0a3f417359
d3d8: Handle volume refcount forwarding in d3d8.
2006-12-06 12:40:24 +01:00
Markus Amsler
0d725490d6
d3d8: Handle surface refcount forwarding in d3d8.
2006-12-06 12:40:12 +01:00
Markus Amsler
3fd04308ab
d3d: Callback infrastructure for implicit depth stencil surface destruction in IWineD3DDevice.
2006-12-06 12:39:30 +01:00
Markus Amsler
a60d4b2d2f
d3d: Pass the superior creating object down to the callback functions.
2006-12-04 12:40:38 +01:00
H. Verbeet
9a4ce31737
d3d8: Use proper handles for pixel shaders.
2006-08-28 11:49:06 +02:00
H. Verbeet
4a48e38e7d
d3d8: Improve shader handle management.
2006-08-28 11:47:02 +02:00
Vitaliy Margolen
145442a79d
d3d8: Fix remaining refcount tests and tighten all tests.
2006-07-07 16:57:41 +02:00
Alexandre Julliard
558fbb8af8
d3d8: Remove dependencies on OpenGL headers and libraries.
2006-06-15 16:51:57 +02:00
Alexandre Julliard
c3bd09e563
d3d8: Make the virtual table functions static where possible.
2006-06-10 11:48:24 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Vitaliy Margolen
1cc318c5a6
d3d8: All objects created by device should keep reference to it.
2006-05-22 11:29:27 +02:00
Stefan Dösinger
ffc8e46e76
wined3d: Add IWineD3DSurface::Blt.
2006-04-17 11:19:30 +02:00
Vitaliy Margolen
99136998e2
d3d8: VertexShader should keep reference to the parent device object.
2006-04-12 11:20:07 +02:00
Vitaliy Margolen
fc13420770
d3dx: VertexBuffer should keep reference to the parent device object.
2006-04-03 14:14:24 +02:00
Stefan Dösinger
6a8578f847
wined3d: Add WINED3DDEVTYPE to wined3d_types.h.
2006-03-30 12:45:57 +02:00
Stefan Dösinger
d75fd75d48
wined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-28 17:34:42 +02:00