Commit Graph

2682 Commits

Author SHA1 Message Date
Alexandre Julliard 9c306e9871 wined3d: Make some functions and variables static. 2008-12-02 15:31:17 +01:00
Andrew Talbot 33e0d1610a wined3d: Sign-compare warnings fix. 2008-12-02 14:12:39 +01:00
Henri Verbeet 92b93172df wined3d: Remove some unused code. 2008-12-02 14:04:40 +01:00
Henri Verbeet 89241081f6 wined3d: IWineD3DBaseTexture and IWineD3DResource don't need Vtbl's. 2008-12-02 14:04:27 +01:00
Henri Verbeet 5532c990b6 wined3d: Const correctness fixes. 2008-12-02 14:04:15 +01:00
Henri Verbeet 7c0cb8c0c3 wined3d: Const correctness fixes for state.c. 2008-12-02 14:04:08 +01:00
Henri Verbeet fec9820e56 wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code.
Also avoids needlessly initializing static variables.
2008-12-02 14:04:00 +01:00
Andrew Talbot 89509eb628 wined3d: Sign-compare warnings fix. 2008-12-01 14:25:52 +01:00
Marcus Meissner f1271f846b wined3d: Output the rectangles in the debug message. 2008-12-01 14:01:21 +01:00
Henri Verbeet 6f98f19703 wined3d: Const correctness fixes for drawprim.c. 2008-12-01 12:45:29 +01:00
Henri Verbeet 21b8535902 wined3d: Make the lpData member of WineDirect3DStridedData const. 2008-12-01 12:45:23 +01:00
Henri Verbeet 657a016ac5 wined3d: Fix the glWeightPointerARB prototype. 2008-12-01 12:45:18 +01:00
Henri Verbeet 50ebf26894 wined3d: Const correctness fixes for directx.c. 2008-12-01 12:45:10 +01:00
Henri Verbeet 942f82100a wined3d: Remove some superfluous casts. 2008-12-01 12:45:01 +01:00
Andrew Talbot f40afa87c6 wined3d: Sign-compare warnings fix. 2008-11-28 12:57:25 +01:00
Henri Verbeet 5326038aa8 wined3d: Const correctness fixes for surface_base.c. 2008-11-28 12:54:02 +01:00
Henri Verbeet c7880e8916 wined3d: Make minMipLookup_noFilter and magLookup_noFilter const.
Note that minMipLookup and magLookup aren't particularly safe to use,
they're global arrays initialized from IWineD3DImpl_FillGLCaps(). The same
goes for the other global dynamic lookup tables.
2008-11-28 12:53:57 +01:00
Henri Verbeet 449c219eb0 wined3d: Const correctness fixes for device.c. 2008-11-28 12:53:41 +01:00
Henri Verbeet f2b34c97cc wined3d: Remove some unnecessary casts in process_vertices_strided().
lpData is already a pointer to BYTE. Note that the cast for the normal
data was actually wrong.
2008-11-28 12:53:33 +01:00
Henri Verbeet 31d8b27625 wined3d: Const correctness fixes for ati_fragment_shader.c. 2008-11-28 12:53:27 +01:00
Henri Verbeet 4cea13dec7 wined3d: Const correctness fixes for surface.c. 2008-11-26 12:05:27 +01:00
Henri Verbeet fecfddfb3a wined3d: Const correctness fixes for glsl_shader.c. 2008-11-26 12:05:21 +01:00
Henri Verbeet d8f6e63541 wined3d: Const correctness fixes for arb_program_shader.c. 2008-11-26 12:05:14 +01:00
Henri Verbeet cfb3bea895 wined3d: Make the SHADER_OPCODE_ARG parameter to shader handlers const. 2008-11-26 12:05:06 +01:00
Henri Verbeet eb78c2a082 wined3d: Const correctness fixes for utils.c. 2008-11-26 12:04:56 +01:00
Henri Verbeet f552c90c30 wined3d: Make some functions static. 2008-11-25 13:37:55 +01:00
Henri Verbeet f0a816e8cb wined3d: Slightly reduce the scope of fragment_palette_conversion. 2008-11-25 13:37:50 +01:00
Henri Verbeet 49b55f677e wined3d: Don't call IWineD3DSurfaceImpl_GetData() from surface_gdi.c. 2008-11-25 13:37:45 +01:00
Henri Verbeet b4f0b5bdd0 wined3d: Const correctness fixes. 2008-11-25 13:37:39 +01:00
Henri Verbeet a6917b143d wined3d: Use IDL to generate wined3d.h. 2008-11-25 13:37:22 +01:00
Stefan Dösinger 2f98fce9cf wined3d: Put the ps compile parameters into the glsl program hashmap.
This avoids the double search for a pixel shader. The pixel shader
compilation parameter structure is recorded in the GLSL program
hashmap, together with the WineD3D pixel shader.
2008-11-25 13:07:23 +01:00
Stefan Dösinger 33482a732e wined3d: Enable blue = 1.0 fixup for D3DFMT_V8U8.
The dx7 sdk demos need this.
2008-11-25 13:07:14 +01:00
Stefan Dösinger 0bf32b12f5 wined3d: Add the ability to duplicate GL pixel shaders.
Some stateblock parameters have to be compiled into the GL pixel
shader code, like lines for pixelformat fixups. This leads to problems
when applications switch those settings, requiring a recompilation of
the shader. This patch enables wined3d to have multiple GL shaders for
a D3D shader(pixel shaders only so far) to handle this more
efficiently.
2008-11-25 13:07:03 +01:00
Stefan Dösinger aed9305c78 wined3d: Store shader IDs in the vs and ps impl structures. 2008-11-25 13:06:45 +01:00
Stefan Dösinger dd8905543b wined3d: Pass some stateblock values around directly.
This was suggested by Ivan quite a while ago, and we need it to better
handle conflicting texture format corrections and similar stateblock
value changes which until now required a recompilation of the entire
shader
2008-11-25 13:06:35 +01:00
Stefan Dösinger ff767f4984 wined3d: Make the shader backend call CompileShader.
A number of considerations contribute to this:

1) The shader backend knows best which shader(s) it needs. GLSL needs
both, arb only one
2) The shader backend may pass some parameters to the compilation
code(e.g. which pixel format fixup to use)
3) The structures used in (2) are different in vs and ps, so a
baseshader::Compile won't work
4) The structures in (2) are wined3d-private structures, so
having a public method in the vtable won't work(its a bad idea
anyway).
2008-11-25 13:06:23 +01:00
Francois Gouget c0e271c4de wined3d: Remove WINAPI on static functions where not needed. 2008-11-25 11:49:57 +01:00
Roderick Colenbrander 273357264a wined3d: Add registry key for overriding the pci vendor id. 2008-11-24 14:52:32 +01:00
Roderick Colenbrander 52d59718c7 wined3d: Add registry key for overriding pci device id. 2008-11-24 14:52:25 +01:00
Vincent Pelletier f442bafb8a wined3d: Add detection for NVIDIA's GTX 280. 2008-11-24 14:41:58 +01:00
Christian Costa 632d34651f wined3d: Implement CONVERT_CK_RGB24 in d3dfmt_convert_surface. 2008-11-24 14:18:41 +01:00
Andrew Talbot fdba8b8593 wined3d: Sign-compare warnings fix. 2008-11-21 11:29:12 +01:00
Henri Verbeet ba78f072e2 wined3d: Remove some unused code. 2008-11-20 14:25:11 +01:00
Henri Verbeet 8899f3412b wined3d: wined3d_gl.h should be internal to wined3d. 2008-11-20 14:24:56 +01:00
Stefan Dösinger 5c79a9f437 wined3d: Rename the fragment ffp desc structures.
This reflects the fact that they describe the fragment pipeline.
The vertex pipeline will use its own structures.
2008-11-20 12:17:45 +01:00
Stefan Dösinger cd011661e6 d3d9: Test psize_min vs psize_max vs psize behavior.
Add a test that checks what happens if D3DRS_POINTSIZE, D3DRS_POINTSIZE_MIN
and POINTSIZE_MAX have conflicting values. D3DRS_POINTSIZE_MAX trumps
D3DRS_POINTSIZE_MIN, and both MIN and MAX clamp the D3DRS_POINTSIZE value if it is
outside of their range.
2008-11-20 12:17:18 +01:00
Stefan Dösinger 234e995bdc wined3d: Make sure the arbfp pipeline replacement constants are loaded.
The code here skipped constant loading when a pixel shader was in use,
and only reloaded them on ffp use if the shader implementation used
ARB too. This way a e.g. texfactor change could get lost if GLSL
shaders are used, and the texfactor changed while a pixel shader was
in use.
2008-11-20 12:16:57 +01:00
Henri Verbeet 495fcc72a6 wined3d: Avoid using a stack buffer in a few places in shader_hw_map2gl(). 2008-11-19 14:22:49 +01:00
Henri Verbeet 9b118cc345 wined3d: Give mov & mova their own handler. 2008-11-19 14:22:41 +01:00
Henri Verbeet bd427f58a0 wined3d: Make it more obvious the pshader path in shader_hw_map2gl() doesn't handle opcodes without parameters. 2008-11-19 14:22:34 +01:00