Rico Schüller
59a43c4cc9
wined3d: Fix memcpy with wrong size parameter to simple assignment in GetScissorRect.
2008-02-15 12:08:54 +01:00
Stefan Dösinger
81de2fa10a
wined3d: Add a test for the vFace register.
2008-02-15 09:40:03 +01:00
Roderick Colenbrander
ba90a740be
wined3d: Add read_from_framebuffer_texture which combines code from read_from_framebuffer (drawpixels) and LoadLocation.
...
This makes the code easier to read and the pieces borrowed from
read_from_framebuffer are more correct than the code in LoadLocation.
2008-02-11 19:58:58 +01:00
Roderick Colenbrander
059778446f
wined3d: Upload p8 palette using GL_ALPHA instead of GL_RED.
2008-02-08 11:04:36 +01:00
Stefan Dösinger
62a92d160e
wined3d: Restore the Window size on reset.
2008-02-07 13:05:44 +01:00
Stefan Dösinger
b322f81b75
wined3d: Reject unsupported modes when restting the device.
2008-02-07 13:05:27 +01:00
Stefan Dösinger
3e7f1388be
wined3d: Add some ATI cards to the version database.
2008-02-07 13:05:20 +01:00
Stefan Dösinger
1c1a6f32ae
wined3d: Add infrastructure for faking driver versions.
...
Often the Linux / MacOS graphics driver version is of no use for
finding a proper driver version to report to the D3D app. So this
patch adds some infrastructure for easy hardcoding of card specific
driver versions to report to the application. This helps applications
which make assumptions based on the driver version, like bug
workarounds.
2008-02-07 13:05:04 +01:00
Stefan Dösinger
089c34b95a
wined3d: Create VBOs.
2008-02-06 12:43:53 +01:00
Stefan Dösinger
74db14728e
wined3d: Separate OpenGL and driver version.
2008-02-06 12:43:53 +01:00
Stefan Dösinger
3188d9ae30
wined3d: Move the highpart of the driver version to the gl structure.
...
While 6.14 is a sane default, we might want to override it on a
per-driver basis, if we have really old Windows drivers on some cards.
2008-02-06 12:43:53 +01:00
Stefan Dösinger
cb6de00c86
wined3d: Tear down the dummy textures before resetting.
...
In theory the opengl library should release the gl resources when we
destroy the context, and the stateblock reset will recreate the dummy
textures, but I think it is cleaner to do this explicitly.
2008-02-06 12:43:53 +01:00
Stefan Dösinger
564532f026
wined3d: Restore the stateblock after Reset.
2008-02-06 12:43:53 +01:00
Roderick Colenbrander
35e0bb8225
wined3d: Redownload the surface data in case of a palette change. This fixes a lot of redrawing problems in Red Alert.
2008-02-06 11:36:44 +01:00
Roderick Colenbrander
424e9c3e08
wined3d: Allow read back of P8 surfaces. This fixes some of the redrawing issues in Red Alert.
2008-02-06 11:36:35 +01:00
Roderick Colenbrander
f84589ea1f
wined3d: Reload the palette on a color key change. This fixes the ddex4/ddex5 samples from the dx7 sdk.
2008-02-06 11:36:23 +01:00
Roderick Colenbrander
1b78457bc6
wined3d: Make sure to set the color key when it is needed including for index_in_alpha.
2008-02-06 11:36:15 +01:00
Stefan Dösinger
dcf08f01ed
wined3d: Recreate the contexts on _Reset.
2008-02-05 12:42:39 +01:00
Stefan Dösinger
e7393a8a11
wined3d: Move vertex buffer vbo creation to PreLoad.
2008-02-05 12:42:30 +01:00
Stefan Dösinger
b813398467
wined3d: Move the float format check to the big switch statement.
2008-02-05 12:42:20 +01:00
Stefan Dösinger
bbeedca67e
wined3d: Fix dxtn format check.
...
We can't return WINED3D_OK straight away because we have yet to check
the other flags, like sRGB correction.
2008-02-05 12:42:12 +01:00
Stefan Dösinger
9d9a640127
wined3d: Correct the srgb reading check.
2008-02-05 12:41:59 +01:00
Stefan Dösinger
635daf8b5d
wined3d: D3DTADDRESS_WRAP on conditional NP2 textures clamps to edge.
...
Conditional NP2 textures in Direct3D do not support D3DTADDRESS_WRAP
texture addressing. Similarly, GL_ARB_texture_rectangle textures do
not support GL_REPEAT. This patch adds a test which shows that _WRAP
clamps to the texture edge and implements that.
2008-02-05 12:37:49 +01:00
Stefan Dösinger
08391b82c1
wined3d: Update the gl rectangle when adjusting surface sizes.
2008-02-05 12:37:28 +01:00
Stefan Dösinger
1424e7fd09
wined3d: Make Clear aware of the depth stencil sharing.
2008-02-05 12:37:01 +01:00
Stefan Dösinger
3d2aa7afa0
wined3d: De-Statify depth blit opengl resources.
2008-02-05 12:33:15 +01:00
Stefan Dösinger
093d7d00c5
wined3d: Mark textures dirty on UnLoad.
2008-02-05 12:33:05 +01:00
Stefan Dösinger
a0f2e6e55e
wined3d: Move some UnLoad code to the base texture class.
2008-02-05 12:32:58 +01:00
Stefan Dösinger
4c99bd5f87
wined3d: Destroy FBOs and reset pointers on Reset.
2008-02-05 12:32:49 +01:00
Stefan Dösinger
33d012efcb
wined3d: Unload implicit depth stencil buffers correctly.
...
We have to destroy potential fbo renderbuffers, and make sure the
texture is gone
2008-02-05 12:32:42 +01:00
Stefan Dösinger
c1538f8048
wined3d: Update the auto depth stencil buffer size on reset.
2008-02-05 12:32:30 +01:00
Stefan Dösinger
b706a62aff
wined3d: Beware of texture_rectangle NP2 support in Reset.
2008-02-05 12:32:22 +01:00
Alexandre Julliard
e84daed485
Avoid sizeof in traces.
2008-01-24 14:03:10 +01:00
Andrew Talbot
35c3bfe25c
wined3d: Remove unneeded casts.
2008-01-24 11:41:47 +01:00
Andrew Talbot
18047e77e5
wined3d: Remove unneeded casts.
2008-01-24 11:41:42 +01:00
Andrew Talbot
b3a58a2486
wined3d: Remove unneeded casts.
2008-01-24 11:41:36 +01:00
Andrew Talbot
ebcedd0350
wined3d: Remove unneeded casts.
2008-01-24 11:41:30 +01:00
Francois Gouget
d0794c4aeb
Assorted spelling fixes.
2008-01-23 21:16:22 +01:00
Roderick Colenbrander
a1364d11c0
wined3d: Don't use texture_rectangle for paletted textures.
2008-01-23 11:31:42 +01:00
Marcus Meissner
755d806f1a
wined3d: Initialize swapchain.
2008-01-22 12:58:14 +01:00
Alexander Dorofeyev
d9567b7627
wined3d: Fix not released swapchain in some codepaths.
2008-01-22 11:19:43 +01:00
Alexander Dorofeyev
536f98000d
wined3d: Change colorkey fixup for stage 0 alphaop / alphaarg.
2008-01-22 11:19:05 +01:00
Marcus Meissner
d757432c7d
wined3d: Removed deadcode.
2008-01-21 12:41:31 +01:00
Austin English
3471f841a1
wined3d: Spelling fixes.
2008-01-18 12:53:33 +01:00
Marcus Meissner
293ec5843d
wined3d: Check for overflows.
2008-01-16 19:14:38 +01:00
Allan Tong
7b40fd645d
wined3d: Set swapchain container before flagging front buffer with SFLAG_INDRAWABLE.
2008-01-15 14:35:20 +01:00
Pablo Spallanzani
91afa09ac0
wined3d: Fix texture coordinate calculation in surface_blt_to_drawable.
2008-01-15 11:36:44 +01:00
Stefan Dösinger
5426cd6317
wined3d: Clear the constant list before finding constants.
...
shader_get_registers_used is delayed until compile time for some 1.x
shaders, mostly to wait for the right vertex declaration to be
set. This means that on a recompile it will be run again, adding
another instance of each local constant, which in turn causes compile
errors because of constant redeclaration. Just purging the lists
before finding the constants is a simple and reliable solution.
2008-01-14 15:21:20 +01:00
Stefan Dösinger
11d6ed0c0b
wined3d: Destroy opengl shaders on reset.
2008-01-14 15:21:08 +01:00
Stefan Dösinger
1156194881
wined3d: Destroy arb shaders on shader destroy.
2008-01-14 15:21:01 +01:00