Stefan Dösinger
67b1f4a7e9
wined3d: BeginScene and EndScene tests and fixes.
2007-02-12 12:08:34 +01:00
Francois Gouget
d4ca34dd9b
d3d: Fix the D3DFMT_XXX constant declarations.
2007-01-18 12:05:05 +01:00
Francois Gouget
354b9e7aae
d3d9/tests: Warn that tests were skipped if we could not load d3d9.dll.
...
But report a failed test if a mandatory function is missing from it.
Also warn if the hardware capabilities force us to skip some tests.
2007-01-12 11:25:24 +01:00
Francois Gouget
3ba0e7b01b
d3d9/tests: Replace some '#if 0's with 'if (0)'s.
2007-01-08 12:08:58 +01:00
Louis Lenders
c1cc17d827
d3d9: Fix failing tests on windows, when no 3d hardware acceleration is available.
2007-01-02 13:24:08 +01:00
Alexandre Julliard
7d1f36aa1c
d3d9/tests: Avoid sizeof in traces.
2006-12-29 12:49:43 +01:00
Chris Robinson
b7b9d4e3c7
d3d: GetStreamSource on a stream with NULL data isn't an error.
2006-12-26 12:52:54 +01:00
Chris Robinson
ed21935479
d3d: Fix adapter mode enumeration and filtering.
2006-12-20 17:58:34 +01:00
Markus Amsler
73b5fb059f
d3d9: Fix implicit swap chain refcounting.
2006-12-18 12:07:38 +01:00
Markus Amsler
f9f3ec2f00
d3d9: Fix implicit surface refcounting.
2006-12-18 12:07:09 +01:00
Markus Amsler
04dcffe393
d3d9: Handle surface refcount forwarding in d3d9.
2006-12-18 12:01:58 +01:00
Stefan Dösinger
d30f1527cc
wined3d: Implement IWineD3DDevice::Reset.
2006-12-11 12:40:13 +01:00
Vitaliy Margolen
81c7c00bb2
wined3d/d3d9: Pitch for DXTn textures can not be 0. With tests.
2006-12-04 12:38:16 +01:00
Markus Amsler
b9807c2a3b
d3d9: Forward port d3d8 refcount tests.
2006-11-16 12:48:52 +01:00
Markus Amsler
2c40b823e1
d3d9: Forwardport implicit surface tests.
2006-11-10 11:36:41 +01:00
Stefan Dösinger
9b74d76214
d3d9/tests: Add refcount test for binding objects.
2006-11-04 11:57:36 +01:00
Ivan Gyurdiev
2d8aed6b03
d3d9: Make the "Tests executed" counter stable.
2006-10-30 11:38:03 +01:00
Ivan Gyurdiev
3160ad76f7
d3d9: Pass test as argument to print handler.
2006-10-30 11:37:29 +01:00
Francois Gouget
22288de732
Fix compilation with gcc 2.95.
2006-10-19 13:35:19 +02:00
H. Verbeet
93ec41fd9a
d3d9: Disable the surface pitch size test for now, just check alignment instead.
2006-10-11 12:08:24 +02:00
Ivan Gyurdiev
365852c083
d3d9/tests: Printf format fixes for d3d9 tests.
2006-10-09 20:26:09 +02:00
Ivan Gyurdiev
1eea5c2119
d3d9/tests: Make d3d9 tests Wcast-qual compliant.
2006-10-09 20:25:39 +02:00
Ivan Gyurdiev
8f21b6f682
d3d9/tests: Remove unused device parameter.
2006-10-09 20:24:11 +02:00
Ivan Gyurdiev
401835fcb7
d3d9/tests: Add init/teardown handlers for state tests.
2006-10-09 20:23:59 +02:00
Ivan Gyurdiev
cbfc4090d4
d3d9/tests: Clean up get/set handler arguments.
2006-10-09 20:23:20 +02:00
Francois Gouget
2c82c707da
d3d9: Tweak a buffer declaration to fix the compilation with Visual C++.
2006-10-02 11:54:49 +02:00
Michael Stefaniuc
85ce5117c5
Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int.
2006-09-29 16:08:30 +02:00
Alexandre Julliard
dba338f2e6
d3d9/tests: Don't test texture states beyond the supported maximum.
2006-09-27 20:53:01 +02:00
Stefan Dösinger
9cafbd6de0
wined3d: Surface data is 32 bit aligned.
2006-09-25 18:31:26 +02:00
Alexandre Julliard
32ab895e46
makefiles: Generate the dependencies line to avoid some code duplication.
2006-09-14 09:38:16 +02:00
Stefan Dösinger
30ef7f0b08
wined3d: Minor cursor fixes.
2006-08-10 10:54:37 +02:00
Ivan Gyurdiev
84d6bd0469
d3d9: State management test framework for d3d9.
2006-07-21 10:55:23 +02:00
Alexandre Julliard
0fa8baafcb
make_dlls: Recursively ignore .ok files in all tests directories.
2006-07-10 21:26:50 +02:00
Alexandre Julliard
edd100b899
make_dlls: Recursively ignore testlist.c in all tests directories.
2006-07-10 21:19:42 +02:00
Alexandre Julliard
cc2b3b48e6
Take advantage of the recursive nature of .gitignore for Makefile entries.
...
Prefix other entries with '/' to make them non-recursive.
2006-07-10 20:47:54 +02:00
Ivan Gyurdiev
1309844913
wined3d: Implement FVF to DECL9 conversion (with tests).
2006-07-06 16:07:38 +02:00
Francois Gouget
9eb81363ad
Add trailing '\n's to ok() calls.
...
Remove spaces before '\n'.
2006-06-16 11:32:42 +02:00
Francois Gouget
11ae0f6386
Assorted spelling fixes.
2006-06-16 11:32:29 +02:00
Stefan Dösinger
3862f8e3d7
wined3d: Support more than one back buffer.
2006-06-15 16:51:41 +02:00
H. Verbeet
3a91a4a274
d3d9: Make some test functions static.
2006-06-12 13:21:47 +02:00
H. Verbeet
773309a403
d3d9: Add a test for default texture stage state values.
2006-06-09 21:06:54 +02:00
H. Verbeet
5eaf49f895
d3d9: Add a test for GetContainer (Volumes & Surfaces).
2006-06-07 15:37:30 +02:00
Ivan Gyurdiev
5bb0eebc95
d3d9: Test missing light recording.
...
When a light does not exist, and the app attempts to capture it in the
stateblock, a disabled light with the default light parameters is
written instead.
2006-06-07 15:16:25 +02:00
Ivan Gyurdiev
374de452ab
d3d9: Mipmaps level test.
2006-06-07 15:16:16 +02:00
H. Verbeet
88528a7839
d3d9: Add a test for setting / getting vertex shader constants.
2006-06-07 11:47:38 +02:00
Vitaliy Margolen
19d19b2b79
d3d9: Add reference to the parent device for surfaces.
...
Allow some objects to have no parent device.
Tighten refcount tests and test refound decrement on Release.
2006-05-30 12:34:22 +02:00
Vitaliy Margolen
5eeead1fd7
d3d9: StateBlock is also created in EndStateBlock. With tests.
2006-05-25 10:34:41 +02:00
Stefan Dösinger
e902cd119f
wined3d: Swapchain and back buffer corrections + tests.
2006-05-24 13:56:55 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Vitaliy Margolen
c5091d9d8d
d3d9: Add refcount tests for all objects created by device.
2006-05-22 11:32:03 +02:00
H. Verbeet
75ac954cf5
d3d9: Use an invisible window for tests.
2006-02-10 14:52:10 +01:00
H. Verbeet
9aa0d88c95
d3d9: Add a test for IDirect3DVertexDeclaration9_GetDeclaration.
2006-02-07 12:27:23 +01:00
H. Verbeet
d8d70370dd
d3d9: Reorganise the vertexdeclaration tests.
...
- Split the test for getting and setting vertexdeclaration into one
for creating the declaration and one for the actual getting and
setting.
- Add traces for when creating the device or vertexdeclaration fails.
2006-02-07 12:26:59 +01:00
H. Verbeet
2bb87a90b2
d3d9: Add traces for when shader support is missing in the shader test.
2005-12-21 20:45:07 +01:00
Paul Vriens
636cb19ad0
d3d9: Don't crash on NULL device_ptr.
2005-12-19 10:00:08 +01:00
Paul Vriens
27462d1d40
d3d9: Don't treat missing d3d9.dll as a failure.
2005-12-15 10:25:06 +01:00
H. Verbeet
fa40b77ad7
d3d9: Add a test for Get/SetVertexDeclaration refcounts.
2005-12-14 11:29:38 +01:00
Paul Vriens
9a1bc10f5d
d3d9: Don't treat missing d3d9.dll as a failure.
2005-12-14 10:50:52 +01:00
H. Verbeet
510c94d2d5
d3d9: Add a test for Get/SetVertexShader and Get/SetPixelShader refcounts.
2005-12-13 12:00:25 +01:00
H. Verbeet
c26ad82e75
d3d9: Add a test for BeginStateBlock and EndStateBlock.
2005-12-09 14:53:28 +01:00