Commit Graph

401 Commits

Author SHA1 Message Date
Stefan Dösinger d7098076e1 d3d9: Implement Direct3DCreate9Ex + tests. 2008-03-03 20:50:29 +01:00
Stefan Dösinger c1a0037b88 d3d9: IDirect3DDevice9Ex stub. 2008-03-03 20:48:50 +01:00
Stefan Dösinger d9f9725993 d3d9: Add an IDirect3D9Ex stub. 2008-03-03 20:48:05 +01:00
Stefan Dösinger aedb8873c0 d3d9: Fix an ok line. 2008-03-03 11:58:19 +01:00
James Hawkins 26ad93947b janitorial: Remove links to any microsoft site. 2008-03-01 12:04:09 +01:00
Jason Green 438fa44d43 d3d9: Add tests showing the D3DUSAGE_RENDERTARGET and D3DUSAGE_AUTOGENMIPMAP are mutually exlusive. 2008-02-29 10:54:53 +01:00
Roderick Colenbrander 4ac1b94d96 wined3d: Improved CheckDeviceType. 2008-02-27 14:52:25 +01:00
Stefan Dösinger 3ed963dc5d d3d9: Fix a ok line. 2008-02-25 12:37:04 +01:00
Stefan Dösinger 708e217506 d3d9: ATI drivers do not handle D3DUSAGE_QUERY_LEGACYBUMPMAP properly. 2008-02-25 12:36:30 +01:00
Stefan Dösinger 9850e4b529 d3d9: Add a non-shader reversed fog test. 2008-02-25 12:36:22 +01:00
Stefan Dösinger 22f379ccac d3d9: Some Windows drivers do not like reversed fog.
The fog test used start = 0.9 and end = 0.1. This is perfectly ok in
theory, but some Windows drivers do not like it. Since this test tests
how fog is calculated with Vertex and Pixel shaders put the fog range in
the normal order(start = 0.1, end = 0.9), this fixes a number of fog
failures on ATI cards on Windows.
2008-02-19 14:48:34 +01:00
Stefan Dösinger 1a906aace7 d3d9: Do not expect consistent failures.
The drivers for some radeon cards are not prepared for the things the
fixed function type test does and fail inconsistently. Thus skip the
color comparison if one of the two draws fails, and do not write an
extra complaint about the inconsistency
2008-02-19 14:48:20 +01:00
Stefan Dösinger 27dd3428d7 d3d9: Add a stencil+culling test. 2008-02-19 14:48:08 +01:00
Rob Shearman dfda3c4dc8 d3d9: Fix copy and paste error in reset_enum_callback.
vertex_desc.Pool should obviously be used in the 
WINED3DRTYPE_VERTEXBUFFER case instead of index_desc.Pool.
2008-02-19 14:11:43 +01:00
Stefan Dösinger c2d97b2329 wined3d: Add a test for fixed function bump mapping. 2008-02-18 13:34:25 +01:00
Francois Gouget 4c8e218252 Assorted spelling fixes. 2008-02-15 12:09:24 +01:00
Andrew Talbot 43ed6eae5a d3d9: Assign to struct instead of using memcpy. 2008-02-15 11:09:37 +01:00
Stefan Dösinger 9950cb4bf5 wined3d: Switch the visual tests back to D3DDEVTYPE_HAL. 2008-02-15 09:40:12 +01:00
Stefan Dösinger 81de2fa10a wined3d: Add a test for the vFace register. 2008-02-15 09:40:03 +01:00
Stefan Dösinger ef4119029b d3d9: Implement the device lost state. 2008-02-07 13:05:37 +01:00
Stefan Dösinger b322f81b75 wined3d: Reject unsupported modes when restting the device. 2008-02-07 13:05:27 +01:00
Stefan Dösinger b6ecb56eef d3d9/tests: Accept the rejection of non-standard fixed function attrib types. 2008-02-05 12:41:48 +01:00
Stefan Dösinger 334e1600f2 d3d9/tests: Be less picky about X8L8V8U8 precision. 2008-02-05 12:41:39 +01:00
Stefan Dösinger 8daf8322ba wined3d: Some texture transform test corrections. 2008-02-05 12:38:06 +01:00
Stefan Dösinger 635daf8b5d wined3d: D3DTADDRESS_WRAP on conditional NP2 textures clamps to edge.
Conditional NP2 textures in Direct3D do not support D3DTADDRESS_WRAP
texture addressing. Similarly, GL_ARB_texture_rectangle textures do
not support GL_REPEAT. This patch adds a test which shows that _WRAP
clamps to the texture edge and implements that.
2008-02-05 12:37:49 +01:00
Stefan Dösinger 451d85a71c d3d9: Some drivers allow non-aligned offsets. 2008-02-05 12:33:28 +01:00
Gerald Pfeifer 450c634ab8 d3d9: Fix the type of three loop variables. 2008-02-04 11:11:20 +01:00
Marcus Meissner fc49a338bb d3d9/tests: Initialize decl. 2008-01-23 12:05:32 +01:00
Jason Green e11d7c63b4 d3d9 tests: Correct some typos. 2008-01-22 11:27:24 +01:00
Francois Gouget 44b52b128c Assorted spelling fixes. 2008-01-16 12:48:29 +01:00
Stefan Dösinger 80953d62d7 d3d9: Reject IDirect3DDevice9::Reset with active default pool resources. 2008-01-14 15:12:00 +01:00
Alexandre Julliard 980ee365a0 wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00
Gerald Pfeifer 0060027e4b d3d9: Fix type of loop variable. 2008-01-04 12:12:34 +01:00
Gerald Pfeifer 21a9c2d2f9 wined3d: Removed dead FIXME checks. 2008-01-03 11:53:29 +01:00
Gerald Pfeifer a77249ad14 d3d9/tests: Simplify condition in test_vshader_input(). 2008-01-02 12:38:42 +01:00
Marcus Meissner 2cb3f982a6 d3d9: Initialize pVertexBuffer. 2007-12-27 14:13:30 +01:00
Stefan Dösinger 998426e6b7 d3d9: Accept D3DDEVTYPE_REF devices in the vertex declaration test. 2007-12-21 13:44:21 +01:00
Stefan Dösinger 47a8a6bd44 wined3d: Implement and test vertex fixups with per stream offsets. 2007-12-21 13:44:16 +01:00
Stefan Dösinger e27cf6ff8f wined3d: Per stream offsets are 4 byte aligned. 2007-12-21 13:44:06 +01:00
Stefan Dösinger 8ff517eeb9 wined3d: Vertex attributes are 4 byte aligned. 2007-12-21 13:43:58 +01:00
Stefan Dösinger a0b81e1c44 wined3d: Add a test for POSITIONT vertex fixups. 2007-12-21 13:15:09 +01:00
Stefan Dösinger d8209b5de3 d3d9: Extend the fixed function vertex declaration test. 2007-12-21 13:14:49 +01:00
Stefan Dösinger aaa0e5090a wined3d: Add a test for 16 bit floats. 2007-12-20 12:10:16 +01:00
Stefan Dösinger 2d90449500 wined3d: Fixed function vertex attribute types are flexible. 2007-12-20 10:49:42 +01:00
Francois Gouget f1c27eda6b Assorted spelling fixes. 2007-12-18 14:16:11 +01:00
Stefan Dösinger df77e28854 wined3d: Implement D3DFMT_G16R16. 2007-12-18 14:08:18 +01:00
Stefan Dösinger de6aba11d4 d3d9: Add a note about a breakage in the refrast. 2007-12-18 13:22:27 +01:00
Stefan Dösinger 110facbac4 d3d9: Remove a few more incorrect D3DLOCK_DISCARDs. 2007-12-18 13:22:22 +01:00
Peter Beutner b4a0d47809 d3d9: Add stub for Direct3DShaderValidatorCreate9(). 2007-12-18 12:32:56 +01:00
Stefan Dösinger b9860a9b27 d3d9: Do not set NONE MIN and MAG filters. 2007-12-17 12:30:04 +01:00