Henri Verbeet
|
3032b40c80
|
wined3d: Get rid of the IWineD3DDeviceParent interface.
|
2011-05-19 10:06:21 +02:00 |
Henri Verbeet
|
8d4ca1f815
|
wined3d: Remove COM from the device implementation.
|
2011-05-17 10:06:18 +02:00 |
Henri Verbeet
|
00a5f38595
|
wined3d: Remove object creation methods from the IWineD3DDevice interface.
|
2011-05-11 14:56:48 +02:00 |
Henri Verbeet
|
1c1de920e3
|
wined3d: Remove COM from the surface implementation.
|
2011-04-29 16:52:13 +02:00 |
Henri Verbeet
|
2ab5b833d7
|
wined3d: Remove COM from the rendertarget view implementation.
|
2011-04-06 12:05:07 +02:00 |
Henri Verbeet
|
f8f83ff2f7
|
wined3d: Remove COM from the shader implementation.
|
2011-03-31 12:37:46 +02:00 |
Henri Verbeet
|
3d4fe0b750
|
wined3d: Get rid of IWineD3DPixelShader.
|
2011-03-30 12:18:03 +02:00 |
Henri Verbeet
|
9ea2ee5f4e
|
wined3d: Get rid of IWineD3DGeometryShader.
|
2011-03-30 12:17:56 +02:00 |
Henri Verbeet
|
49725ba583
|
wined3d: Get rid of IWineD3DVertexShader.
|
2011-03-30 12:17:51 +02:00 |
Henri Verbeet
|
fd8e18bd2b
|
wined3d: Remove COM from the texture implementation.
|
2011-03-28 17:08:52 +02:00 |
Henri Verbeet
|
ed0037854a
|
wined3d: Get rid of IWineD3DVolumeTexture.
|
2011-03-16 14:14:21 +01:00 |
Henri Verbeet
|
a27ee75ed2
|
wined3d: Remove COM from the buffer implementation.
|
2011-03-04 16:25:58 +01:00 |
Henri Verbeet
|
5765632d9f
|
wined3d: Remove COM from the vertex declaration.
|
2011-02-03 13:15:17 +01:00 |
Henri Verbeet
|
0d4e0bc9ba
|
d3d10core: Add a stub ID3D10Texture3D implementation.
|
2010-10-14 17:54:52 +02:00 |
Henri Verbeet
|
cc5271d1b7
|
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
|
2010-08-24 12:25:01 +02:00 |
Henri Verbeet
|
73c6355d75
|
d3d10core: Add a wined3d geoemtry shader to struct d3d10_geometry_shader.
|
2010-01-04 11:41:28 +01:00 |
Henri Verbeet
|
e4e1c27987
|
d3d10core: Add a stub ID3D10Query implementation.
|
2009-12-14 12:04:05 +01:00 |
Henri Verbeet
|
efbd38ae84
|
dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer.
Fixes stack corruption in the 64-bit tests. Thanks to Paul Vriens for debugging this.
|
2009-12-08 12:33:43 +01:00 |
Henri Verbeet
|
ccbcf8f291
|
d3d10core: Add a separate function for device initialization.
|
2009-11-19 12:22:04 +01:00 |
Henri Verbeet
|
e3ac26d58c
|
d3d10core: Add a stub ID3D10BlendState implementation.
|
2009-11-04 13:07:56 +01:00 |
Henri Verbeet
|
6d6d8eb1d8
|
d3d10core: Add a stub ID3D10SamplerState implementation.
|
2009-11-03 21:17:07 +01:00 |
Henri Verbeet
|
4b341c252c
|
d3d10core: Add a stub ID3D10RasterizerState implementation.
|
2009-11-03 21:17:03 +01:00 |
Henri Verbeet
|
d7589589a9
|
d3d10core: Add a stub ID3D10DepthStencilState implementation.
|
2009-11-03 21:17:00 +01:00 |
Henri Verbeet
|
6075f57168
|
d3d10core: Add a stub ID3D10ShaderResourceView implementation.
|
2009-11-03 21:16:23 +01:00 |
Henri Verbeet
|
4bb4bad11a
|
d3d10core: Add a stub ID3D10DepthStencilView implementation.
|
2009-11-03 21:16:17 +01:00 |
Henri Verbeet
|
3333b12487
|
d3d10core: Add a separate function for d3d10_rendertarget_view initialization.
|
2009-10-30 11:29:11 +01:00 |
Henri Verbeet
|
39d6f64885
|
d3d10core: Add a separate function for d3d10_geometry_shader initialization.
|
2009-10-30 11:29:01 +01:00 |
Henri Verbeet
|
dde50a4748
|
d3d10core: Add a separate function for d3d10_pixel_shader initialization.
|
2009-09-24 13:24:34 +02:00 |
Henri Verbeet
|
0a72acc7f4
|
d3d10core: Add a separate function for d3d10_vertex_shader initialization.
|
2009-09-24 13:23:58 +02:00 |
Henri Verbeet
|
cc68900d86
|
d3d10core: Add a separate function for d3d10_input_layout initialization.
|
2009-09-23 12:34:53 +02:00 |
Henri Verbeet
|
802674e078
|
d3d10core: Mark internal symbols hidden.
|
2009-09-22 16:17:44 +02:00 |
Henri Verbeet
|
c2a240e8c0
|
d3d10core: Add a separate function for d3d10_buffer initialization.
|
2009-09-18 08:54:52 -05:00 |
Henri Verbeet
|
57b196b2e4
|
d3d10core: Add a separate function for d3d10_texture2d initialization.
|
2009-09-15 14:32:17 -05:00 |
Henri Verbeet
|
1ba006037c
|
d3d10core: Use debugstr_a()/debugstr_an() to trace external strings.
|
2009-09-10 10:49:53 +02:00 |
Henri Verbeet
|
fcee1b709c
|
d3d10core: Implement ID3D10Device::CreateVertexShader().
|
2009-05-26 13:50:01 +02:00 |
Henri Verbeet
|
bb3b5a7305
|
d3d10core: Parse pixelshader output signatures and pass them to CreatePixelShader().
|
2009-05-11 12:43:15 +02:00 |
Henri Verbeet
|
d6fa27f5a1
|
d3d10core: Improve the shader input/output signature parsing code.
Make a copy of the string data, and move the function to shader.c.
|
2009-05-11 12:43:08 +02:00 |
Henri Verbeet
|
f1023815ce
|
wined3d: Add a wined3d pixel shader to struct d3d10_pixel_shader.
|
2009-04-27 13:25:32 +02:00 |
Henri Verbeet
|
ec0370a2d2
|
d3d10core: Create a vertex declaration from the input layout.
|
2009-03-30 15:11:46 +02:00 |
Henri Verbeet
|
7c3fa5d76d
|
d3d10core: Add a DXBC parser.
We may want to push this into either wined3d or our future shader compiler
dll. It's not a whole lot of code though.
|
2009-03-30 15:11:38 +02:00 |
Henri Verbeet
|
53239a9aa2
|
d3d10core: Add a stub ID3D10PixelShader implementation.
|
2009-03-04 12:07:20 +01:00 |
Henri Verbeet
|
972221f5ea
|
d3d10core: Add a stub ID3D10GeometryShader implementation.
|
2009-03-04 12:07:20 +01:00 |
Henri Verbeet
|
7eb634976d
|
d3d10core: Add a stub ID3D10VertexShader implementation.
|
2009-03-04 12:07:20 +01:00 |
Henri Verbeet
|
03fae2179f
|
d3d10core: Add a stub ID3D10InputLayout implementation.
|
2009-03-04 12:07:20 +01:00 |
Henri Verbeet
|
91e4ec57cc
|
d3d10core: Add a wined3d rendertarget view to the d3d10 rendertarget view.
|
2009-02-24 16:57:29 +01:00 |
Henri Verbeet
|
399d992a07
|
wined3d: Add IWineD3DBuffer, use it in d3d10core.
|
2009-02-23 12:20:45 +01:00 |
Henri Verbeet
|
0048a0373b
|
d3d10core: Keep a reference to the wined3d device in the d3d10 device.
|
2009-02-23 12:20:29 +01:00 |
Henri Verbeet
|
d28e5a0551
|
d3d10core: Convert between DXGI_FORMAT and WINED3DFORMAT values.
|
2009-02-20 11:11:01 +01:00 |
Henri Verbeet
|
2953d81463
|
d3d10core: Handle a NULL view desc in CreateRenderTargetView().
|
2009-01-26 14:57:18 +01:00 |
Henri Verbeet
|
1fa7fea8a0
|
d3d10core: Implement ID3D10Texture2D::GetDesc().
|
2009-01-26 14:57:02 +01:00 |