131 Commits

Author SHA1 Message Date
Henri Verbeet
ea534c9ab4 wined3d: Allow initial texture contents to be specified with wined3d_texture_create(). 2015-01-05 20:15:35 +01:00
Henri Verbeet
ed9188c4f8 d3d10core: Set wined3d state in d3d10_device_OMSetBlendState(). 2014-11-04 16:54:37 +09:00
Henri Verbeet
875a7c5426 wined3d: Use the input signature to setup SM4 pixel shader input semantics. 2014-11-04 16:54:35 +09:00
Henri Verbeet
a21784b116 d3d10core: Free the output signature after creating the wined3d shader. 2014-11-04 16:54:32 +09:00
Johannes Brandstätter
db2e44a9bc d3d10core: Add support for map_type flags D3D10_MAP_READ, D3D10_MAP_WRITE_NO_OVERWRITE and D3D10_MAP_DISCARD. 2014-09-26 13:29:49 +02:00
Henri Verbeet
fdf60e51fc d3d10core: Implement d3d10_device_SetPredication(). 2014-09-19 10:49:11 +02:00
Henri Verbeet
686546b6d3 d3d10core: Create wined3d queries for queries. 2014-09-19 10:49:02 +02:00
Henri Verbeet
1e434b52d0 d3d10core: Implement d3d10_device_VSSetShaderResources(). 2014-09-16 12:24:59 +02:00
Henri Verbeet
e01d207699 d3d10core: Create wined3d views for shader resource views. 2014-09-16 12:24:50 +02:00
Henri Verbeet
28d7affa90 d3d10core: Implement d3d10_device_OMSetRenderTargets(). 2014-08-22 12:53:28 +02:00
Henri Verbeet
b005ad6f90 wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
Henri Verbeet
6a1a18e7e2 d3d10core: Implement d3d10_device_CopyResource(). 2014-08-04 14:23:36 +02:00
Henri Verbeet
f38b36ee33 d3d10core: Implement d3d10_query_GetDevice(). 2014-02-17 11:32:09 +01:00
Henri Verbeet
569a2e758a d3d10core: Implement d3d10_rasterizer_state_GetDevice(). 2014-02-17 11:32:05 +01:00
Henri Verbeet
c7fb7ba539 d3d10core: Implement d3d10_depthstencil_state_GetDevice(). 2014-02-17 11:32:01 +01:00
Henri Verbeet
dbc4bcd69d d3d10core: Implement d3d10_blend_state_GetDevice(). 2014-02-17 11:31:58 +01:00
Henri Verbeet
3363d49236 d3d10core: Implement d3d10_sampler_state_GetDevice(). 2014-02-17 11:31:54 +01:00
Henri Verbeet
e4eee4ddb9 d3d10core: Implement d3d10_pixel_shader_GetDevice(). 2014-02-13 17:52:14 +01:00
Henri Verbeet
687c1c7358 d3d10core: Implement d3d10_vertex_shader_GetDevice(). 2014-02-13 17:52:14 +01:00
Henri Verbeet
539a579d54 d3d10core: Implement d3d10_shader_resource_view_GetDevice(). 2014-02-13 17:52:13 +01:00
Henri Verbeet
40686f48cb d3d10core: Implement d3d10_rendertarget_view_GetDevice(). 2014-02-13 17:52:13 +01:00
Henri Verbeet
01d435288f d3d10core: Implement d3d10_depthstencil_view_GetDevice(). 2014-02-13 17:52:13 +01:00
Henri Verbeet
82fc81b644 d3d10core: Implement d3d10_buffer_GetDevice(). 2014-02-13 17:52:13 +01:00
Henri Verbeet
6e3619c42b d3d10core: Implement d3d10_texture3d_GetDevice(). 2014-02-13 17:52:13 +01:00
Henri Verbeet
387f65baf8 d3d10core: Implement d3d10_texture2d_GetDevice(). 2014-02-13 17:52:13 +01:00
Henri Verbeet
28510c73c2 d3d10core: Implement ID3D10Multithread. 2014-02-12 19:15:19 +01:00
Henri Verbeet
409c872c99 d3d10core: Implement ID3D10Device1. 2014-02-11 19:19:14 +01:00
Henri Verbeet
cfe16a4bd1 d3d10core: Translate d3d10 bind flags / usage to wined3d usage for textures. 2013-09-25 11:49:05 +02:00
Henri Verbeet
7b84e3234b d3d10core: Implement d3d10_device_CreatePredicate(). 2013-05-31 11:57:44 +02:00
Henri Verbeet
5d38662235 d3d10core: Only create unique rasterizer state objects. 2013-01-02 13:15:14 +01:00
Henri Verbeet
4f9814c536 d3d10core: Implement d3d10_rasterizer_state_GetDesc(). 2013-01-02 13:11:22 +01:00
Henri Verbeet
0ffda86f76 d3d10core: Only create unique depthstencil state objects. 2012-12-14 11:49:28 +01:00
Henri Verbeet
d158289020 d3d10core: Implement d3d10_depthstencil_state_GetDesc(). 2012-12-14 11:49:23 +01:00
Henri Verbeet
525e3da051 d3d10core: Only create unique blend state objects. 2012-12-13 11:21:28 +01:00
Henri Verbeet
9d86c8b07c d3d10core: Implement d3d10_blend_state_GetDesc(). 2012-12-13 11:21:22 +01:00
Henri Verbeet
a9e241e4fe d3d10core: Only create unique sampler state objects. 2012-12-12 11:59:08 +01:00
Henri Verbeet
14eadb71bc d3d10core: Implement d3d10_sampler_state_GetDesc(). 2012-12-12 11:59:01 +01:00
Henri Verbeet
e5805c316c d3d10core: Implement d3d10_device_VSSetSamplers(). 2012-12-06 12:55:50 +01:00
Henri Verbeet
9081f8afb1 d3d10core: Implement d3d10_device_GSSetShader(). 2012-11-14 11:27:40 +01:00
Henri Verbeet
e69c28a0f7 d3d10core: Implement d3d10_device_OMSetBlendState(). 2012-10-04 14:09:40 +02:00
Henri Verbeet
a78fa40816 d3d10core: Implement d3d10_device_OMSetDepthStencilState(). 2012-10-03 11:19:40 +02:00
Henri Verbeet
fbcce6787a d3d10core: Implement d3d10_device_RSSetState(). 2012-10-01 23:07:43 +02:00
Henri Verbeet
83e21f8793 d3d10core: Implement d3d10_shader_resource_view_GetDesc(). 2012-09-14 15:43:12 +02:00
Henri Verbeet
05d1fbb392 d3d10core: Implement d3d10_depthstencil_view_GetDesc(). 2012-09-13 10:22:59 +02:00
Henri Verbeet
b6b9c15696 d3d10core: Implement d3d10_shader_resource_view_GetResource(). 2012-09-12 12:46:00 +02:00
Henri Verbeet
d2fdeaa4fe d3d10core: Implement d3d10_depthstencil_view_GetResource(). 2012-09-11 18:03:49 +02:00
Henri Verbeet
739e302e6f d3d10core: Store the resource in the d3d10core rendertarget view. 2012-09-10 11:40:08 +02:00
Henri Verbeet
2b4c72b13b d3d10core: Always create a wined3d texture for d3d10core textures. 2012-07-12 11:45:21 -05:00
Henri Verbeet
0a9ac7e992 d3d10core: COM cleanup for the ID3D10Buffer interface. 2012-04-16 12:04:48 +02:00
Michael Stefaniuc
b01ce6b633 d3d10core: Standardize COM aggregation for d3d10_device. 2012-03-26 18:15:04 +02:00