David Adam
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8d996a22a8
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d3dx8: Implement D3DXMatrixLookAtRH.
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2007-11-05 14:57:33 +01:00 |
David Adam
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15f029a5ee
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d3dx8: Implement D3DXMatrixRotationYawPitchRoll.
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2007-11-05 14:57:21 +01:00 |
David Adam
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11bd418aa2
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d3dx8: Implement D3DXMatrixRotationQuaternion.
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2007-11-05 14:57:09 +01:00 |
David Adam
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035773b9fe
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d3dx8: Implement D3DXMatrixRotationAxis.
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2007-10-31 12:39:54 +01:00 |
David Adam
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ad911054dd
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d3dx8: Implement D3DXMatrixRotationZ.
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2007-10-31 12:39:54 +01:00 |
David Adam
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5098f39410
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d3dx8: Implement D3DXMatrixRotationY.
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2007-10-31 12:39:54 +01:00 |
David Adam
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4ee8e89510
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d3dx8: Implement D3DXMatrixRotationX.
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2007-10-31 12:39:54 +01:00 |
David Adam
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4cd47e8b64
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d3dx8: Implement D3DXMatrixTranslation.
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2007-10-31 12:39:54 +01:00 |
David Adam
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716862d696
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d3dx8: Implement D3DXMatrixScaling.
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2007-10-31 12:39:54 +01:00 |
David Adam
|
e8f887dc18
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d3dx8: Implement D3DXMatrixTranspose.
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2007-10-31 12:39:54 +01:00 |
David Adam
|
c392a8bc74
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d3dx8: Implement D3DXMatrixMultiply.
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2007-10-31 12:39:54 +01:00 |
David Adam
|
720fb79d7f
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d3dx8: Implement D3DXMatrixfDeterminant.
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2007-10-31 12:39:54 +01:00 |
David Adam
|
08d17fd27f
|
d3dx8: Fix the condition in D3DXMatrixIsIdentity.
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2007-10-31 12:39:54 +01:00 |
David Adam
|
0af358b52b
|
d3dx8: Implement D3DX*Vec4Cross.
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2007-10-29 14:03:57 +01:00 |
David Adam
|
cc22eac10e
|
d3dx8: Implement D3DXTransformNormal.
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2007-10-29 14:03:46 +01:00 |
David Adam
|
90c4757b8d
|
d3dx8: Implement D3DX*TransformCoord.
|
2007-10-29 14:03:36 +01:00 |
David Adam
|
fa58dcee8d
|
d3dx8: Implement D3DX*Transform.
|
2007-10-29 14:03:24 +01:00 |
David Adam
|
145264efa6
|
d3dx8: Test the function D3DXVec3Cross really.
|
2007-10-29 14:03:09 +01:00 |
David Adam
|
7d0f15f964
|
d3dx8: Implement D3DX*CatmullRom.
|
2007-10-29 14:02:58 +01:00 |
David Adam
|
4ff191a7eb
|
d3dx8: Implement D3DX*Hermite.
|
2007-10-29 14:02:44 +01:00 |
David Adam
|
ea8e7ce42d
|
d3dx8: Implement D3DX*BaryCentric.
|
2007-10-29 14:02:25 +01:00 |
David Adam
|
50ae1e3623
|
d3dx8: Implement D3DX*Normalize.
|
2007-10-29 14:02:02 +01:00 |
Francois Gouget
|
eb546b3b31
|
d3dx8: Fix compilation on systems that don't support nameless unions.
|
2007-10-29 12:05:03 +01:00 |
David Adam
|
5edd2cfaa7
|
d3dx8: Implement D3DXPlaneMatrixIsIdentity.
|
2007-10-24 14:15:25 +02:00 |
David Adam
|
5b685e6ad7
|
d3dx8: Implement D3DXPlaneColorSubtract.
|
2007-10-24 14:15:00 +02:00 |
David Adam
|
2567bd8a98
|
d3dx8: Implement D3DXPlaneColorAdd.
|
2007-10-24 14:14:51 +02:00 |
David Adam
|
0dc3208cf6
|
d3dx8: Implement D3DXPlaneColorScale.
|
2007-10-24 14:14:35 +02:00 |
David Adam
|
03e92443d7
|
d3dx8: Implement D3DXPlaneColorModulate.
|
2007-10-24 14:14:27 +02:00 |
David Adam
|
2f3702043e
|
d3dx8: Implement D3DXPlaneColorLerp.
|
2007-10-24 14:14:17 +02:00 |
David Adam
|
6ebc5cefdf
|
d3dx8: Implement D3DXPlaneColorNegative.
|
2007-10-24 14:14:08 +02:00 |
David Adam
|
a00353b394
|
d3dx8: Implement D3DXPlaneDotNormalize.
|
2007-10-24 14:14:00 +02:00 |
David Adam
|
3247fa0d67
|
d3dx8: Implement D3DXPlaneDotCoord.
|
2007-10-24 14:13:48 +02:00 |
David Adam
|
10259cd87c
|
d3dx8: Implement D3DXPlaneDot.
|
2007-10-24 14:13:37 +02:00 |
David Adam
|
604867c9dd
|
d3dx8: Implement D3DXQuaternionIsIdentity.
|
2007-10-22 16:04:08 +02:00 |
David Adam
|
4be363ac80
|
d3dx8: Implement D3DXQuaternionIdentity.
|
2007-10-22 16:03:51 +02:00 |
David Adam
|
77f5d4c88c
|
d3dx8: Implement D3DXQuaternionConjugate.
|
2007-10-22 16:03:44 +02:00 |
David Adam
|
a394fef4b7
|
d3dx8: Implement D3DXVec3Cross.
|
2007-10-22 16:03:20 +02:00 |
David Adam
|
9657611878
|
d3dx8: Implement D3DX*Scale.
|
2007-10-22 16:03:10 +02:00 |
David Adam
|
c1892f258f
|
d3dx8: Implement D3DX*Minimize.
|
2007-10-22 16:02:48 +02:00 |
David Adam
|
c7f0eca4e3
|
d3dx8: Implement D3DX*Maximize.
|
2007-10-22 16:02:33 +02:00 |
David Adam
|
ab4e829757
|
d3dx8: Implement D3DX*Lerp.
|
2007-10-22 16:02:17 +02:00 |
David Adam
|
4ef92a23e5
|
d3dx8: Implement D3DX*Subtract.
|
2007-10-22 16:01:33 +02:00 |
David Adam
|
e205a210d2
|
d3dx8: Implement D3DX*Add with a test.
|
2007-10-22 16:01:19 +02:00 |
David Adam
|
643bcd3e46
|
d3dx8: Implement D3DX*Dot with a test.
|
2007-10-22 16:01:02 +02:00 |
David Adam
|
bf9a690dbc
|
d3dx8: Implement D3DX*LengthSq.
|
2007-10-22 16:00:08 +02:00 |
David Adam
|
d6377d2fd8
|
d3dx8: Implement D3DX*Length with a test.
|
2007-10-22 15:59:49 +02:00 |
David Adam
|
8d8a5f06c2
|
d3dx8: Implement D3DXVec2Lerp with a test.
|
2007-10-16 14:06:47 +02:00 |
David Adam
|
18123a9364
|
d3dx8: Implement D3DXVecScale with a test.
|
2007-10-16 14:06:38 +02:00 |
David Adam
|
f453d737a1
|
d3dx8: Implement D3DXVec2Maximize with a test.
|
2007-10-16 14:06:25 +02:00 |
David Adam
|
28276e8fb1
|
d3dx8: Implement D3DXVec2Minimize with a test.
|
2007-10-16 14:06:15 +02:00 |
David Adam
|
43d13935d8
|
d3dx8: Implement D3DXVec2Subtract with a test.
|
2007-10-16 14:06:04 +02:00 |
David Adam
|
adf4580bf1
|
d3dx8: Implement D3DXVec2Add with a test.
|
2007-10-16 14:05:41 +02:00 |
David Adam
|
a0ddecf778
|
d3dx8: Implement D3DXVec2CCW with a test.
|
2007-10-16 14:05:29 +02:00 |
David Adam
|
1fa3abe7cc
|
d3dx8: Implement D3DXVec2Dot with a test.
|
2007-10-16 14:05:17 +02:00 |
David Adam
|
d404ec8c4b
|
d3dx8: Implement D3DX8Vec2LengthSq with a test.
|
2007-10-16 14:05:01 +02:00 |
David Adam
|
e4ba8eb450
|
d3dx8: Implement D3DX8Vec2Length with a test.
|
2007-10-16 14:04:49 +02:00 |