d3dx8: Implement D3DXPlaneColorScale.
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03e92443d7
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0dc3208cf6
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@ -86,6 +86,16 @@ static void D3DXColorTest(void)
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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funcpointer = D3DXColorNegative(NULL,NULL);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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/*_______________D3DXColorScale________________*/
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expected.r = 0.06f; expected.g = 0.225f; expected.b = 0.123f; expected.a = 0.279f;
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D3DXColorScale(&got,&color,scale);
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expect_color(expected,got);
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/* Test the NULL case */
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funcpointer = D3DXColorScale(&got,NULL,scale);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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funcpointer = D3DXColorScale(NULL,NULL,scale);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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}
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static void D3DXPlaneTest(void)
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@ -51,6 +51,16 @@ static inline D3DXCOLOR* D3DXColorNegative(D3DXCOLOR *pout, CONST D3DXCOLOR *pc)
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return pout;
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}
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static inline D3DXCOLOR* D3DXColorScale(D3DXCOLOR *pout, CONST D3DXCOLOR *pc, FLOAT s)
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{
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if ( !pout || !pc ) return NULL;
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pout->r = s* (pc->r);
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pout->g = s* (pc->g);
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pout->b = s* (pc->b);
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pout->a = s* (pc->a);
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return pout;
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}
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/*_______________D3DXVECTOR2________________________*/
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static inline D3DXVECTOR2* D3DXVec2Add(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2)
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