d3dx8: Implement D3DXPlaneColorModulate.
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@ -34,15 +34,16 @@
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static void D3DXColorTest(void)
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{
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D3DXCOLOR color, color1, expected, got;
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D3DXCOLOR color, color1, color2, expected, got;
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LPD3DXCOLOR funcpointer;
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FLOAT scale;
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color.r = 0.2f; color.g = 0.75f; color.b = 0.41f; color.a = 0.93f;
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color1.r = 0.6f; color1.g = 0.55f; color1.b = 0.23f; color1.a = 0.82f;
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color2.r = 0.3f; color2.g = 0.5f; color2.b = 0.76f; color2.a = 0.11f;
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scale = 0.3f;
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/*_______________D3DXColorLerp________________*/
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color1.r = 0.6f; color1.g = 0.55f; color1.b = 0.23f; color1.a = 0.82f;
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expected.r = 0.32f; expected.g = 0.69f; expected.b = 0.356f; expected.a = 0.897f;
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D3DXColorLerp(&got,&color,&color1,scale);
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expect_color(expected,got);
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@ -54,6 +55,18 @@ static void D3DXColorTest(void)
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funcpointer = D3DXColorLerp(NULL,NULL,NULL,scale);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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/*_______________D3DXColorModulate________________*/
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expected.r = 0.18f; expected.g = 0.275f; expected.b = 0.1748f; expected.a = 0.0902f;
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D3DXColorModulate(&got,&color1,&color2);
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expect_color(expected,got);
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/* Test the NULL case */
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funcpointer = D3DXColorModulate(&got,NULL,&color2);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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funcpointer = D3DXColorModulate(NULL,NULL,&color2);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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funcpointer = D3DXColorModulate(NULL,NULL,NULL);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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/*_______________D3DXColorNegative________________*/
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expected.r = 0.8f; expected.g = 0.25f; expected.b = 0.59f; expected.a = 0.93f;
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D3DXColorNegative(&got,&color);
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@ -31,6 +31,16 @@ static inline D3DXCOLOR* D3DXColorLerp(D3DXCOLOR *pout, CONST D3DXCOLOR *pc1, CO
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return pout;
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}
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static inline D3DXCOLOR* D3DXColorModulate(D3DXCOLOR *pout, CONST D3DXCOLOR *pc1, CONST D3DXCOLOR *pc2)
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{
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if ( !pout || !pc1 || !pc2 ) return NULL;
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pout->r = (pc1->r) * (pc2->r);
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pout->g = (pc1->g) * (pc2->g);
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pout->b = (pc1->b) * (pc2->b);
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pout->a = (pc1->a) * (pc2->a);
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return pout;
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}
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static inline D3DXCOLOR* D3DXColorNegative(D3DXCOLOR *pout, CONST D3DXCOLOR *pc)
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{
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if ( !pout || !pc ) return NULL;
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