d3dx8: Implement D3DXMatrixMultiply.
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720fb79d7f
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c392a8bc74
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@ -21,7 +21,7 @@
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@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long)
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@ stdcall D3DXVec4Transform(ptr ptr ptr)
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@ stdcall D3DXMatrixfDeterminant(ptr)
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@ stub D3DXMatrixMultiply
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@ stdcall D3DXMatrixMultiply(ptr ptr ptr)
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@ stub D3DXMatrixTranspose
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@ stub D3DXMatrixInverse
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@ stub D3DXMatrixScaling
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@ -44,6 +44,20 @@ FLOAT WINAPI D3DXMatrixfDeterminant(CONST D3DXMATRIX *pm)
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return det;
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}
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D3DXMATRIX* WINAPI D3DXMatrixMultiply(D3DXMATRIX *pout, CONST D3DXMATRIX *pm1, CONST D3DXMATRIX *pm2)
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{
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int i,j;
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for (i=0; i<4; i++)
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{
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for (j=0; j<4; j++)
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{
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pout->m[i][j] = pm1->m[i][0] * pm2->m[0][j] + pm1->m[i][1] * pm2->m[1][j] + pm1->m[i][2] * pm2->m[2][j] + pm1->m[i][3] * pm2->m[3][j];
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}
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}
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return pout;
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}
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/*_________________D3DXQUATERNION________________*/
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D3DXQUATERNION* WINAPI D3DXQuaternionNormalize(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq)
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@ -25,6 +25,31 @@
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#define expect_color(expectedcolor,gotcolor) ok((fabs(expectedcolor.r-gotcolor.r)<admitted_error)&&(fabs(expectedcolor.g-gotcolor.g)<admitted_error)&&(fabs(expectedcolor.b-gotcolor.b)<admitted_error)&&(fabs(expectedcolor.a-gotcolor.a)<admitted_error),"Expected Color= (%f, %f, %f, %f)\n , Got Color= (%f, %f, %f, %f)\n", expectedcolor.r, expectedcolor.g, expectedcolor.b, expectedcolor.a, gotcolor.r, gotcolor.g, gotcolor.b, gotcolor.a);
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#define expect_mat(expectedmat,gotmat)\
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{ \
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int i,j,equal=1; \
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for (i=0; i<4; i++)\
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{\
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for (j=0; j<4; j++)\
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{\
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if (fabs(expectedmat.m[i][j]-gotmat.m[i][j])>admitted_error)\
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{\
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equal=0;\
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}\
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}\
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}\
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ok(equal, "Expected matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n)\n\n" \
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"Got matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f)\n", \
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expectedmat.m[0][0],expectedmat.m[0][1],expectedmat.m[0][2],expectedmat.m[0][3], \
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expectedmat.m[1][0],expectedmat.m[1][1],expectedmat.m[1][2],expectedmat.m[1][3], \
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expectedmat.m[2][0],expectedmat.m[2][1],expectedmat.m[2][2],expectedmat.m[2][3], \
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expectedmat.m[3][0],expectedmat.m[3][1],expectedmat.m[3][2],expectedmat.m[3][3], \
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gotmat.m[0][0],gotmat.m[0][1],gotmat.m[0][2],gotmat.m[0][3], \
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gotmat.m[1][0],gotmat.m[1][1],gotmat.m[1][2],gotmat.m[1][3], \
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gotmat.m[2][0],gotmat.m[2][1],gotmat.m[2][2],gotmat.m[2][3], \
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gotmat.m[3][0],gotmat.m[3][1],gotmat.m[3][2],gotmat.m[3][3]); \
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}
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#define expect_vec(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error),"Expected Vector= (%f, %f)\n , Got Vector= (%f, %f)\n", expectedvec.x, expectedvec.y, gotvec.x, gotvec.y);
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#define expect_vec3(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error)&&(fabs(expectedvec.z-gotvec.z)<admitted_error),"Expected Vector= (%f, %f, %f)\n , Got Vector= (%f, %f, %f)\n", expectedvec.x, expectedvec.y, expectedvec.z, gotvec.x, gotvec.y, gotvec.z);
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@ -123,7 +148,7 @@ static void D3DXColorTest(void)
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static void D3DXMatrixTest(void)
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{
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D3DXMATRIX mat;
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D3DXMATRIX expectedmat, gotmat, mat, mat2, mat3;
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BOOL expected, got;
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FLOAT expectedfloat, gotfloat;
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@ -134,6 +159,13 @@ static void D3DXMatrixTest(void)
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U(mat).m[0][0] = 10.0f; U(mat).m[1][1] = 20.0f; U(mat).m[2][2] = 30.0f;
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U(mat).m[3][3] = -40.0f;
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mat2.m[0][0] = 1.0f; mat2.m[1][0] = 2.0f; mat2.m[2][0] = 3.0f;
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mat2.m[3][0] = 4.0f; mat2.m[0][1] = 5.0f; mat2.m[1][1] = 6.0f;
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mat2.m[2][1] = 7.0f; mat2.m[3][1] = 8.0f; mat2.m[0][2] = -8.0f;
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mat2.m[1][2] = -7.0f; mat2.m[2][2] = -6.0f; mat2.m[3][2] = -5.0f;
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mat2.m[0][3] = -4.0f; mat2.m[1][3] = -3.0f; mat2.m[2][3] = -2.0f;
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mat2.m[3][3] = -1.0f;
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/*____________D3DXMatrixfDeterminant_____________*/
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expectedfloat = -147888.0f;
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gotfloat = D3DXMatrixfDeterminant(&mat);
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@ -141,20 +173,28 @@ static void D3DXMatrixTest(void)
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/*____________D3DXMatrixIsIdentity______________*/
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expected = FALSE;
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got = D3DXMatrixIsIdentity(&mat);
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got = D3DXMatrixIsIdentity(&mat3);
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ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
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D3DXMatrixIdentity(&mat);
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D3DXMatrixIdentity(&mat3);
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expected = TRUE;
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got = D3DXMatrixIsIdentity(&mat);
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got = D3DXMatrixIsIdentity(&mat3);
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ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
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U(mat).m[0][0] = 0.000009f;
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U(mat3).m[0][0] = 0.000009f;
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expected = FALSE;
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got = D3DXMatrixIsIdentity(&mat);
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got = D3DXMatrixIsIdentity(&mat3);
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ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
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/* Test the NULL case */
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expected = FALSE;
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got = D3DXMatrixIsIdentity(NULL);
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ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
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/*____________D3DXMatrixMultiply______________*/
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expectedmat.m[0][0] = 73.0f; expectedmat.m[0][1] = 193.0f; expectedmat.m[0][2] = -197.0f; expectedmat.m[0][3] = -77.0f;
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expectedmat.m[1][0] = 231.0f; expectedmat.m[1][1] = 551.0f; expectedmat.m[1][2] = -489.0f; expectedmat.m[1][3] = -169.0;
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expectedmat.m[2][0] = 239.0f; expectedmat.m[2][1] = 523.0f; expectedmat.m[2][2] = -400.0f; expectedmat.m[2][3] = -116.0f;
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expectedmat.m[3][0] = -164.0f; expectedmat.m[3][1] = -320.0f; expectedmat.m[3][2] = 187.0f; expectedmat.m[3][3] = 31.0f;
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D3DXMatrixMultiply(&gotmat,&mat,&mat2);
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expect_mat(expectedmat,gotmat);
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}
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static void D3DXPlaneTest(void)
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@ -59,6 +59,7 @@ typedef struct D3DXCOLOR
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} D3DXCOLOR, *LPD3DXCOLOR;
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FLOAT WINAPI D3DXMatrixfDeterminant(CONST D3DXMATRIX *pm);
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D3DXMATRIX* WINAPI D3DXMatrixMultiply(D3DXMATRIX *pout, CONST D3DXMATRIX *pm1, CONST D3DXMATRIX *pm2);
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D3DXQUATERNION* WINAPI D3DXQuaternionNormalize(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq);
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