d3dx8: Implement D3DXPlaneColorSubtract.
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@ -108,6 +108,18 @@ static void D3DXColorTest(void)
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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funcpointer = D3DXColorScale(NULL,NULL,scale);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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/*_______________D3DXColorSubtract_______________*/
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expected.r = -0.1f; expected.g = 0.25f; expected.b = -0.35f, expected.a = 0.82f;
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D3DXColorSubtract(&got,&color,&color2);
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expect_color(expected,got);
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/* Test the NULL case */
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funcpointer = D3DXColorSubtract(&got,NULL,&color2);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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funcpointer = D3DXColorSubtract(NULL,NULL,&color2);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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funcpointer = D3DXColorSubtract(NULL,NULL,NULL);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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}
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static void D3DXPlaneTest(void)
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@ -71,6 +71,16 @@ static inline D3DXCOLOR* D3DXColorScale(D3DXCOLOR *pout, CONST D3DXCOLOR *pc, FL
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return pout;
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}
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static inline D3DXCOLOR* D3DXColorSubtract(D3DXCOLOR *pout, CONST D3DXCOLOR *pc1, CONST D3DXCOLOR *pc2)
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{
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if ( !pout || !pc1 || !pc2 ) return NULL;
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pout->r = (pc1->r) - (pc2->r);
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pout->g = (pc1->g) - (pc2->g);
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pout->b = (pc1->b) - (pc2->b);
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pout->a = (pc1->a) - (pc2->a);
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return pout;
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}
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/*_______________D3DXVECTOR2________________________*/
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static inline D3DXVECTOR2* D3DXVec2Add(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2)
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