d3dx8: Implement D3DXVec2Lerp with a test.
This commit is contained in:
parent
18123a9364
commit
8d8a5f06c2
|
@ -88,6 +88,16 @@ static void D3X8Vector2Test(void)
|
|||
got = D3DXVec2LengthSq(NULL);
|
||||
ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
||||
|
||||
/*_______________D3DXVec2Lerp__________________________*/
|
||||
expectedvec.x = 68.0f; expectedvec.y = -28.5f;
|
||||
D3DXVec2Lerp(&gotvec,&u,&v,scale);
|
||||
expect_vec(expectedvec,gotvec);
|
||||
/* Tests the case NULL */
|
||||
funcpointer = D3DXVec2Lerp(&gotvec,NULL,&v,scale);
|
||||
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
||||
funcpointer = D3DXVec2Lerp(NULL,NULL,NULL,scale);
|
||||
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
||||
|
||||
/*_______________D3DXVec2Maximize__________________________*/
|
||||
expectedvec.x = 3.0f; expectedvec.y = 9.0f;
|
||||
D3DXVec2Maximize(&gotvec,&u,&v);
|
||||
|
|
|
@ -63,6 +63,7 @@ FLOAT D3DXVec2CCW(CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2);
|
|||
FLOAT D3DXVec2Dot(CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2);
|
||||
FLOAT D3DXVec2Length(CONST D3DXVECTOR2 *pv);
|
||||
FLOAT D3DXVec2LengthSq(CONST D3DXVECTOR2 *pv);
|
||||
D3DXVECTOR2* D3DXVec2Lerp(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2, FLOAT s);
|
||||
D3DXVECTOR2* D3DXVec2Maximize(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2);
|
||||
D3DXVECTOR2* D3DXVec2Minimize(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2);
|
||||
D3DXVECTOR2* D3DXVec2Scale(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv, FLOAT s);
|
||||
|
|
|
@ -51,6 +51,14 @@ extern inline FLOAT D3DXVec2LengthSq(CONST D3DXVECTOR2 *pv)
|
|||
return( (pv->x) * (pv->x) + (pv->y) * (pv->y) );
|
||||
}
|
||||
|
||||
extern inline D3DXVECTOR2* D3DXVec2Lerp(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2, FLOAT s)
|
||||
{
|
||||
if ( !pout || !pv1 || !pv2) return NULL;
|
||||
pout->x = (1-s) * (pv1->x) + s * (pv2->x);
|
||||
pout->y = (1-s) * (pv1->y) + s * (pv2->y);
|
||||
return pout;
|
||||
}
|
||||
|
||||
extern inline D3DXVECTOR2* D3DXVec2Maximize(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2)
|
||||
{
|
||||
if ( !pout || !pv1 || !pv2) return NULL;
|
||||
|
@ -66,6 +74,7 @@ extern inline D3DXVECTOR2* D3DXVec2Minimize(D3DXVECTOR2 *pout, CONST D3DXVECTOR2
|
|||
pout->y = min(pv1->y , pv2->y);
|
||||
return pout;
|
||||
}
|
||||
|
||||
extern inline D3DXVECTOR2* D3DXVec2Scale(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv, FLOAT s)
|
||||
{
|
||||
if ( !pout || !pv) return NULL;
|
||||
|
|
Loading…
Reference in New Issue