d3dx8: Implement D3DXPlaneMatrixIsIdentity.
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@ -122,6 +122,33 @@ static void D3DXColorTest(void)
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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}
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static void D3DXMatrixTest(void)
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{
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D3DXMATRIX mat;
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BOOL expected, got;
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/*____________D3DXMatrixIsIdentity______________*/
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mat.m[0][1] = 0.0f; mat.m[0][2] = 7.0f; mat.m[0][3] = 8.0f;
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mat.m[1][0] = 11.0f; mat.m[1][2] = 0.0f; mat.m[1][3] = 0.0f;
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mat.m[2][0] = 0.0f; mat.m[2][1] = 0.0f; mat.m[2][3] = 0.0f;
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mat.m[3][0] = 0.0f; mat.m[3][1] = 0.0f; mat.m[3][2] = 0.0f;
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mat.m[0][0] = 1.0f; mat.m[1][1] = 1.0f; mat.m[2][2] = 1.0f;
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mat.m[3][3] = 1.0f;
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expected = FALSE;
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got = D3DXMatrixIsIdentity(&mat);
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ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
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D3DXMatrixIdentity(&mat);
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expected = TRUE;
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got = D3DXMatrixIsIdentity(&mat);
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ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
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/* Test the NULL case */
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expected = FALSE;
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got = D3DXMatrixIsIdentity(NULL);
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ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
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}
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static void D3DXPlaneTest(void)
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{
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D3DXPLANE plane;
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@ -566,6 +593,7 @@ static void D3X8Vector4Test(void)
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START_TEST(math)
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{
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D3DXColorTest();
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D3DXMatrixTest();
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D3DXPlaneTest();
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D3X8QuaternionTest();
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D3X8Vector2Test();
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@ -320,7 +320,7 @@ static inline D3DXVECTOR4* D3DXVec4Subtract(D3DXVECTOR4 *pout, CONST D3DXVECTOR4
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/*__________________D3DXMatrix____________________*/
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static inline D3DXMATRIX* D3DXMatrixIdentity(D3DXMATRIX *pout )
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static inline D3DXMATRIX* D3DXMatrixIdentity(D3DXMATRIX *pout)
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{
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if ( !pout ) return NULL;
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pout->m[0][1] = 0.0f;
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@ -342,6 +342,23 @@ static inline D3DXMATRIX* D3DXMatrixIdentity(D3DXMATRIX *pout )
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return pout;
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}
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static inline BOOL D3DXMatrixIsIdentity(D3DXMATRIX *pm)
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{
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int i,j;
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D3DXMATRIX testmatrix;
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BOOL equal=TRUE;
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if ( !pm ) return FALSE;
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D3DXMatrixIdentity(&testmatrix);
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for (i=0; i<4; i++)
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{
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for (j=0; j<4; j++)
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{
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if ( fabs(pm->m[i][j] - testmatrix.m[i][j]) > 0.0001 ) equal = FALSE;
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}
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}
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return equal;
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}
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/*__________________D3DXPLANE____________________*/
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