Zebediah Figura
35e08b90b3
wined3d: Do not iterate over multiple layers when clearing 3D UAVs.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52390
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-13 17:05:00 +01:00
Andrey Gusev
76c9fc8a76
wined3d: Handle WINED3DSPSM_NONE in shader_sm4_read_param().
...
Next titles call for it Dying Light, Mortal Shell, Deus Ex: Mankind Divided, Thief (2014).
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-11 21:59:51 +01:00
Henri Verbeet
1908cb9501
wined3d: Use GL_MAP_PERSISTENT_BIT even for non-persistent bo maps.
...
While the reason for doing this is to allow draws referencing mapped buffer
resources to succeed, the behaviour of the application in the referenced bug
report (FlatOut) appears to be slightly different; it does end up drawing
while buffer objects are mapped due to reordering of map operations inside the
command stream, but as far as I can tell those buffer objects are not
referenced by the draw. The driver in question (fglrx/Catalyst) appears to
simply be a bit overzealous with throwing errors, and unfortunately doesn't
provide much more information than "glDrawElementsBaseVertex has generated an
error (GL_INVALID_OPERATION)". The issue is not reproducible with Mesa
radeonsi.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46118
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-07 16:49:53 +01:00
Alex Henrie
29c9cf6429
wined3d: Fix memory leak on error path in wined3d_buffer_vk_create_buffer_object (Coverity).
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Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-03 14:50:29 +01:00
Conor McCarthy
586b52204e
wined3d: Also check the internal format when determining GL raw blit compatibility.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51935
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-28 17:23:24 +01:00
Andrey Gusev
b006a4c5ac
wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format.
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Used by Dark Souls: Remastered.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-17 18:33:57 +01:00
Henri Verbeet
44cb2ba942
wined3d: Release the allocator lock on error in wined3d_allocator_chunk_vk_map().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-17 17:57:04 +01:00
Conor McCarthy
d61c9998d9
wined3d: Do not bind buffers in state_cb() if the shader is not set.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52020
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-15 18:55:25 +01:00
Zebediah Figura
f69d4a865f
wined3d: Trace CS packet pointers.
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This makes it easier to "unwind" through the CS thread when debugging.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-09 21:23:24 +01:00
Jan Sikorski
87b5d91412
Revert "wined3d: Acquire references to shaders in deferred contexts.".
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This reverts commit 908fb50728
.
Moved to wined3d_cs_packet_{in/de}cref_objects().
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-09 21:23:18 +01:00
Jan Sikorski
5d450c0a4b
wined3d: Acquire shader references for command lists by inspecting CS packets.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-09 21:23:14 +01:00
Jan Sikorski
9340ed6067
Revert "wined3d: Acquire references to samplers in deferred contexts.".
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This reverts commit 0056ebf91e
.
Sampler references in deferred contexts are now managed by inspecting CS
packets.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-09 21:23:11 +01:00
Jan Sikorski
ffa37997be
wined3d: Acquire sampler references for command lists by inspecting CS packets.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-09 21:23:05 +01:00
Henri Verbeet
2802328cf6
wined3d: Move the command list reference counting functions to the end of cs.c.
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These are part of the public API, so there's not need for them to be at
the start of the file.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-09 21:23:00 +01:00
Jan Sikorski
e418b1f59d
wined3d: Use wined3d_next_cs_packet() in wined3d_cs_exec_execute_command_list().
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-09 21:22:50 +01:00
Jan Sikorski
6ebbc4a882
wined3d: Introduce a helper function to extract a packet from a command stream.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-09 21:22:47 +01:00
Zebediah Figura
0cd8c95e67
wined3d: Use wined3d_context_copy_bo_address() in wined3d_buffer_gl_upload_ranges().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-09 21:22:18 +01:00
Henri Verbeet
0eb686f20d
wined3d: Pass a wined3d_device_gl pointer to wined3d_device_delete_opengl_contexts_cs().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-09 21:22:15 +01:00
Henri Verbeet
194b47b4fd
wined3d: Use the access flags used to create the bo for persistent maps in wined3d_bo_gl_map().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-09 18:43:51 +01:00
Henri Verbeet
c22970af57
wined3d: Pass a wined3d_device_gl pointer to wined3d_device_create_primary_opengl_context_cs().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-09 17:14:59 +01:00
Jan Sikorski
996728315a
wined3d: Decrement reference count and take the lock atomically for cached objects.
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Samplers, blend states, rasterizer states and depth stencil states can
be retrieved from the cache in struct d3d_device even after the
reference count reaches zero, causing memory corruption.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-09 17:14:59 +01:00
Jacek Caban
9596e7f2a4
win32u: Use user driver for wine_get_vulkan_driver.
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Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-08 09:57:56 +01:00
Henri Verbeet
537e20e041
wined3d: Map OpenGL adapter BOs persistently on 64-bit architectures.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-02 09:50:59 +01:00
Alexandre Julliard
8d6c33c3bf
include: Remove wine/port.h.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-01 18:13:54 +01:00
Alexandre Julliard
143bd63b27
include: Remove some no longer used Unicode functions.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-01 18:13:54 +01:00
Henri Verbeet
c590681e71
wined3d: Respect the BO memory offset in wined3d_context_gl_map_bo_address().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-01 18:13:54 +01:00
Henri Verbeet
45fc3cbf12
wined3d: Do not pass an offset and size to wined3d_bo_gl_map().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-01 18:13:54 +01:00
Henri Verbeet
793ac83d5b
wined3d: Always map the whole OpenGL buffer.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-01 18:13:54 +01:00
Henri Verbeet
4ff480b2a2
wined3d: Don't return the BO address offset if glMapBuffer() fails.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-01 18:13:54 +01:00
Zebediah Figura
669360152e
wined3d: Always set GL_PIXEL_UNPACK_BUFFER binding in glsl_blitter_upload_palette().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-01 18:13:54 +01:00
Zebediah Figura
21481acaf3
wined3d: Always set GL_PIXEL_UNPACK_BUFFER binding in wined3d_texture_gl_allocate_mutable_storage().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-01 18:13:54 +01:00
Zebediah Figura
d3d9785483
wined3d: Always set GL_PIXEL_PACK_BUFFER binding in texture2d_read_from_framebuffer().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-30 22:07:21 +01:00
Zebediah Figura
f4cbd110d9
wined3d: Always set GL_PIXEL_PACK_BUFFER binding before downloading texture data.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-30 22:07:21 +01:00
Jan Sikorski
d2ceed3904
wined3d: Always set GL_PIXEL_UNPACK_BUFFER binding before calling wined3d_texture_gl_upload_bo().
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52116
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-29 23:25:46 +01:00
Henri Verbeet
052dbb427d
wined3d: Do not add the BO address offset when calling glFlushMappedBufferRange().
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Fixes: c2f0ae50b4
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-24 15:33:29 +01:00
Henri Verbeet
0e501c00c4
wined3d: Respect the BO buffer offset in wined3d_context_gl_copy_bo_address().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-24 15:33:27 +01:00
Zebediah Figura
d4c3bf9d79
wined3d: Respect the BO buffer offset in wined3d_buffer_gl_download_ranges().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-23 13:41:50 +01:00
Henri Verbeet
2961640bcb
wined3d: Respect the BO buffer offset in wined3d_buffer_gl_upload_ranges().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-23 13:41:48 +01:00
Henri Verbeet
7816809395
wined3d: Respect the BO buffer offset in wined3d_unordered_access_view_gl_clear().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-23 13:41:44 +01:00
Henri Verbeet
0b9002de96
wined3d: Respect the BO buffer offset in create_buffer_texture().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-23 13:41:40 +01:00
Zebediah Figura
d7ba208569
wined3d: Allow OpenGL pixel pack buffer objects to be suballocated from a larger buffer.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-23 13:41:29 +01:00
Zebediah Figura
f059a25af1
wined3d: Respect the BO address offset when flipping the framebuffer in software.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-23 13:41:26 +01:00
Zebediah Figura
2e67ea199c
wined3d: Allow OpenGL indirect draw buffer objects to be suballocated from a larger buffer.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-22 22:20:50 +01:00
Zebediah Figura
3220ea2431
wined3d: Allow OpenGL indirect dispatch buffer objects to be suballocated from a larger buffer.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-22 22:20:50 +01:00
Zebediah Figura
9c9b576820
wined3d: Allow OpenGL pixel unpack buffer objects to be suballocated from a larger buffer.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-22 22:20:50 +01:00
Zebediah Figura
0b9a475324
wined3d: Respect the BO address offset when uploading data from the CPU in wined3d_texture_gl_download_data_slow_path().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-22 22:20:50 +01:00
Zebediah Figura
5c13b060ca
wined3d: Move the "buffer_offset" field to struct wined3d_bo.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-22 22:20:50 +01:00
Matteo Bruni
884b7c50cf
wined3d: Declare gl_Position as invariant.
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All D3D versions seem to basically guarantee invariance for the vertex
position at the very least. In practice, desktop GL implementations
also do the same.
That's not necessarily the case for tile based renderers, where the
cost of providing invariance might be non negligible. We want this
behavior though, so let's ask for it explicitly.
Based on a patch by Stefan Dösinger.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-22 22:20:50 +01:00
Andrey Gusev
4f3d189f53
wined3d: Add WINED3DFMT_R16_FLOAT vertex format.
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Fixes rendering glitches in Batman: Arkham Knight.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-19 18:31:38 +01:00
Henri Verbeet
ba5f90b29a
wined3d: Allow OpenGL atomic counter buffer objects to be suballocated from a larger buffer.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-19 18:31:38 +01:00