Commit Graph

5219 Commits

Author SHA1 Message Date
Henri Verbeet 8a2b435dd3 wined3d: Enable multisampling by default. 2011-08-26 11:28:50 +02:00
Henri Verbeet 641f52ef96 wined3d: Add multisampling support. 2011-08-26 11:28:47 +02:00
Henri Verbeet bd5f948682 wined3d: Get rid of the current multisampling support.
It doesn't really work, and trying to make multisampling work with onscreen
rendering is probably more trouble than it's worth, both for us and the
driver.
2011-08-26 11:28:25 +02:00
Henri Verbeet eec2c634a6 wined3d: Introduce a separate function for attaching depth / stencil renderbuffers. 2011-08-26 11:28:01 +02:00
Henri Verbeet be76133b7b wined3d: Explicitly specify the resource location to context_attach_depth_stencil_fbo(). 2011-08-26 11:27:57 +02:00
Henri Verbeet 9aaf0a30b7 wined3d: Also print an attachment's multisample type in context_check_fbo_status(). 2011-08-26 11:27:53 +02:00
Henri Verbeet 3b478afd10 wined3d: Get rid of the location fixup in surface_blt_fbo(). 2011-08-26 11:27:50 +02:00
Henri Verbeet eac640532d wined3d: Get rid of the location fixup for ORM_FBO in surface_modify_location(). 2011-08-26 11:27:46 +02:00
Henri Verbeet 68a5305dfd wined3d: Get rid of the location fixup for ORM_FBO in surface_load_location(). 2011-08-26 11:27:43 +02:00
Henri Verbeet 98277e1fc6 wined3d: Simplify context_apply_fbo_state_blit(). 2011-08-26 11:27:39 +02:00
Matteo Bruni 36a22dfa33 wined3d: Don't change active texture to 0. 2011-08-25 11:31:55 +02:00
Matteo Bruni d485e04576 wined3d: Fetch currently active texture unit from the wined3d_context. 2011-08-25 11:31:55 +02:00
Matteo Bruni f47f9f7c74 wined3d: Store currently active texture in the wined3d context. 2011-08-25 11:31:55 +02:00
Matteo Bruni e53ae83d74 wined3d: Pass around the context instead of gl_info. 2011-08-25 11:31:55 +02:00
Matteo Bruni be8ea9c36e wined3d: Make context_acquire() unconditional in a bunch of places. 2011-08-25 11:31:55 +02:00
Henri Verbeet 4503f3d5af wined3d: Pass a gl_info pointer to select_blit_implementation(). 2011-08-25 11:31:54 +02:00
Henri Verbeet 9aa4f895f0 wined3d: Pass a gl_info pointer to select_shader_backend(). 2011-08-25 11:31:54 +02:00
Henri Verbeet 86af42a46a wined3d: Pass a gl_info pointer to select_fragment_implementation(). 2011-08-25 11:31:54 +02:00
Henri Verbeet f65a1ed272 wined3d: Bind the system framebuffer based on the actual location in context_apply_fbo_state().
We can do this now because SFLAG_INDRAWABLE is no longer ambiguous.
2011-08-25 11:31:54 +02:00
Henri Verbeet 47c5711fe2 wined3d: Use draw_binding in context_apply_blit_state(). 2011-08-25 11:31:54 +02:00
Henri Verbeet f0d8f2aa89 wined3d: Use draw_binding in swapchain_gl_present(). 2011-08-25 11:31:53 +02:00
Henri Verbeet 6cdfb95c8e wined3d: Use draw_binding in surface_unload(). 2011-08-25 11:31:53 +02:00
Henri Verbeet 1d43f07239 wined3d: Use draw_binding in surface_realize_palette(). 2011-08-25 11:31:53 +02:00
Henri Verbeet 683b52ed92 wined3d: Use draw_binding in surface_unmap(). 2011-08-25 11:31:53 +02:00
Henri Verbeet 1ae498dc59 wined3d: Use draw_binding in IWineD3DSurfaceImpl_BltOverride(). 2011-08-25 11:31:53 +02:00
Ričardas Barkauskas e110c08cc8 wined3d: Avoid dereferencing null pointer in context_apply_clear_state when calling context_generate_rt_mask_from_surface. 2011-08-24 21:18:37 +02:00
Henri Verbeet f80301e3e6 wined3d: Make the gl_info parameter to wined3d_guess_gl_vendor() const. 2011-08-24 11:58:15 +02:00
Henri Verbeet a88611210f wined3d: Make the ctx parameter to WineD3D_ReleaseFakeGLContext() const. 2011-08-24 11:58:15 +02:00
Henri Verbeet 22f5d0081f wined3d: Make the device parameter to drawStridedSlow() const. 2011-08-24 11:58:15 +02:00
Henri Verbeet 4673330cf4 wined3d: Use draw_binding in wined3d_surface_blt(). 2011-08-24 11:58:15 +02:00
Henri Verbeet 99da66429b wined3d: Use draw_binding in device_clear_render_targets(). 2011-08-24 11:58:15 +02:00
Henri Verbeet 317d76abb4 wined3d: Use draw_binding in arbfp_blit_surface(). 2011-08-24 11:58:14 +02:00
Henri Verbeet e57b20c215 wined3d: Keep track of a surface's "draw location". 2011-08-24 11:58:14 +02:00
Henri Verbeet f73593c572 wined3d: Set the current location to SFLAG_INTEXTURE instead of SFLAG_INDRAWABLE in wined3d_surface_depth_blt().
These currently end up being the same thing, but that will change soon.
2011-08-24 11:58:14 +02:00
Henri Verbeet 620c81dc76 wined3d: Add a registry key to disable rendering swapchains onscreen.
We'll probably want to make this default to TRUE at some point, but at least
for the moment there still seem to be some performance advantages to rendering
onscreen in most cases.
2011-08-24 11:58:14 +02:00
Henri Verbeet 4b1ba0e02d wined3d: Don't get rid of the user memory unless we're actually called with NULL in surface_set_mem().
In particular, some applications will call surface_set_mem() with the same
pointer to notify us the contents have changed.
2011-08-24 11:58:14 +02:00
Stefan Dösinger 2459d79b53 wined3d: Disable WINED3DFMT_S1_UINT_D15_UNORM and WINED3DFMT_S4X4_UINT_D24_UNORM. 2011-08-24 11:52:07 +02:00
Stefan Dösinger 5d1d07abcf wined3d: Call glFlush after updating a buffer. 2011-08-24 11:52:06 +02:00
Henri Verbeet 7d46943067 wined3d: Make some parameters to get_glsl_program_entry() const. 2011-08-23 16:53:52 +02:00
Henri Verbeet 3b3470b151 wined3d: Make the shader parameter to shader_glsl_generate_vshader() const. 2011-08-23 16:53:52 +02:00
Henri Verbeet f75675031f wined3d: Make the shader parameter to shader_glsl_generate_pshader() const. 2011-08-23 16:53:52 +02:00
Henri Verbeet 9de5372036 wined3d: Introduce a function to update a swapchain's render_to_fbo field. 2011-08-23 16:53:51 +02:00
Henri Verbeet 7b19efd9d5 wined3d: Just call resource_unload() in updateSurfaceDesc().
Instead of trying to duplicate the functionality.
2011-08-23 16:53:51 +02:00
Henri Verbeet b474225386 wined3d: Only delete the GL contexts after unloading resources in wined3d_device_reset().
The updateSurfaceDesc() calls potentially make GL calls.
2011-08-23 16:53:51 +02:00
Henri Verbeet 9df014b9de wined3d: Rename WineD3D_ChoosePixelFormat() to context_choose_pixel_format(). 2011-08-23 16:53:51 +02:00
Henri Verbeet 48911d7a1c wined3d: Reject color blits on sysmem surfaces in ffp_blit_supported(). 2011-08-23 16:53:51 +02:00
Henri Verbeet f58e55ec6c wined3d: Move arbfp based color blits from IWineD3DSurfaceImpl_BltOverride() to wined3d_surface_blt(). 2011-08-23 16:53:51 +02:00
Henri Verbeet c592d553f0 wined3d: Reject color blits on sysmem surfaces in arbfp_blit_supported(). 2011-08-23 16:53:51 +02:00
Stefan Dösinger 0fc7cd5ad7 wined3d: Invalidate streamsrc, vdecl and indexbuffer after strided draws. 2011-08-22 19:49:39 +02:00
Michael Stefaniuc 42a6455ea5 wined3d: Sync a function prototype with its definition. 2011-08-22 19:49:39 +02:00