1473 Commits

Author SHA1 Message Date
Stefan Dösinger
e4a0767e2d wined3d: Get rid of SFLAG_LOCKABLE. 2013-10-08 15:39:02 +02:00
Stefan Dösinger
bff422f340 wined3d: Avoid duplicated code in wined3d_surface_blt. 2013-10-08 15:39:02 +02:00
Henri Verbeet
ea4c3d5d5d wined3d: Get rid of the broken render target check for surface_blt_special().
This used to work out in practice because swapchain surfaces were always
considered render targets, but that's no longer true. We can just remove the
check, because surface_blt_special() already contains a proper check itself
anyway.
2013-09-24 12:57:24 +02:00
Stefan Dösinger
5e89689bcd wined3d: Make format conversion functions work on volumes. 2013-09-23 20:32:32 +02:00
Stefan Dösinger
24fbe9f2ec wined3d: Pass the destination pitch to format conversion functions.
The relation between src and dst pitches is not correct if the source
pitch is padded to match pitch alignment requirements.
2013-09-20 17:04:04 +02:00
Stefan Dösinger
112617f00b wined3d: Move tex_unit_map and friends into the context. 2013-09-16 13:05:58 +02:00
Stefan Dösinger
f29c24f2de wined3d: Pass the context to surface_internal_preload. 2013-09-16 13:05:55 +02:00
Stefan Dösinger
fe44be5fde wined3d: Pass the context to the internal texture_preload function. 2013-09-16 13:05:52 +02:00
Henri Verbeet
d1e44ff775 wined3d: Pass a resource to wined3d_resource_free_sysmem(). 2013-09-16 12:51:13 +02:00
Henri Verbeet
261246ef21 wined3d: Pass a resource to wined3d_resource_allocate_sysmem(). 2013-09-16 12:51:13 +02:00
Henri Verbeet
1b53cbd8de wined3d: Make primary_render_target_is_p8() work on a swapchain. 2013-09-12 10:59:11 +02:00
Henri Verbeet
1453baf64b wined3d: Properly check if the swapchain format is WINED3DFMT_P8_UINT in primary_render_target_is_p8(). 2013-09-11 09:58:52 +02:00
Henri Verbeet
aea8d5c11e wined3d: Get rid of the render target / overlay check in wined3d_surface_flip().
The surface needs to be part of a swapchain to be flipped, but that doesn't
have much to do with WINED3DUSAGE_RENDERTARGET. We can just remove the check
here, because ddraw_surface7_Flip() already has the correct check.
2013-09-11 09:58:50 +02:00
Henri Verbeet
d21c26e4f6 wined3d: Get rid of surface_modify_location(). 2013-09-10 11:09:53 +02:00
Henri Verbeet
b62915dabb wined3d: Replace surface_modify_location(surface, location, FALSE) calls with surface_invalidate_location(). 2013-09-10 11:09:51 +02:00
Henri Verbeet
c6ce5486c0 wined3d: Get rid of the special SFLAG_INTEXTURE / SFLAG_INSRGBTEX code in surface_modify_location().
It turns out this is already safe for all callers.
2013-09-10 11:09:48 +02:00
Henri Verbeet
e2f4ab4607 wined3d: Rewrite surface_modify_location() on top of surface_validate_location() and surface_invalidate_location(). 2013-09-09 22:09:58 +02:00
Henri Verbeet
c44012f0c1 wined3d: Get rid of the "dirty" flag to wined3d_texture_set_dirty(). 2013-09-09 22:09:57 +02:00
Henri Verbeet
7859509f5b wined3d: Get rid of the SFLAG_INTEXTURE / SFLAG_INSRGBTEX check in surface_set_texture_name(). 2013-09-06 12:00:12 +02:00
Henri Verbeet
36dcb77f6e wined3d: Get rid of some leftover references to IWineD3D. 2013-09-03 16:58:16 +02:00
Henri Verbeet
0be8e524c6 wined3d: Avoid some forward declarations. 2013-09-02 18:02:42 +02:00
Henri Verbeet
b5e0c5d052 wined3d: Get rid of some leftover comments referring to the GL lock. 2013-09-02 18:02:26 +02:00
Henri Verbeet
2d23913186 wined3d: Move the MAXLOCKCOUNT constant to surface.c. 2013-09-02 18:02:23 +02:00
Henri Verbeet
ac54753e7c wined3d: Get rid of RTL_READDRAW.
I don't think we ever want to use glDrawPixels().
2013-08-28 11:17:09 +02:00
Henri Verbeet
f5f7a4e457 wined3d: Get rid of GL_EXT_paletted_texture support.
No current drivers support this, and it's probably broken. Also note that
since we removed paletted texture support from wined3d, this would only be
used for WINED3DFMT_P8_UINT blits.
2013-08-28 11:17:09 +02:00
Stefan Dösinger
4dd4a6913b wined3d: Add a function for allocating aligned resource memory. 2013-08-21 19:53:20 +02:00
Stefan Dösinger
9d75a517c2 wined3d: Improve volume size calculation. 2013-08-21 19:53:15 +02:00
Stefan Dösinger
a4f009d847 wined3d: Keep GL_UNPACK_CLIENT_STORAGE_APPLE off by default.
This is cleaner than the other way around and avoids side effects in
code that wasn't written with client storage in mind. Contrary to the
original intention, it also means fewer client storage toggle calls.
2013-08-19 18:07:45 +02:00
Matteo Bruni
5649746b60 wined3d: Fix NP2 surface repacking in surface_download_data. 2013-06-20 22:14:35 +02:00
Henri Verbeet
4de77fa23f wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem(). 2013-06-14 11:46:20 +02:00
Henri Verbeet
a3f59cf618 wined3d: Allow textures as swapchain surfaces. 2013-06-03 11:30:43 +02:00
Stefan Dösinger
10929cbe43 wined3d: Correct an ERR/FIXME. 2013-05-21 19:41:12 +02:00
Matteo Bruni
58dc0346d6 wined3d: Remove some, now unnecessary, glReadBuffer(GL_NONE) calls.
This reverts parts of e4efcea2232254b2cf1ad0a7de7c90f1c3ae8df2 and
8e12b2e61e8c6441ed25c116142c262efdf88b20.
2013-04-26 16:28:22 +02:00
Henri Verbeet
0e32c9a247 wined3d: Add a performance warning for mapping a dynamic surface without WINED3D_MAP_DISCARD. 2013-04-18 11:42:47 +02:00
Henri Verbeet
c0a84454c4 wined3d: Introduce a separate debug channel for performance warnings. 2013-04-17 11:36:22 +02:00
Andrew Talbot
e6f5829ae1 wined3d: Avoid signed-unsigned integer comparisons. 2013-03-05 09:50:03 +01:00
Matteo Bruni
25d0d0876d wined3d: Make (wined3d_)surface_depth_blt_fbo handle locations other than SFLAG_INTEXTURE. 2013-02-19 10:39:42 +01:00
Michael Stefaniuc
50a9fb579c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
Henri Verbeet
ce912d5149 wined3d: Get rid of the surface_type parameter to wined3d_surface_create(). 2013-01-17 12:21:55 +01:00
Henri Verbeet
78984cf46c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
Henri Verbeet
ddbe791d37 wined3d: Set texture_level in surface_set_texture_target() as well. 2012-10-24 11:24:22 +02:00
Henri Verbeet
9d127a4d36 wined3d: wined3d_surface_set_palette() never fails. 2012-10-09 09:59:38 +02:00
Francois Gouget
b2a7111a3d wined3d: Change some internal function and structure names to the more standard 'converter' spelling. 2012-08-16 13:47:29 +02:00
Matteo Bruni
902049c054 wined3d: Fix pixel format masks. 2012-08-15 12:17:46 +02:00
Michael Stefaniuc
4ddfcc2cf1 wined3d: Avoid TRUE-FALSE conditional expressions. 2012-07-26 12:11:29 +02:00
Henri Verbeet
894d161891 wined3d: Call core GL functions through gl_info.gl_ops as well. 2012-07-25 20:10:08 +02:00
Henri Verbeet
ea8dfe640d wined3d: Convert some uppercase hex constants to lowercase. 2012-07-20 13:59:53 +02:00
Alexandre Julliard
d7250e97ed wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush. 2012-07-20 13:21:27 +02:00
Henri Verbeet
f0fb199925 wined3d: Use the proper texture target in ffp_blit_p8_upload_palette(). 2012-07-17 12:50:22 +02:00
Henri Verbeet
092ba1e1bf wined3d: Use the proper texture target in fb_copy_to_texture_direct(). 2012-07-17 12:50:21 +02:00